[Map] Rural Push (4km) [WIP]
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Rhino
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Re: [Map] Rural Push
I'm going to need to check over your statics tonnie and give you some feedback as they look from the screens they need a bunch of work 
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Tonnie
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Re: [Map] Rural Push
yeah his using the old fence as my new one has a bump map and a few other stuff since reading over ur tut... As for the signs i couldnt really do much with the metal in terms of dirt and cracks any you could suggest?
HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
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marcoelnk
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Re: [Map] Rural Push
Nice work there. still not quite happy with the lightning ( too bleach and bright imo) but its improving definitely.
Still... more terrain variation please ! its far too flat and perfect. im not saying that you should creat huge hills whatsoever but just spice up the terrain with some ditches here and there and some more "naturality"
on thsi screen for example you can see that your terrain is far too flat

fields are quite flat normally of course but theyre not run over by a plain roller to be 100 % flat. use the random tool in combination with the smoothing tool in order to make it more realistic and maybe add some smooth , low hills.
Still... more terrain variation please ! its far too flat and perfect. im not saying that you should creat huge hills whatsoever but just spice up the terrain with some ditches here and there and some more "naturality"
on thsi screen for example you can see that your terrain is far too flat

fields are quite flat normally of course but theyre not run over by a plain roller to be 100 % flat. use the random tool in combination with the smoothing tool in order to make it more realistic and maybe add some smooth , low hills.

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Rhino
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Re: [Map] Rural Push
I think the term your looking for is fields are not really flat, they have many changes in heights in them but what they are is very "smooth", the height changes are very gradual and although you might get some quite big steep areas here and there, they are not sudden changes and as such you have a nice smooth contrast between any height change, with a few minor exceptions.[R-COM]marcoelnk wrote:fields are quite flat normally of course but theyre not run over by a plain roller to be 100 % flat. use the random tool in combination with the smoothing tool in order to make it more realistic and maybe add some smooth , low hills.
So as such, make lots of height changes then just make sure they are all smoothed out
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marcoelnk
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Re: [Map] Rural Push
exactly[R-DEV]Rhino wrote:I think the term your looking for is fields are not really flat, they have many changes in heights in them but what they are is very "smooth", the height changes are very gradual and although you might get some quite big steep areas here and there, they are not sudden changes and as such you have a nice smooth contrast between any height change, with a few minor exceptions.
So as such, make lots of height changes then just make sure they are all smoothed out![]()

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anglomanii
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Re: [Map] Rural Push
may i direct your eyes to the accompanying visual device, as you can observe the area in question is on the whole rather devoid of topographical events. please be assured this in neither a rare or unique event and can be observed in varying examples across the land mass of Australia.

this does not imply that you are in any way wrong or mislead in your opinion, but rather points out the artists impression is neither wrong or misleading.
thankyou.

this does not imply that you are in any way wrong or mislead in your opinion, but rather points out the artists impression is neither wrong or misleading.
thankyou.
<22:31:15> "Supahpingi": i was actually mastrubating ferosiosly to mike meyers pictures
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Rhino
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Re: [Map] Rural Push
ye but even a tiny tiny bit of terrain height variation is all we are talking about which you can even see in that pic if you look hard enough 
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VisOne
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Re: [Map] Rural Push
A little critic on the irrigation ditches, might I suggest you either go one of two ways. Make it wide and shallow like you see here or go for the deeper and less wide cut ditches like this. The second variety are a little more expensive especially considering they are often concrete lined or has high density polyethylene liner but they are more effective and lose less water to the sun. I think and by no means am I expert on the subject but for wheat fields your more likely to see the second more so than the first. Also if you feel like using the deeper ditch drains it wouldn't hurt to throw a couple of water gates these are used to cut the water flow to area's that it isn't needed.
Another point I would like to raise is when you decide on which way you want to go don't be afraid to spend a little time on the detail. Especially when it comes to weeds and grasses growing next to the irrigation ditches and dams. Also even during server times of drought you will always find a little greenery on the side of the road especially around signs and fences where people are to lazy to mow.
Other than that looks good mate and unlike the rest of these nay sayers I dig the light box / sky it looks fair dikum and even the view distance is reasonable given how Australia is often effect by dust storms. In fact there is another idea you could if possible discolour your fog so it looks a little like the wind is picking up loose local soil.
I know your a fellow Aussie and allot of this isn't new to you but I thought it never hurts to bring it up and hopefully you will be a little inspired.
Another point I would like to raise is when you decide on which way you want to go don't be afraid to spend a little time on the detail. Especially when it comes to weeds and grasses growing next to the irrigation ditches and dams. Also even during server times of drought you will always find a little greenery on the side of the road especially around signs and fences where people are to lazy to mow.
Other than that looks good mate and unlike the rest of these nay sayers I dig the light box / sky it looks fair dikum and even the view distance is reasonable given how Australia is often effect by dust storms. In fact there is another idea you could if possible discolour your fog so it looks a little like the wind is picking up loose local soil.
I know your a fellow Aussie and allot of this isn't new to you but I thought it never hurts to bring it up and hopefully you will be a little inspired.
Last edited by VisOne on 2009-07-13 12:59, edited 1 time in total.
Leader & founding father of the [Jihad All-Stars] Insurgent super team.
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Tonnie
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Re: [Map] Rural Push
yeah urrm australia is a very flat country unless your on the great dividing range. but even so... love the skiy and lighting looking better, irragation channels maybe make them less deep???
HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
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Warpig-
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Re: [Map] Rural Push
Thanks for the Irrigation tips visone, I'm a country boy but I didn't grow up on a farm lol so cheers for the heads up.
About the field terain height, it's perfectly flat atm because I just leveled it for the field statics. It's not final so I'll add some slight variation to it
Thanks for the crits though guys, it's all been constructive and I do appreciate it
About the field terain height, it's perfectly flat atm because I just leveled it for the field statics. It's not final so I'll add some slight variation to it
Thanks for the crits though guys, it's all been constructive and I do appreciate it

Cause we throw bombs on it, throw bombs on it. Just smash something, yeah mosh for me.
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mikethebear
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Re: [Map] Rural Push
the trees dont look very aussie
need some gums
need some gums
"yes that is right, I am god" - [R-DEV]Rhino
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Stiller_001
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Re: [Map] Rural Push
i was thinking the same thing. realy good job so far, looking very good.mikethebear wrote:the trees dont look very aussie
need some gums

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mikethebear
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Re: [Map] Rural Push
the trees should look something like this

get tonnie to make them

get tonnie to make them
"yes that is right, I am god" - [R-DEV]Rhino
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Tonnie
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Re: [Map] Rural Push
i have already made about 8 deffrent versions including dead ones with no leaves but i am unsure how todo the textures atm so i will work with that tonight ...
HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
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mikethebear
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Re: [Map] Rural Push
ooooooooooooooooooooooo please tell me you have pics?[R-DEV]tonnie15 wrote:i have already made about 8 deffrent versions including dead ones with no leaves but i am unsure how todo the textures atm so i will work with that tonight ...
"yes that is right, I am god" - [R-DEV]Rhino
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Tonnie
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Re: [Map] Rural Push
i might
HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
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mikethebear
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Re: [Map] Rural Push
i'll give you a hug if you show us 
"yes that is right, I am god" - [R-DEV]Rhino
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Tonnie
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Re: [Map] Rural Push
I will once i get the textures working right...
HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
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mikethebear
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