Laminated Maps

General discussion of the Project Reality: BF2 modification.
Acemantura
Posts: 2463
Joined: 2007-08-18 06:50

Laminated Maps

Post by Acemantura »

I just read the PR Store Post, and I was wondering where I could get some good photos of the Maps, with or without the grid, and even perhaps zoomed in photographs i.e. the a-d/1-4 section of a map. I would totally print these out and laminate them, or at least find a plastic covering, I could mark and switch out pages.

If anyone can help me out, please PM me and/or post here. Thanks.

Peace

Ace
BlackwaterSaxon
Posts: 361
Joined: 2009-07-11 00:02

Re: Laminated Maps

Post by BlackwaterSaxon »

Wouldn't mind seeing these offered either, could be an incredibly useful tool for squads or just for the general PR community to have at hand for showing different tactical possibilities.

In all honesty, I'd love to see this done one step further, maybe an interactive map which you can click and be dropped at ground level on the map (without having to do it on the game). Kind of like Google Street view
master of the templars
Posts: 598
Joined: 2007-06-26 21:37

Re: Laminated Maps

Post by master of the templars »

You could get the map file out of the client.zip for each map, Or for even higher quality you could open the map in the editor and regenerate the minimap at high quality.
Then just print them.
Make nukes, Not war
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Laminated Maps

Post by Rudd »

You could get the map file out of the client.zip for each map, Or for even higher quality you could open the map in the editor and regenerate the minimap at high quality.
not quite, you have to do alot of stuff to get the 'perfect' minimap.
Image
[RGG]Firefokker
Posts: 157
Joined: 2009-03-07 05:24

Re: Laminated Maps

Post by [RGG]Firefokker »

Would be useful. I have taken X-Fire screenshots of the in-game maps before and printed them out, never went as far as laminating them though :)

Ever seen this: Tacticum?

Not all of the the PR maps are entirely current I think, and there' no grid, but still fun to play around with....
'Each Javelin round costs $80,000, and the idea that it's fired by a guy who doesn't make that in a year at a guy who doesn't make that in a lifetime is somehow so outrageous it almost makes the war seem winnable'

from 'WAR', by Sebastian Junger

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TY2D2
Posts: 433
Joined: 2007-06-07 05:21

Re: Laminated Maps

Post by TY2D2 »

Dr2B Rudd wrote:not quite, you have to do alot of stuff to get the 'perfect' minimap.
All you have to do is turn the view distance on everything up to like 9000, turn off fog, and of course have the editor files.

Oh you don't have those, do you? lol
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master of the templars
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Re: Laminated Maps

Post by master of the templars »

Dr2B Rudd wrote:not quite, you have to do alot of stuff to get the 'perfect' minimap.
The image size of the ones "Ingame" have been shrunk from the size the editor produces i think, so if you regenerate you get a higher resolution one.
Make nukes, Not war
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Laminated Maps

Post by Rudd »

yea but it looks aweful unless you follow this minimap tut

https://www.realitymod.com/forum/f189-m ... nimap.html
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$pyker
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Joined: 2007-12-27 18:49

Re: Laminated Maps

Post by $pyker »

Dr2B Rudd wrote:not quite, you have to do alot of stuff to get the 'perfect' minimap.
no you dont lol. The tut takes about a minute to do.
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"You cannot invade the mainland United States. There would be a rifle behind every blade of grass." - Admiral Isoroku Yamamoto
master of the templars
Posts: 598
Joined: 2007-06-26 21:37

Re: Laminated Maps

Post by master of the templars »

Dr2B Rudd wrote:yea but it looks aweful unless you follow this minimap tut

https://www.realitymod.com/forum/f189-m ... nimap.html
all you really need is the renderer.minculldistance 4000 bit
Make nukes, Not war
TY2D2
Posts: 433
Joined: 2007-06-07 05:21

Re: Laminated Maps

Post by TY2D2 »

You guys won't have any ground texture unless you get the editor files. All you will have is color, which will look awful.

Once you get the detail textures, you would be able to turn up the terrain detail draw distance and with the minculldistance set up you would then have a good minimap. Also have to make sure all your assets are being rendered.

Not jsut anyone can make a minimap, really only the map authors can at this point.
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FuzzySquirrel
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Re: Laminated Maps

Post by FuzzySquirrel »

Get the nvidia .dds plugins and go into pr/level/client.zip/hud/minimap and Open in photoshop then Save as JPG or PNG and Print
Image
TY2D2
Posts: 433
Joined: 2007-06-07 05:21

Re: Laminated Maps

Post by TY2D2 »

FuzzySquirrel wrote:Get the nvidia .dds plugins and go into pr/level/client.zip/hud/minimap and Open in photoshop then Save as JPG or PNG and Print
That won't be a hi-rez version though.

This is closer to what they would want:

http://i12.photobucket.com/albums/a202/ ... APDLIO.png

going into the files would give you something like this:

http://i12.photobucket.com/albums/a202/ ... copy-3.png
Image
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badmojo420
Posts: 2849
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Re: Laminated Maps

Post by badmojo420 »

Why not just print out the Ingamemap.dds? It's 1024x1024. Located in \client.zip\Hud\Minimap\

Like others have said, you could get better, if you had the editor files. You could try asking the author to produce one for you, but i'm sure they've got projects on the go where their time is better spent. But, 1024x1024 should be good enough to print.
[RGG]Firefokker
Posts: 157
Joined: 2009-03-07 05:24

Re: Laminated Maps

Post by [RGG]Firefokker »

badmojo420 wrote: You could try asking the author to produce one for you, but i'm sure they've got projects on the go where their time is better spent. But, 1024x1024 should be good enough to print.
Quite sure you're right, but would be a nice extra if the map authors could include a high-quality image along with the final product...maybe if we all say pretty-please :)
'Each Javelin round costs $80,000, and the idea that it's fired by a guy who doesn't make that in a year at a guy who doesn't make that in a lifetime is somehow so outrageous it almost makes the war seem winnable'

from 'WAR', by Sebastian Junger

Image
Acemantura
Posts: 2463
Joined: 2007-08-18 06:50

Re: Laminated Maps

Post by Acemantura »

Well, I dont have XP (Dammit!), and to install it would require me to purchase a new hard drive.

Unless there are some among you willing to give me something higher than 1024 resolution, I beleive I will stick to the preset minimaps in the client.zip.

Thank you everyone for helping.

Peace

Ace
Masterbake
Posts: 363
Joined: 2009-03-13 16:34

Re: Laminated Maps

Post by Masterbake »

Isn't it about time the wiki went back up again?

Even if it's half done can't it be temporarily opened and then only closed at set times when it'll be worked on, it really was useful before.


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EddieRizla
Posts: 46
Joined: 2009-08-07 19:02

Re: Laminated Maps

Post by EddieRizla »

I found something, they arent too hi res, but at least it saves you from taking a screen of every minimap.
If you laminate these you can use a whiteboard marker to mark enemy postions and instead of pressing M you got a map right by your side. Its really helpful for Squad leading.
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Tiny
Posts: 90
Joined: 2008-05-17 09:04

Re: Laminated Maps

Post by Tiny »

As like the others I think the best way to go would just be to extract the client.zip and get it from there....Bigger than the in-game map.

Image

If you have problems opening them, I can save them all as .jpg's or some other image if you want.
EddieRizla
Posts: 46
Joined: 2009-08-07 19:02

Re: Laminated Maps

Post by EddieRizla »

Well i have extracted all the minimaps from the PR levels folders and converted some to PNG and others to JPG (For use with ATC).

Download PR Tactical Maps, (the download start is down the page, whre it says Save file to you PC click here.)

If i was you i would print them out and make a clear playic overlay so you can put the maps underneath the overlay and draw on the clear plastic with a whiterboard marker. It really helps when squad leading.
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