[Map] Sangin - Update

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=Romagnolo=
Posts: 4765
Joined: 2006-12-29 14:52

Re: [Map] Sangin - Update

Post by =Romagnolo= »

I know that the suspense is part of the DEV's work, but don't let us blind. Always, when possible, post a few screenshots and tell us about the progress.
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
Dr Rank
PR:BF2 Developer
Posts: 2765
Joined: 2006-11-11 15:05

Re: [Map] Sangin - Update

Post by Dr Rank »

=Romagnolo= wrote:I know that the suspense is part of the DEV's work, but don't let us blind. Always, when possible, post a few screenshots and tell us about the progress.
https://www.realitymod.com/forum/f196-p ... ost1056650

Please, be patient. Remember, this is our hobby and not our job. I'm not holding anything back from you, or trying to tease you/wind you up. I'm showing you as much progress as I can without showing really heavy WIP stuff because all I'll get from that is comments about how bad this bit is, and how people are worried about it not working etc etc. I already get enough of that as it is...

I will post an update in a few weeks, as I've already mentioned. As anyone who has tried it will tell you, mapping is a very hard thing to do. Some people might just be able to whack stuff down and bingo it looks great straight away, move on to the next section, but I can't do that. I have to work at each area, often spending weeks and weeks trying different things out in one small section until I get it right. It takes especially long when I am continually referring too/working from reference material.

Anyways, I'm not having a go, just pointing out why I can't always be posting up new material :smile:
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EpsilonSoldier
Posts: 8
Joined: 2009-07-05 19:54

Re: [Map] Sangin - Update

Post by EpsilonSoldier »

Yes! My wait for the Chinook shall be over!
Can barely wait!
www_th3_bomber
Posts: 26
Joined: 2008-10-06 14:50

Re: [Map] Sangin - Update

Post by www_th3_bomber »

looks like a great map, I can't wait to play it :) .
SPCHellboy
Posts: 1
Joined: 2009-07-08 16:27

Re: [Map] Sangin - Update

Post by SPCHellboy »

ngood job!!!! :razz:
Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: [Map] Sangin - Update

Post by Psyko »

leave ranky alone Romagnolo!!!!!111 :D
salisbury595
Posts: 20
Joined: 2009-07-03 01:14

Re: [Map] Sangin - Update

Post by salisbury595 »

I likes! i like the design of the field and how the city/farm area was build on a small river.
"I'm Just a squirrel trying to get a nut... or an Improvised Explosive Device"

"IED... is that like ADD?"
Cheditor
Posts: 2331
Joined: 2009-03-01 14:35

Re: [Map] Sangin - Update

Post by Cheditor »

Psykogundam wrote:leave ranky alone Romagnolo!!!!!111 :D
Though i do want to play Sangin as soon as i can, like tommorow, i and i believe alot of others too, would prefer DrRank take another year just to perfect this.
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=Romagnolo=
Posts: 4765
Joined: 2006-12-29 14:52

Re: [Map] Sangin - Update

Post by =Romagnolo= »

Psykogundam wrote:leave ranky alone Romagnolo!!!!!111 :D
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[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
Dr Rank
PR:BF2 Developer
Posts: 2765
Joined: 2006-11-11 15:05

Re: [Map] Sangin - Update

Post by Dr Rank »

awww, its alright mate, I don't want to kill your enthusiasm/make ya feel bad! Hopefully a new screenshot will help cheer you up :D

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The poppies are just undergrowth atm, but will be replaced with the overgrowth versions at the end. Not necessarily in this particular field, I was just experimenting with them.

I'll post more later, promise.
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=Romagnolo=
Posts: 4765
Joined: 2006-12-29 14:52

Re: [Map] Sangin - Update

Post by =Romagnolo= »

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[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
Cpl.Small
Posts: 2015
Joined: 2008-11-25 23:06

Re: [Map] Sangin - Update

Post by Cpl.Small »

Man that just looks simply stunning,
arjan
Posts: 1865
Joined: 2007-04-21 12:32

Re: [Map] Sangin - Update

Post by arjan »

LMAO at romagnola using puppies expressing himself xD

ontopic; it looks really good, really giving that feel to it with all the detail in the fields :)
AirborneForever
Posts: 66
Joined: 2009-05-17 19:00

Re: [Map] Sangin - Update

Post by AirborneForever »

Permission to cream one's boxers, sir!
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nicaragua700
Posts: 50
Joined: 2009-03-04 22:30

Re: [Map] Sangin - Update

Post by nicaragua700 »

now thats just wrong
PinkFloyd-
Posts: 48
Joined: 2009-03-22 01:01

Re: [Map] Sangin - Update

Post by PinkFloyd- »

I love it how every single centimetre of the 4km is being detailed, not like Kashan where the majority of the map isn't used...
nickshehan
Posts: 35
Joined: 2009-04-04 16:59

Re: [Map] Sangin - Update

Post by nickshehan »

Permission granted

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Blade.3510
Posts: 152
Joined: 2009-03-07 15:22

Re: [Map] Sangin - Update

Post by Blade.3510 »

STILL CANT WAIT!!!!!! ;)
-=ThorSteinar=-
Posts: 14
Joined: 2009-07-09 15:27

Re: [Map] Sangin - Update

Post by -=ThorSteinar=- »

Very good map! Can't wait to see chinooks on Sangin-WIP-Screens!
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