Most Important 3 PR .86 Changes

General discussion of the Project Reality: BF2 modification.
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cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: Most Important 3 PR .86 Changes

Post by cyberzomby »

Medic system
LMG's

These 2 are the only ones I can think of right now. Now you know each squad has only 1 medic (unles they picked up another) wich makes the battles more deadly. Fights can last a good deal of time shorter and other engagements last even longer. Sounds weird, but its true! XD

And the LMG's are amazing! At first they seemed overbalanced/powered but after thinking about it, this is what lmg's are designed for. Mowing down a full squad who isnt using cover well or is not using a good sense of battle.
Spartan0189
Posts: 1277
Joined: 2008-07-11 21:22

Re: Most Important 3 PR .86 Changes

Post by Spartan0189 »

M249 w/ ELCAN (Along with other LMG zooms) - Well, it was one of my favorite weapons in all of PR
AK-74U Nerfage - Way way way too accurate in .85, even when full auto
Hydra Deviation - It used to be way to accurate when fired in barrages

Those are my opinions are most important 3 ;)
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Skodz
Posts: 791
Joined: 2007-05-26 06:31

Re: Most Important 3 PR .86 Changes

Post by Skodz »

Automatic Rifleman - Good
Medic system change - Good
2 man instead of 3 for everything - Good and Bad
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bad_nade
Support Technician
Posts: 1500
Joined: 2008-04-06 18:26
Location: Finland

Re: Most Important 3 PR .86 Changes

Post by bad_nade »

1) Auto-deploy - The Best And Most Important Improvemet Ever!
2) Kit limiting - No more medic squads, now they all are machine gunners.
3) RPG - It doesn't matter how big gun you are using if you can't hit anything.
Vietkidx
Posts: 13
Joined: 2009-01-10 04:52

Re: Most Important 3 PR .86 Changes

Post by Vietkidx »

New Hydra Dev= Good, more realistic cooler looking hydras.
Automatic Rifle= Good, More suppressing fire, more teamwork required as you would have to spread out more to prevent getting your whole squad mowed.
Increase in chopper crash survival rate= good, less instant death in midair.

-Kid
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snooggums
Posts: 1093
Joined: 2008-01-26 06:33

Re: Most Important 3 PR .86 Changes

Post by snooggums »

Medic changes
LMG Changes
2 men to set/overrun rallies. This makes keeping a forward rally easier which is good be because any asset with a gun that drives by will overrun it. Hell, just driving an APC around Muttrah will clear some enemy rallies.
GDICommand
Posts: 22
Joined: 2009-07-12 01:47

Re: Most Important 3 PR .86 Changes

Post by GDICommand »

1) firetrucks are better color red
2) they nerfed cuddle attack
3) added new warm-n-fuzzy potion

EDIT: nm, that was "Hello Kitty, Island Adventure"
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MPNFade
Posts: 3
Joined: 2009-05-04 21:17

Re: Most Important 3 PR .86 Changes

Post by MPNFade »

#1, 2 and 3: The utter destruction of the RPG as a viable weapon. These kits sit abandoned on caches, and they're about as popular as cancer at the moment. While i would agree a change was necessary from a balancing standpoint previously, I cannot agree with just how inaccurate they've become despite settling for upwards of 10 seconds.

In the interest of 'realism' I cant help but feel a certain measure of gameplay has been thrown out the window. Somehow I dont think it was the devs intent to have these kits sitting unused in favor of tactics such as running up, placing mines/IEDs directly on/at the vehicle when it stops as a means of timely AT support. That is hardly realistic at all.
Last edited by MPNFade on 2009-07-13 19:35, edited 1 time in total.
GDICommand
Posts: 22
Joined: 2009-07-12 01:47

Re: Most Important 3 PR .86 Changes

Post by GDICommand »

MPNFade wrote:In the interest of 'realism' I cant help but feel a certain measure of gameplay has been thrown out the window. Somehow I dont think it was the devs intent to have these kits sitting unused in favor of tactics such as running up, placing mines/IEDs directly on/at the vehicle when it stops as a means of timely AT support. That is hardly realistic at all.
lol, not anymore its not, we killed all the idiots that used to do that. I shit you not, there used to be people that would run up to a halted convoy, and attempt to throw shit at us/shoot us/whatever. point is they never got close enough to do it.

people are stupid enough to dothat in real life though

so if your driving through an urban environment minus inf support and somebody manages to throw demo on/in your vehicle...then that's your fault isn't it?

EDIT: I should clarify...that's never happened to me personally
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RedAlertSF
Posts: 877
Joined: 2008-10-07 14:21

Re: Most Important 3 PR .86 Changes

Post by RedAlertSF »

1) Scopes/zooms for LMGs
Good and important change, though these things need a longer settle time or something
2) RPG changes
I believe people want to waste their time if they take it. It's completely useless.
3) Civilian changes
In the civilian case, the direction is right, but we are not there yet.
GDICommand
Posts: 22
Joined: 2009-07-12 01:47

Re: Most Important 3 PR .86 Changes

Post by GDICommand »

lol, not anymore its not, we killed all the idiots that used to do that. I shit you not, there used to be people that would low crawl to a halted convoy, and attempt to throw shit at us/shoot us/whatever. point is they never got close enough to do it.

people are stupid enough to dothat in real life though

so if your driving through an urban environment minus inf support and somebody manages to throw demo on/in your vehicle...then that's your fault isn't it?

EDIT: I should clarify...that's never happened to me personally
EDIT2: above where it says low crawl, at first, accidentally read ran up to (sorry for re-post, accidentally hit quote instead of edit)
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