[Request] UV Mapper Needed

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Tofurkeymeister
Posts: 647
Joined: 2008-03-22 13:09

[Request] UV Mapper Needed

Post by Tofurkeymeister »

EDIT: Don't need one anymore, I'm doing it myself :) .
Last edited by Tofurkeymeister on 2009-07-16 00:05, edited 2 times in total.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Request] UV Mapper Needed

Post by Rhino »

cool, thou you need to fix your wheels, they wouldn't work very well ingame with there current thing, they need a vertex in the centre for the UV to be animated around, at the moment you dont have that. Also I would model a back cover canvas or w/e for the logistics version if you hope for this to go into PR.

For UV mapping, learn it yourself, I'm UVing mapping a model I've just made, its really not hard to learn its just being lazy if you aint going to do it yourself :p

try these ones they are pretty good: Creating a Weapon For Source download - Mod DB
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Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Re: [Request] UV Mapper Needed

Post by Maxfragg »

the canvas is already done Rhino, just like the seats, both as seperate childmodels
Tofurkeymeister
Posts: 647
Joined: 2008-03-22 13:09

Re: [Request] UV Mapper Needed

Post by Tofurkeymeister »

'[R-DEV wrote:Rhino;1085295']cool, thou you need to fix your wheels, they wouldn't work very well ingame with there current thing, they need a vertex in the centre for the UV to be animated around, at the moment you dont have that. Also I would model a back cover canvas or w/e for the logistics version if you hope for this to go into PR.

For UV mapping, learn it yourself, I'm UVing mapping a model I've just made, its really not hard to learn its just being lazy if you aint going to do it yourself :p

try these ones they are pretty good: Creating a Weapon For Source download - Mod DB
Thanks for the help, Rhino. I always avoided UV mapping as it sounded very difficult. In truth, it isn't :D . UV mapping is alot easier than I expected, although it is still the thing which most modelers most fear :P . I started UV mapping the moment I finished downloading the videos.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Request] UV Mapper Needed

Post by Rhino »

good, good :)

Its always best if a modeller can UV map his own models for many different reasons, not least so they get finished and ingame quickly ;)
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