[Vehicle] MTVR [WIP]
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Tofurkeymeister
- Posts: 647
- Joined: 2008-03-22 13:09
Re: [Vehicle] MTVR [WIP]
I'm using an importer from Autodesk inventor, but I can't get the smoothing groups working once it loads up in 3DS max. (group 1 and group 1 adjacent to each other doesn't yield a smooth surface) It loads as an editable mesh, any suggestions?
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Tofurkeymeister
- Posts: 647
- Joined: 2008-03-22 13:09
Re: [Vehicle] MTVR [WIP]
OK, decided to pick up work on the truck now that school is completed. I managed to get the smoothing groups working, but nothing here is final, I just did auto smoothing to illustrate that it works.
Instead of importing the inventor file, I imported an STL file. As such, I changed most surfaces to be polygons, NOT curves, as curves yield high poly counts when converted into an STL file.
Anyhow, here is what I currently have.


4,954 Tris
Instead of importing the inventor file, I imported an STL file. As such, I changed most surfaces to be polygons, NOT curves, as curves yield high poly counts when converted into an STL file.
Anyhow, here is what I currently have.


4,954 Tris
Last edited by Tofurkeymeister on 2009-07-09 23:15, edited 3 times in total.
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J.F.Leusch69
- Retired PR Developer
- Posts: 2988
- Joined: 2008-04-23 16:37
Re: [Vehicle] MTVR [WIP]
GREAT your sill working on this!!!
..i thought about this truck gesterday
..i thought about this truck gesterday
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FuzzySquirrel
- Posts: 1410
- Joined: 2008-06-18 06:13
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Tofurkeymeister
- Posts: 647
- Joined: 2008-03-22 13:09
Re: [Vehicle] MTVR [WIP]
Added a rear canvas-thing as well as improved wheels. The roundness of the wheels can be changed in a few seconds due to the way I set the chamfers up. The canvas has a "flex" to it that you can only see up close.
Note: The troop version will likely not include the canvas thing.



Edit 1: Here is the troop variant:

6,356 Tris
Edit 2: So as to save polygons, the canvas model will not have seats in the back (for now). Yes, I know it increases the file size to have two separate trucks, but I can always change it later.
Note: The troop version will likely not include the canvas thing.



Edit 1: Here is the troop variant:

6,356 Tris
Edit 2: So as to save polygons, the canvas model will not have seats in the back (for now). Yes, I know it increases the file size to have two separate trucks, but I can always change it later.
Last edited by Tofurkeymeister on 2009-07-09 23:15, edited 1 time in total.
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J.F.Leusch69
- Retired PR Developer
- Posts: 2988
- Joined: 2008-04-23 16:37
Re: [Vehicle] MTVR [WIP]
make the canvas as speperate object, that way you can have a support and logistic truck using the same "truck model" and the logistic truck has just the canva added as "child-object" via code. that saves mb and is better for perfomance 
also add some benches to the back of the truck so passangers can sit down themselves.
and i think you could improve the canva, use the canva ingame as reference.
apart from that is getting nice, and i think with a texture it will look even mroe better 1337 times
also add some benches to the back of the truck so passangers can sit down themselves.
and i think you could improve the canva, use the canva ingame as reference.
apart from that is getting nice, and i think with a texture it will look even mroe better 1337 times
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Maxfragg
- Posts: 2122
- Joined: 2007-01-02 22:10
Re: [Vehicle] MTVR [WIP]
best solution, do the bare truck and 2 child objects one with the canvas and one with the seats and the "fence"
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Tofurkeymeister
- Posts: 647
- Joined: 2008-03-22 13:09
Re: [Vehicle] MTVR [WIP]
My thoughts exactlyMaxfragg wrote:best solution, do the bare truck and 2 child objects one with the canvas and one with the seats and the "fence"


You can't see it, but there is a little recessed area under the dash for the drivers legs.

Stupid Undercarriage
Last edited by Tofurkeymeister on 2009-07-12 19:46, edited 1 time in total.
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WilsonPL
- Posts: 510
- Joined: 2008-03-27 17:32
Re: [Vehicle] MTVR [WIP]
Round steering-wheel plz, and detailed interior. Like in PR Landrover model.

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Tofurkeymeister
- Posts: 647
- Joined: 2008-03-22 13:09
Re: [Vehicle] MTVR [WIP]
Steering wheel looks round when smoothing groups are applied.WilsonPL wrote:Round steering-wheel plz, and detailed interior. Like in PR Landrover model.
As for more detail, I question the usefulness of adding every switch, knob, and speedometer, but you never know...
Any other feedback? I'm getting near the end and want to know what I should change on the base truck (that is, not the canvas/benches in the back).
P.S. Thanks 162eRI for the pics
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Tomato-Rifle
- Posts: 2091
- Joined: 2007-12-31 22:24
Re: [Vehicle] MTVR [WIP]
Dont waste to much polys on the undercarriage, nobody will really be seeing it.

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Tofurkeymeister
- Posts: 647
- Joined: 2008-03-22 13:09
Re: [Vehicle] MTVR [WIP]
I'll should add an easter egg on the undercarriage saying: "If you can read this, start playing the game!Tomato_With_A_Rifle wrote:Dont waste to much polys on the undercarriage, nobody will really be seeing it.
Added some detail to the dash. 6,503 tris in all, though :O .

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Tofurkeymeister
- Posts: 647
- Joined: 2008-03-22 13:09
Re: [Vehicle] MTVR [WIP]
Ok, so I'm basically done with the model, just wanna know if there is anything else I should change before I get someone to UV map this thing
.
The part which is going to be textured first is the main truck, the rear seats/canvas can be added as a child object, and due to their simplicity I can texture them myself using Rhino's texture pallet tutorial
.
Fortunately, I have a friend who can texture the main model, so the only thing to do now is to find a UV mapper.
The part which is going to be textured first is the main truck, the rear seats/canvas can be added as a child object, and due to their simplicity I can texture them myself using Rhino's texture pallet tutorial
Fortunately, I have a friend who can texture the main model, so the only thing to do now is to find a UV mapper.
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Tofurkeymeister
- Posts: 647
- Joined: 2008-03-22 13:09
Re: [Vehicle] MTVR [WIP]
They see me UV-mapping, they hatin' 

Looks kind of like some ill-conceived flying contraption...

Looks kind of like some ill-conceived flying contraption...
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ripptide
- Posts: 16
- Joined: 2009-06-13 23:46
Re: [Vehicle] MTVR [WIP]
Not sure if you're looking for it or not, but if you want a hand with the UVMapping I can give it a shot. If you want to see some stuff low poly I've been working on (not for BF2/ARMA but for a training Sim application), you can take a look at ImageShack Gallery. Let me know if I can help.
Cheers
ripptide
Cheers
ripptide

