Custom objects and vegitation

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Warpig-
Posts: 1610
Joined: 2008-08-06 20:29

Re: Custom objects and vegitation

Post by Warpig- »

That just made my day lol
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Cause we throw bombs on it, throw bombs on it. Just smash something, yeah mosh for me.
Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: Custom objects and vegitation

Post by Tonnie »

lol well still let me know whats still needed and whats not then yeah

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
Warpig-
Posts: 1610
Joined: 2008-08-06 20:29

Re: Custom objects and vegitation

Post by Warpig- »

Won't need the windmill, will still take any trees, highway signs you can knock out. And that clothesline is great too
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Cause we throw bombs on it, throw bombs on it. Just smash something, yeah mosh for me.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Custom objects and vegitation

Post by Rhino »

I take it you found the windmill?

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Warpig-
Posts: 1610
Joined: 2008-08-06 20:29

Re: Custom objects and vegitation

Post by Warpig- »

lol indeed I did
Image

Cause we throw bombs on it, throw bombs on it. Just smash something, yeah mosh for me.
Mary.au
Posts: 131
Joined: 2009-02-05 23:30

Re: Custom objects and vegitation

Post by Mary.au »

I've been having a play with 3ds max, and am starting to get the hang of it.

If you want to give me a little project of making a few statics, I'd love to be able to help in some way :P
Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: Custom objects and vegitation

Post by Tonnie »

Mary.au wrote:I've been having a play with 3ds max, and am starting to get the hang of it.

If you want to give me a little project of making a few statics, I'd love to be able to help in some way :P
start off small try making a old victor lawnmower or a wheel barrow or something simple like that

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
Mary.au
Posts: 131
Joined: 2009-02-05 23:30

Re: Custom objects and vegitation

Post by Mary.au »

[R-DEV]tonnie15 wrote:start off small try making a old victor lawnmower or a wheel barrow or something simple like that
I went one simpler, and made your typical Australian roadside reflectors.

Plastic:
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Wooden:
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Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: Custom objects and vegitation

Post by Tonnie »

hahaha nice work tho... oh btw there only plastic coated there a rubber thing inside but that dont matter lol

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
smee
Posts: 516
Joined: 2007-11-15 10:43

Re: Custom objects and vegitation

Post by smee »

Mary.au wrote:I went one simpler, and made your typical Australian roadside reflectors.

]
how many tri's polys
3 x 22" samsung 226bw. Matrox triplehead Quad Pro Q6600 "LGA775 Kentsfield" 2.40GHz (1066FSB) OC 3.2 , 8gb's of 1066mhz ram. 9800GTX OCX. 520mb. 3 x 320gbs samsungs. raid 0

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Mary.au
Posts: 131
Joined: 2009-02-05 23:30

Re: Custom objects and vegitation

Post by Mary.au »

smee wrote:how many tri's polys
Errrm, how do I find that out....?
Mary.au
Posts: 131
Joined: 2009-02-05 23:30

Re: Custom objects and vegitation

Post by Mary.au »

Made a random water tank, don't know if we have any already but I'm happy just screwing around practicing.

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I cant texture for shit yet as you can see :P
anglomanii
Posts: 701
Joined: 2008-12-20 10:38

Re: Custom objects and vegitation

Post by anglomanii »

i have a suggestion for you, can you do those cattle grates, you know the ones that stop livestock walking through gates.



<22:31:15> "Supahpingi": i was actually mastrubating ferosiosly to mike meyers pictures
Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: Custom objects and vegitation

Post by Tonnie »

anglomanii someones been busy what you do mate bump like every ADF thread or something lol

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
Tiny
Posts: 90
Joined: 2008-05-17 09:04

Re: Custom objects and vegitation

Post by Tiny »

anglomanii wrote:i have a suggestion for you, can you do those cattle grates, you know the ones that stop livestock walking through gates.
*smack* Cattle grid. Get out of the city more often. :lol: And nice models so far Mary.au

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anglomanii
Posts: 701
Joined: 2008-12-20 10:38

Re: Custom objects and vegitation

Post by anglomanii »

i haven't slept in like two days, and am really bored, i was seeing how long it would take before anyone noticed!!

and up in the Q we call em grates not grids. just kind of a local thing i guess. and most of the ones i have seen use rail lines.

and dont call me a city boy....



<22:31:15> "Supahpingi": i was actually mastrubating ferosiosly to mike meyers pictures
smee
Posts: 516
Joined: 2007-11-15 10:43

Re: Custom objects and vegitation

Post by smee »

Mary.au wrote:Errrm, how do I find that out....?
Have to change in the display setup. shows in the link below

3ds Max 9 bible - Google Books
3 x 22" samsung 226bw. Matrox triplehead Quad Pro Q6600 "LGA775 Kentsfield" 2.40GHz (1066FSB) OC 3.2 , 8gb's of 1066mhz ram. 9800GTX OCX. 520mb. 3 x 320gbs samsungs. raid 0

Image
Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: Custom objects and vegitation

Post by Tonnie »

anglomanii wrote:i haven't slept in like two days, and am really bored, i was seeing how long it would take before anyone noticed!!

and up in the Q we call em grates not grids. just kind of a local thing i guess. and most of the ones i have seen use rail lines.

and dont call me a city boy....
we called them grates too i guess we always thort grid sounded abit too city like....

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
Mary.au
Posts: 131
Joined: 2009-02-05 23:30

Re: Custom objects and vegitation

Post by Mary.au »

Started making the Cattle gates/grates/grid.

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I think thats basically it though, from other ref pic's there wasnt much more to them than that.

I could redo the metal, and make it old train track rails.
Warpig-
Posts: 1610
Joined: 2008-08-06 20:29

Re: Custom objects and vegitation

Post by Warpig- »

Excellent work so far mate. They'll fit right in
Image

Cause we throw bombs on it, throw bombs on it. Just smash something, yeah mosh for me.
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