Custom objects and vegitation
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Tonnie
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Re: Custom objects and vegitation
are you uvmapping them? how are you doing the textures?
HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
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anglomanii
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Re: Custom objects and vegitation
holy **** your quick mate, i cant even under stand the tutes.
let alone actually make something
let alone actually make something
<22:31:15> "Supahpingi": i was actually mastrubating ferosiosly to mike meyers pictures
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Mary.au
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- Joined: 2009-02-05 23:30
Re: Custom objects and vegitation
well.....[R-DEV]tonnie15 wrote:are you uvmapping them? how are you doing the textures?
As bad as this sounds, I dont even know what a UV map is, or how to make one (I can learn though), and for the textures I've been making them in 3ds max, as placeholders for now.
So if you guys can throw me some links to tuts for UV maps, and better ways for doing textures, would be most appreciated
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Tonnie
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Re: Custom objects and vegitation
if its for statics you need to use texture pallets and before you ask what or how they work i have no idea i have been trying to get Rhino to show me now for about 2months lol
HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
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Rhino
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Re: Custom objects and vegitation
you aint been trying very hard[R-DEV]tonnie15 wrote:if its for statics you need to use texture pallets and before you ask what or how they work i have no idea i have been trying to get Rhino to show me now for about 2months lol
but tonnie is right on the palettes, you can not be using soo many polys for your models and you cant be using unique textures for each model.
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Mary.au
- Posts: 131
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Re: Custom objects and vegitation
Yeah fair enough.[R-DEV]Rhino wrote:you aint been trying very hard
but tonnie is right on the palettes, you can not be using soo many polys for your models and you cant be using unique textures for each model.
Would the best course of action be once the models are finalized, to send them off to you with a generic texture, and let you skin them?
Also, if I was to model a power pole, would I have to include the wires that would run between the poles as well, or are they added separately?
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anglomanii
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Re: Custom objects and vegitation
just remember if you make a transformer, think about making it destroyable, REALLY DESTROYABLE.... those things go of like bombs (ok small ones)
<22:31:15> "Supahpingi": i was actually mastrubating ferosiosly to mike meyers pictures
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Tonnie
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Re: Custom objects and vegitation
Ok so i have exported the hillshoist but the problem i am having is the scale of it... its tiny? or its huge! i have tried exporting after scaling about 15 times but the size does not change at all in the editor??? anyone got any ideas?
HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
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Tonnie
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Re: Custom objects and vegitation
oki doki here you go, ignore the lighting settings i am just playing around with them atm... Warpig grab me on msn and i will send it to you mate




HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
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Rhino
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Re: Custom objects and vegitation
your slowly getting there tonnie thou you need a few more lessons from me first 
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Tonnie
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Re: Custom objects and vegitation
oki doki 
HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
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anglomanii
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Re: Custom objects and vegitation
just remember hills should always be the perfect height so that the arm smashes you in the head, so maybe put a human model next to it for comparison.
<22:31:15> "Supahpingi": i was actually mastrubating ferosiosly to mike meyers pictures
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Tonnie
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Re: Custom objects and vegitation
lol so true its not funny
HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
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anglomanii
- Posts: 701
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Re: Custom objects and vegitation
i kid you not i have the scar to prove it. (i am not even phucin kidding,, seriously i have a hole in my head)
i also hate tomato stakes(another hole in head), fencing mallets (gaping hole in head), bricks(took out a tooth), Pine cones(scar on face), razor wire (scars on chest), starpickets (scar on knee) ect.. ect..
yep i am really not fond of inanimate objects.
i also hate tomato stakes(another hole in head), fencing mallets (gaping hole in head), bricks(took out a tooth), Pine cones(scar on face), razor wire (scars on chest), starpickets (scar on knee) ect.. ect..
yep i am really not fond of inanimate objects.
Last edited by Tonnie on 2009-07-11 12:20, edited 1 time in total.
<22:31:15> "Supahpingi": i was actually mastrubating ferosiosly to mike meyers pictures
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Tonnie
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Re: Custom objects and vegitation
hahaha i can see lol
HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
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Tonnie
- Retired PR Developer
- Posts: 2014
- Joined: 2007-07-31 14:59
Re: Custom objects and vegitation

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
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Rhino
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Re: Custom objects and vegitation
you need a lot more work tonnie, a colour texture alone isn't enough 
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Tonnie
- Retired PR Developer
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Re: Custom objects and vegitation
i know there just setup as such till i finsh
HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
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Rhino
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Re: Custom objects and vegitation
will also need to teach you how to make proper wire too since that's the worst bit about your fence 

