Combined Arms Beta Test 0.99: Saturday - Sunday

General discussion of the Project Reality: BF2 modification.
CAS_117
Posts: 1600
Joined: 2007-03-26 18:01

Combined Arms Beta Test 0.99: Saturday - Sunday

Post by CAS_117 »

The first installment of Combined Arms is almost done, with most of the changes revolving around bugs and glitches. There will be possibly 1 or 2 more installments before we plan to distribute the addon to any new servers, so for now we are just using the handful we usually do for testing.

Combined Arms .99 Installer.msi

I'm planing to move to Florida in the next month hence I will be focused on that hence PR and CA will take a backseat during this time. But for the next week or two I plan to work hard on polishing up the mod as much as I can. You're welcome. :p

Anyways:

- Added blood to soldiers when shot.
- Re-Added proximity fuse for AIM-120's (not sure how they were removed).
- Added new skybox to Seven Gates.
- Changed hydras a bit.
- Increased zoom on FLIR's from 13x to 15x magnification.
- Increased light vehicle momentum.
- Added 3d clouds to Desert Rats.

Found a Bug? Tell us about it!

combinedarms.myfreeforum.org :: Bug Reports

Aimbots and Ice skates: combinedarms.myfreeforum.org :: Ideas and Complaints

http://www.megaupload.com/?d=X9QJGY6P

If anyone needs to get in contact my xfire is: cas117

If anyone wants to schedule a skirmish feel free to post a place/time so we can maximize the number of people.

Have at you.
Last edited by CAS_117 on 2009-07-13 12:40, edited 1 time in total.
Gunner
Posts: 124
Joined: 2007-06-15 23:07

Re: Combined Arms Beta Test 0.99: Saturday - Sunday

Post by Gunner »

Thank you,

Man, that's quite a move, I am liking your add on quite a bit, is there some way I can support your efforts here, did put up a full time CA server this morning, I took our PR training server down and used it.
=DaM= Gunner
Founder =DaM= Clan
http://damclan.net
ghettostankk
Posts: 127
Joined: 2008-01-09 05:43

Re: Combined Arms Beta Test 0.99: Saturday - Sunday

Post by ghettostankk »

I need to know how to find combined arms in my registry. I have to do a fresh install of bf2 and I cant find combined arms so i can delete it first.

good work on this. i wish the turrets in PR moved like that.
Peeta
Posts: 1204
Joined: 2008-11-28 02:05

Re: Combined Arms Beta Test 0.99: Saturday - Sunday

Post by Peeta »

Hmmmm I have too many games/mods. Must.....not....have.....a.....life....
Panem Today,
Panem Tomorrow,
Panem Forever.
Nozium
Posts: 50
Joined: 2009-05-18 20:13

Re: Combined Arms Beta Test 0.99: Saturday - Sunday

Post by Nozium »

Need some help,ctd when i click on multiplayer.
CAS_117
Posts: 1600
Joined: 2007-03-26 18:01

Re: Combined Arms Beta Test 0.99: Saturday - Sunday

Post by CAS_117 »

Hey guys this weekend I would like to ask everyone to get AS MANY SCREENSHOTS AND VIDEOS AS THEY CAN!

Then post a few here. :)
503
Posts: 679
Joined: 2008-08-30 02:53

Re: Combined Arms Beta Test 0.99: Saturday - Sunday

Post by 503 »

Gettin CTD'ed like crazy right when the map finishes loading on multiplayer. On local it works fine though.
CAS_117
Posts: 1600
Joined: 2007-03-26 18:01

Re: Combined Arms Beta Test 0.99: Saturday - Sunday

Post by CAS_117 »

Server's prolly haven't updated yet. It can take a time for the test servers to catch up with each change.
Gunner
Posts: 124
Joined: 2007-06-15 23:07

Re: Combined Arms Beta Test 0.99: Saturday - Sunday

Post by Gunner »

I'm reaqdy to move forward with you but our server is still .98 however it will be there 24/7 starting today, will some .98 screen shots help?
=DaM= Gunner
Founder =DaM= Clan
http://damclan.net
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Combined Arms Beta Test 0.99: Saturday - Sunday

Post by Rudd »

Lovely! I would absoluately love if a PR .875 or something was released implementing some of CA :(
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Gunner
Posts: 124
Joined: 2007-06-15 23:07

Re: Combined Arms Beta Test 0.99: Saturday - Sunday

Post by Gunner »

Wow CA this is sweet, runs smooth as silk the assets are very well balanced, thanks man this is making PR much more enjoyable for me, gives me options, I like that.
=DaM= Gunner
Founder =DaM= Clan
http://damclan.net
Viper99
Posts: 3
Joined: 2009-05-04 17:17

Re: Combined Arms Beta Test 0.99: Saturday - Sunday

Post by Viper99 »

Still unable to join the server, only two of em up and they are both running .98. Also the rockets on the apache dont seem to do any damage when playing on a local server?

Great work by the way, i'm dying to see the blood effect lol on a public server!
Expendable Grunt
Posts: 4730
Joined: 2007-03-09 01:54

Re: Combined Arms Beta Test 0.99: Saturday - Sunday

Post by Expendable Grunt »

I'll give this a go when I can; hosting stuff today and I'll be exhausted when I'm done.

Thanks for your efforts, you always seemed to have a certain drive about you for getting things done.

M.
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Former [DM] captain.

The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
JDMT
Posts: 322
Joined: 2008-11-25 22:45

Re: Combined Arms Beta Test 0.99: Saturday - Sunday

Post by JDMT »

When is the public testing?
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Combined Arms Beta Test 0.99: Saturday - Sunday

Post by Rudd »

I like how the humvees etc can take bumps a lot better, the suspension on the vehicles seems alot better.
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McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: Combined Arms Beta Test 0.99: Saturday - Sunday

Post by McBumLuv »

Dr2B Rudd wrote:I like how the humvees etc can take bumps a lot better, the suspension on the vehicles seems alot better.
Yea, gravity was given a 1:1 ratio with earth, which takes a few people by surprise as they continue to floorit at 75 mph over the hills :p

Hopefully there should be a dedicated server updated today, won't be on until later though.
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Panzar
Posts: 92
Joined: 2008-08-25 06:19

Re: Combined Arms Beta Test 0.99: Saturday - Sunday

Post by Panzar »

Let me just say this, I had lost the love for Project Reality, I hadn't played PR in months, when my friends convinced me to play this, I'm hooked.

Absolutely a must for PR as it adds HEAPS of realism, just so epic.

So so epic.
ASSETS: Updated new razorwire to spawn as wreck. Fixed some dummy objects. (dbzao)
ASSETS: Removed razorwire spawning wreck as it actually doesn't have a wreck model. (dbzao)
503
Posts: 679
Joined: 2008-08-30 02:53

Re: Combined Arms Beta Test 0.99: Saturday - Sunday

Post by 503 »

cplgangster wrote:no one ever seems to be on when i do decide to go on :(
I don't think any of the servers have 0.99 loaded on them yet.
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