My pet peeves with PR

General discussion of the Project Reality: BF2 modification.
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: My pet peeves with PR

Post by gazzthompson »

[R-MOD]Eddiereyes909 wrote:You have no idea how many times I have been CO, and had a good sniper spotting things out for the rest of the team.

Or, how many times I've had a sniper as an SL that can provide long range cover for my squad, that actually works.
oh im sure there is great snipers about, but i have had so many bad experiences with them that i hate the good snipers now, i hate the look of a sniper.
MAINERROR
Retired PR Developer
Posts: 1873
Joined: 2007-07-22 17:54

Re: My pet peeves with PR

Post by MAINERROR »

snooggums wrote:The sniper is supposed to shoot high priority targets and have the team take down the low priority ones. A sniper with 10 kills who helped out the team is better than a sniper with 30 kills who doesn't communicate.
Thats not necessarily correct. A snipers role is not always to just observe and take out high value - high priority targets but sometimes also to just deny the enemy movement. ;)
Cheditor
Posts: 2331
Joined: 2009-03-01 14:35

Re: My pet peeves with PR

Post by Cheditor »

Thats very true actual, if the enemy reacted to enemy contact properly i.e ducking down, frog leaping forward etc, just 1 sniper can slow down a much larger force.
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MrScruff
Posts: 73
Joined: 2009-03-24 18:40

Re: My pet peeves with PR

Post by MrScruff »

Solid Knight wrote:Here's what I hate:

Squad leaders who try to play too "tactically" even though the tactics are inappropriate for the situation.
Squad leaders who are too slow to react.
Squad leaders who squander opportunities to catch the enemy completely off guard.
Squad leaders who formulate fail-tastic plans and force you to go for the ride.
Squad leaders who force you to play kits you don't like playing as or suck with (IE the grenadier or marksman).
Squad leaders who insist on fighting the enemies head on rather than going around.
Squad leaders who don't listen to you when you tell them about a completely wide open angle of attack.
Squad leaders who let themselves get bogged down and thus swarmed because they're too afraid to move; this happens a lot on insurgency maps.
I think Squad Leaders (and Commanders for that fact) should be respected in every way. Unless they truly are bad.

Firstly if you dont want to take the kit hes requested you to then get out the squad go steal a sniper kit and go lonewolf. Most nubs do this. He needs you to take that kit so that the squad can perform properly. Usually an SL asks who wants to perform what duties. Obviously he'll tell you before hand what the squads role is and what kits you need to perform this role effectively

Secondly hes your LEADER. If he tells you to stab an enemy in the face, you do it. If it gets the job done and helps your squad move along smoothly then do it and do the best you can. If the Leader is killed and your under fire, you do your best to get your epipen in his chest!

Thirdly. If he wants you to attack the enemy head on, DO IT. These are his tactics and he has the right to tell his members what he wants them to do. He probably thinks that the enemy is guessing we want to flank (which is what almost all squads do every time) so he will catch the enemy by surprise

Fourthly, if he fails, he is just like you, hes only human. Sometimes its not always his fault but the lack of effort from the squad members to perform the duties hes given you.

Alot of people think that a squad leaders duty is to find targets for u to shoot at and keep you from getting killed. usually the best squads are the ones that support the whole team to act as one big fighting force. This could mean just hold the previously captured flag and building an FOB and defending the damn thing till the nest flag is captured.

You'll never always be at the front lines, and one who usually are at the front lines or taking point usually get torn down by the enemy squad who is actually defending properly because their squad actually does what their told.

Its all about perceiverence (<<<bad spelling). One who doesnt go like this, "**** the whole squad just got mowed down by a tank, this squad sucks im leaving."

or

"What the hell are we waiting for??? I wanna kill something, Im leaving!" goes to grab a sniper kit and lone wolfs it only to hand over the sniper to an enemy soldier.

I always listen to my squad leader and I end up with a pretty decent round. I rarely go squad leader unless I am signing up an Asset Allocated squad (i.e. CAS, APC, TANK.)

Its called the chain of command.
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: My pet peeves with PR

Post by dtacs »

Solid Knight wrote:If snipers were only for intel they'd give them a pair of binoculars and not a friggin' high precision rifle. The sniper's primary role is to pick off targets at long range as a force multiplier.

If he isn't supposed to shoot anybody then why not just use the rifleman kit? You'd be better armed and you can see just as far with your binoculars.
The way he implied it, its just killing everything in plain sight.

Thats the way snipers get found, thats the way snipers get 1 shotted by a G3.

If he can pop heads from a group of single grunts to the highest officer and stay alive, then props to him.

another thing i hate: APC and tank gunners who no matter how much you spam voip, can't manage to point the gun in the right direction 'due west due west! no ffs look, god are you blind!? too late now' etc. etc.
Airsoft
Retired PR Developer
Posts: 4713
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Re: My pet peeves with PR

Post by Airsoft »

-Squad leaders who treat their squad members like they just started to play PR yesterday...
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Solid Knight
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Re: My pet peeves with PR

Post by Solid Knight »

MrScruff wrote:I think Squad Leaders (and Commanders for that fact) should be respected in every way. Unless they truly are bad.

Firstly if you dont want to take the kit hes requested you to then get out the squad go steal a sniper kit and go lonewolf. Most nubs do this. He needs you to take that kit so that the squad can perform properly. Usually an SL asks who wants to perform what duties. Obviously he'll tell you before hand what the squads role is and what kits you need to perform this role effectively



That's quite an assumption. I hate the sniper kit just as much as the marksman kit. I'd rather be a rifleman than most other kits anyway.

Secondly hes your LEADER. If he tells you to stab an enemy in the face, you do it. If it gets the job done and helps your squad move along smoothly then do it and do the best you can. If the Leader is killed and your under fire, you do your best to get your epipen in his chest!



As long as it isn't insanely stupid, I follow orders.


Thirdly. If he wants you to attack the enemy head on, DO IT. These are his tactics and he has the right to tell his members what he wants them to do. He probably thinks that the enemy is guessing we want to flank (which is what almost all squads do every time) so he will catch the enemy by surprise



At some point you have to re-evalute your situation and realize that your tactics are ineffective and you must adjust or fall back. Too many squad leaders end up going into the meat grinder until their rally finally gets overrun when they could have--well it depends on the situations--regrouped and tried to assault from a different angle.


Fourthly, if he fails, he is just like you, hes only human. Sometimes its not always his fault but the lack of effort from the squad members to perform the duties hes given you.

It's more along the lines of:

SL: "We need to take a supply truck to E3K5"
SM: "There's an enemy tank in that area."
SL: "And we're going to build a firebase there."
SM: "Dude, there's an enemy tank in that area right now."
SM: "We don't have a HAT or friendly armor. We're going to die."
SL: "We'll see what happens."
[A few minutes later]
SL: "LOOK OUT! ENEMY TANK!"
[KABOOM; everyone is dead]
SL [Typing in team chat]: "Enemy tank in E3K5"


Alot of people think that a squad leaders duty is to find targets for u to shoot at and keep you from getting killed. usually the best squads are the ones that support the whole team to act as one big fighting force. This could mean just hold the previously captured flag and building an FOB and defending the damn thing till the nest flag is captured.



I've played entire games where I've done nothing but build firebases with my squad leader and never fired a single shot at the enemy. It's boring but I'm willing to do it. I have no problems playing support.


You'll never always be at the front lines, and one who usually are at the front lines or taking point usually get torn down by the enemy squad who is actually defending properly because their squad actually does what their told.


I don't like the front lines. I'd rather flank around completely unopposed if possible.


Its all about perceiverence (<<<bad spelling). One who doesnt go like this, "**** the whole squad just got mowed down by a tank, this squad sucks im leaving."

or

"What the hell are we waiting for??? I wanna kill something, Im leaving!" goes to grab a sniper kit and lone wolfs it only to hand over the sniper to an enemy soldier.

I always listen to my squad leader and I end up with a pretty decent round. I rarely go squad leader unless I am signing up an Asset Allocated squad (i.e. CAS, APC, TANK.)

Its called the chain of command.
It's just a list of things I don't like. You can disagree or dislike some aspects but still be cooperative with the squad leader.

I love the assumption that I'm some sort of "OMG YOU SUCK! WHERE'S MY 1337 SNIPER KIT! I WANT TO KILL ENEMY BABIES!" player just because I'm not always in agreement with my squad leader. You know, I never berate or yell at my squad leader even if I think he is totally incompetent. I'll try to work with him but not every squad leader is open to suggestion or even intel for that matter.

Take my frustration with squad leaders who are slow to react. Why do I not like this? Because we often squander opportunities, get bogged down then swarmed. It's annoying. It's annoying when you're one block away from an enemy firebase that's being constructed by only two guys and all your squad has to do is shoot them but the squad leader wants to survey, then survey some more, then survey some more, then formulate a plan, then make somebody repeat the plan, oh **** now half their team just spawned on the firebase and we get shot at. We need to move. The squad leader wants everyone to hold while the medic heals that one guy who took a hit but isn't near death. We wait, the enemy approach. We need to pull out. Now somebody else got wounded so we hold position, next thing you know we have three squads laying down fire on us, we can still leave, but the squad leader wants us to hold while we heal everyone to 100% and we get overrun.

Two major problems there. First we could have just directly engaged the firebase builders and have been done with it. Even if there was other enemies around it would have been a much better outcome than having them actually complete the firebase. Second, we could have just got in the truck and drove away or escaped back to the bulk of our forces several blocks down if we hustled but he wanted to heal everyone to 100% rather than reposition and heal.

Again, I followed orders but I was frustrated with his decisions or indecisions.
Outlawz7
Retired PR Developer
Posts: 17261
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Re: My pet peeves with PR

Post by Outlawz7 »

Solid Knight wrote:Here's what I hate:

Squad leaders who try to play too "tactically" even though the tactics are inappropriate for the situation.
Squad leaders who are too slow to react.
Squad leaders who squander opportunities to catch the enemy completely off guard.
Squad leaders who formulate fail-tastic plans and force you to go for the ride.
Squad leaders who force you to play kits you don't like playing as or suck with (IE the grenadier or marksman).
Squad leaders who insist on fighting the enemies head on rather than going around.
Squad leaders who don't listen to you when you tell them about a completely wide open angle of attack.
Squad leaders who let themselves get bogged down and thus swarmed because they're too afraid to move; this happens a lot on insurgency maps.
I think I found a soul mate, I had this stuff happen to me a lot of times.
The SLs were good and it was fun, but stuff like 'lets disembark 50m outside the flag radius, get pinned down and never each the flag while the map ends because SL insists on a "tactical approach"' is really annoying.
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Cheditor
Posts: 2331
Joined: 2009-03-01 14:35

Re: My pet peeves with PR

Post by Cheditor »

MrScruff this isn't an actual armed forces, you dont get to lead a squad based on experience, you lead a squad because you go "oh i feel like SL today". If a SL asks me to take a kit i couldn't use i shouldn't take it. Also if the SL epicly fails even after lots of warning from near enough everyone i have the right to kick him some place where there is no sunlight. Also calling people a noob because they don't like using a certain kit is probaly not a very clever thing in its own sense, as you are actually being very anti nooby and actually clever for actually saying im not good at that kit, i won't use it.
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paradien
Posts: 42
Joined: 2009-06-24 22:49

Re: My pet peeves with PR

Post by paradien »

DDT wrote:
  • Walking forever across the map
    I ride
  • Waiting to spawn
    go grab a drink
  • SL without a mic
    ive beaten all mic squads before without one, the ablility to use your ears is vital.......
  • Medic who screws around
    when the f were you resed last?
  • People who get 20+ kills thanks to dumbing down graphics or due to their crappy computer
    i dont think it would help them much, but w/e bring bf2 reasons to pr idc
  • Mouthbreathers
    Kick
  • Snipers
    Duck?
  • lonewolfs
    lol at them cuase there not gonna be able to do much shit. kick?
  • Player insulters/complaining SL/SM
    kick?
  • Kids on mumble and people who scream into their mic randomly
    kick?
  • Bad pilots
    kick?
  • Kitwhores
    report.....kick?
  • Running out of stamina due to jumping over a curb.
    yea....crubs are gay.
  • Bad drivers
    kick? recommned to training server
  • No teamplay
    I blame every one, most of the time when i join everybody on the same sq wants to do there own thing,but to me.......quit and go back to bf2.....and stfu im not gonna buy a mic.... i can hear you just fine, not like if i said look 210 west would you look in time,.,.. If you honestly think i need one to enjoy the game i lol at you. In another way im gonna say this, people say i need a mic to be on xbl and have fun..... if fun you mean hearing all of the underage, prepubescent,asma inducing a$$holes. then no i dont use a mic, but guess what i still owned. why , cuase either way i still hear all you..
.....................
BadCompany44
Posts: 2
Joined: 2009-07-10 20:56

Re: My pet peeves with PR

Post by BadCompany44 »

people how come when i try to open P.R. it opens BF2 instead and when i go to multiplayer it just shuts the game down?? how can i fix this?
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: My pet peeves with PR

Post by McBumLuv »

BadCompany44 wrote:people how come when i try to open P.R. it opens BF2 instead and when i go to multiplayer it just shuts the game down?? how can i fix this?
Not by spamming two different and unrelated threads with it?



Anywho, I'm personally the kind of SL that has a pretty clear view of what he's going to do, but I'm always open to feedback and suggestions from my squad. I rarely ever assign and micro-manage my squad's it loadout, but I will state when something is needed, such as a specialist, and ask the next available or willing person to take it.

My biggest problem with other SLs really doesn't have anything on how they treat their squad (unless their completely incompetent), because their personal preferences will ofcourse vary. What I DO dislike however is how little SLs like to ask for support. And I'm going way beyond the scope of simple transport and supply support, but much more into CAS, Mechanized Infantry, and other support. For things like enemy squads around them, even if they realize they are at a disadvantage, most SLs would rather try and take on the squad themselves, rush at the sniper themselves, or w/e as a squad than to call in APC, tank, FSG, CAS, or any other type of support on them. It's either pride or pure ignorance, but these people would rather risk their own lives than to call in support that would destroy it much more effectively.

My second biggest problem involve asset crews not willing to help out even when there's no enemy threat in the area :p I've witnessed and been victim to friendly APCs refusing to come and try and suppress or destroy enemy snipers and infantry squads because they "weren't important enough" to bother driving 500 meters away, or from the defenseless FOB they were camping, or w/e. Even when it was skilled sniper obviously suppressing the team and keeping them at bay by their Firebase and causing damage, I've seen requests rejected.
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DDT
Posts: 23
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Re: My pet peeves with PR

Post by DDT »

Lone-Assassin wrote:
Anyway, the point is. No kit is more important than the medic. If the medic goes down, the nearest person swaps kits and revives the downed man. Simple.
I agree. This should be a law. Giving the medic an ACOG rifle would maybe make kit changing easier for people who are afraid of using iron sights. And IMHO only time a medic gets to play with guns is when he manages to do it without interfering with the heals and revives.
Lone-Assassin
Posts: 126
Joined: 2007-08-07 15:45

Re: My pet peeves with PR

Post by Lone-Assassin »

DDT wrote:I agree. This should be a law. Giving the medic an ACOG rifle would maybe make kit changing easier for people who are afraid of using iron sights. And IMHO only time a medic gets to play with guns is when he manages to do it without interfering with the heals and revives.
Its true, when I'm a medic and my squad is in a defensive position I have my first aid kit at hand. Not the rifle.

If we are for example in a city moving around and get into a firefight I'll have my rifle out, but thats only incase we run into someone who is right next to us etc. in which situation its usually he who firs first wins.
M4nicMin3r
Posts: 503
Joined: 2007-01-22 11:53

Re: My pet peeves with PR

Post by M4nicMin3r »

My pet peeves with PR atm?

The automatic sniper rifle is waaaaaay too overpowered ( the SAW ) and accurate, especially considering its supposed to be the short barreled para version? ( could be mistaken there ) also been able to fire it standing up in deployed mode!!

PKM seems to be incredibly innacurate even from prone + deployed + settling time.

RPG damage doesnt seem to have as much damage to vehicles now, splash damage against infantry appears to have been reduced?

Civvies NEED bomb vests :D

Insurgents shouldnt be punished points wise as much for suiciding IMHO.

Thats about it i think apart from the above s'all good ;)
Ingame name frazzb0b : All round good guy and minge-itsu master.
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Quote from ArmA forums says it all.
"Arma 2 has a very lucky dev team, who have a very patient community, who will always stay loyal in the faith that one day arma 2 will be complete.
Flashpoint has a weeks worth of out the box gameplay, after that it's boring. "
GDICommand
Posts: 22
Joined: 2009-07-12 01:47

Re: My pet peeves with PR

Post by GDICommand »

M4nicMin3r wrote:also been able to fire it standing up in deployed mode!!
got news for you bud. forget the 249. people fire the 240g standing up in real combat...just throw the strap on the ground, step on it to reduce muzzle jumping, and let it spray...true firing from the hip rambo/iraq style
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cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: My pet peeves with PR

Post by cyberzomby »

McLuv wrote:N


My second biggest problem involve asset crews not willing to help out even when there's no enemy threat in the area :p I've witnessed and been victim to friendly APCs refusing to come and try and suppress or destroy enemy snipers and infantry squads because they "weren't important enough" to bother driving 500 meters away, or from the defenseless FOB they were camping, or w/e. Even when it was skilled sniper obviously suppressing the team and keeping them at bay by their Firebase and causing damage, I've seen requests rejected.
This kind of explains your first pet peeve :) I tried, but most of the times they come, or come to late! Yesterday on Kashan, I was in Cain's squad and we where trying to get rid of some armor. We had community mates on TS in the MEC Apache and we lased, lased and lased some more but they couldnt reach us.

Now that was a scenario where we had direct comms up. And that does not happen a lot in your random game. So requesting anything other than supplys or a helo ride is most likely a futile waste of time.

Now that you mentioned it: That is a peeve I have as well. But thats more of a community pet peeve than one for PR.
BlackwaterSaxon
Posts: 361
Joined: 2009-07-11 00:02

Re: My pet peeves with PR

Post by BlackwaterSaxon »

My biggest pet peeve is the division of those in infantry squads and those performing "support" roles. I absolutely hate going into a server and seeing several locked two man APC squads, and the vast majority don't even perform the role they are intended for, the clue is in the name "Armoured Personnel Carrier". For some reason people seem to think that an APC camps at a busy road, shoots at enemy infantry squads and then gets slaughtered when anything bigger comes down the road.

Sure, having dedicated transports for squads isn't reliable considering the number of troops in a squad and the number of seats in an APC but please, people, use your loaf and use them for their intended purpose.

On the subject of support classes, why are snipers such a pain in the ***? And why do the teams I'm on always end up with the worlds worst marksman as our sniper, who then proceeds to scream and curse down VOIP when we point out that the kit should have gone to someone who knows what they are doing.

If you want to play with the toys, go to the training servers.
M4nicMin3r
Posts: 503
Joined: 2007-01-22 11:53

Re: My pet peeves with PR

Post by M4nicMin3r »

GDICommand wrote:got news for you bud. forget the 249. people fire the 240g standing up in real combat...just throw the strap on the ground, step on it to reduce muzzle jumping, and let it spray...true firing from the hip rambo/iraq style
Oh please.., while it may or may not be possible..., how many soldiers do you know would be willing/allowed to do this in the middle of a firefight! :-? Plus i still bet it itsnt laser accurate over long distance like it is in PR.
Ingame name frazzb0b : All round good guy and minge-itsu master.
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Quote from ArmA forums says it all.
"Arma 2 has a very lucky dev team, who have a very patient community, who will always stay loyal in the faith that one day arma 2 will be complete.
Flashpoint has a weeks worth of out the box gameplay, after that it's boring. "
hiberNative
Posts: 7305
Joined: 2008-08-08 19:36

Re: My pet peeves with PR

Post by hiberNative »

M4nicMin3r wrote:Oh please.., while it may or may not be possible..., how many soldiers do you know would be willing/allowed to do this in the middle of a firefight! :-? Plus i still bet it itsnt laser accurate over long distance like it is in PR.
i bet it's a procedure that would be likely in a firefight. all firefights aren't ambushes from the enemies side.
the kalashnikov series also has a few techniques where you use the sling to support the rifle and gain accuracy.
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