[Request] UV Mapper Needed
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Tofurkeymeister
- Posts: 647
- Joined: 2008-03-22 13:09
[Request] UV Mapper Needed
EDIT: Don't need one anymore, I'm doing it myself
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Last edited by Tofurkeymeister on 2009-07-16 00:05, edited 2 times in total.
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: [Request] UV Mapper Needed
cool, thou you need to fix your wheels, they wouldn't work very well ingame with there current thing, they need a vertex in the centre for the UV to be animated around, at the moment you dont have that. Also I would model a back cover canvas or w/e for the logistics version if you hope for this to go into PR.
For UV mapping, learn it yourself, I'm UVing mapping a model I've just made, its really not hard to learn its just being lazy if you aint going to do it yourself
try these ones they are pretty good: Creating a Weapon For Source download - Mod DB
For UV mapping, learn it yourself, I'm UVing mapping a model I've just made, its really not hard to learn its just being lazy if you aint going to do it yourself
try these ones they are pretty good: Creating a Weapon For Source download - Mod DB
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Maxfragg
- Posts: 2122
- Joined: 2007-01-02 22:10
Re: [Request] UV Mapper Needed
the canvas is already done Rhino, just like the seats, both as seperate childmodels
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Tofurkeymeister
- Posts: 647
- Joined: 2008-03-22 13:09
Re: [Request] UV Mapper Needed
Thanks for the help, Rhino. I always avoided UV mapping as it sounded very difficult. In truth, it isn't'[R-DEV wrote:Rhino;1085295']cool, thou you need to fix your wheels, they wouldn't work very well ingame with there current thing, they need a vertex in the centre for the UV to be animated around, at the moment you dont have that. Also I would model a back cover canvas or w/e for the logistics version if you hope for this to go into PR.
For UV mapping, learn it yourself, I'm UVing mapping a model I've just made, its really not hard to learn its just being lazy if you aint going to do it yourself
try these ones they are pretty good: Creating a Weapon For Source download - Mod DB
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: [Request] UV Mapper Needed
good, good 
Its always best if a modeller can UV map his own models for many different reasons, not least so they get finished and ingame quickly
Its always best if a modeller can UV map his own models for many different reasons, not least so they get finished and ingame quickly

