MANPADS sights and USMC map with F/A-18?

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Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: MANPADS sights and USMC map with F/A-18?

Post by Alex6714 »

Well I did try to remove the hud stuff from the manpads and make it sound in ca but I didn´t test it yet.

Edit: Here is another vid where you can hear it, near the end.

http://www.apacheclips.com/media/7230/NEW_Chechnia_SAM_action/
Last edited by Alex6714 on 2009-07-15 14:02, edited 1 time in total.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


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Zar2Roc
Posts: 57
Joined: 2008-06-07 11:41

Re: MANPADS sights and USMC map with F/A-18?

Post by Zar2Roc »

Sounds that the MANPADS should have a louder fire effect.
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WilsonPL
Posts: 510
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Re: MANPADS sights and USMC map with F/A-18?

Post by WilsonPL »

Now AA sounds like ww2 bazooka :P
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jbgeezer
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Re: MANPADS sights and USMC map with F/A-18?

Post by jbgeezer »

Whenever they fire a missile, chechen scream "allahu ackbar" like crazy lol.
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mp5punk
Posts: 1219
Joined: 2008-07-03 22:18

Re: MANPADS sights and USMC map with F/A-18?

Post by mp5punk »

I would love to see some hornets in action in PR, some devs say they are overpowered, but their not they just dont know anything about assest, all they care about is infinity.
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Anhkhoa
Posts: 710
Joined: 2009-01-16 02:09

Re: MANPADS sights and USMC map with F/A-18?

Post by Anhkhoa »

mp5punk wrote:I would love to see some hornets in action in PR, some devs say they are overpowered, but their not they just dont know anything about assest, all they care about is infinity.
The Devs dont have an F/A-18 ingame because there isn't a USMC map for it.
Jabal - small
Barracuda - small
Fallujah - no place for planes
Tad Sae - small
Sunset - small
etc..
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05grottim
Posts: 238
Joined: 2008-06-25 20:59

Re: MANPADS sights and USMC map with F/A-18?

Post by 05grottim »

Gotta say i do think a map like Barracuda could possibly have a plane. I would love to see a map where we have an aircraft carrier with a plane on it.
Dunehunter
Retired PR Developer
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Re: MANPADS sights and USMC map with F/A-18?

Post by Dunehunter »

mp5punk wrote:I would love to see some hornets in action in PR, some devs say they are overpowered, but their not they just dont know anything about assest, all they care about is infinity.

?

Please try not to make posts like that. If you had read any of the recent news posts you would understand that the developers do not, in fact, only care about infantry.

[R-MOD]Jigsaw] I am drunk. I decided to come home early because I can''t realy seea nyithng. I hthknk i madea bad choicce. :|
05grottim
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Re: MANPADS sights and USMC map with F/A-18?

Post by 05grottim »

And tbh even if they did id be pretty pleased anyway!!
cfschris
Posts: 464
Joined: 2008-01-21 22:21

Re: MANPADS sights and USMC map with F/A-18?

Post by cfschris »

CA F-18 ftw.....do you know how hard it is to lase a moving target yourself WHILE moving at +500kts? People say thats what makes it overpowered (insta-tank killer), but trust me, its near impossible even to lase a large building without slowing down to an EXTREMELY vulnerable speed.
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Celestial1
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Re: MANPADS sights and USMC map with F/A-18?

Post by Celestial1 »

cfschris wrote:CA F-18 ftw.....do you know how hard it is to lase a moving target yourself WHILE moving at +500kts? People say thats what makes it overpowered (insta-tank killer), but trust me, its near impossible even to lase a large building without slowing down to an EXTREMELY vulnerable speed.
Go play Combined Arms.

Their way makes it 'overpowered'. But there are balances in place otherwise to prevent them from being just -too- overpowered.
Alex6714
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Re: MANPADS sights and USMC map with F/A-18?

Post by Alex6714 »

The problem with overpowered is that its very relative. Overpowered vs PR yes, but vs real life not as much. In the same sense you could say PR is underpowered. It just really depends what you compare things to whether they are overpowered or not.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
Rudd
Retired PR Developer
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Re: MANPADS sights and USMC map with F/A-18?

Post by Rudd »

I'd like to see this ingame also

the hornet is just a matter of maps that are too small. Barracuda's view distance is actually just small enough for it to be technically prevented from being a Helicopter map afaik. (Any larger and you see the carrier though, but IMO that can be remedied a bit.

What you'd need to do is move the ENTIRE carrier NW as far as you possibly can without going off the map, that now means you have gained around 100m I think. Then you set the combat zone like they are in Combined arms, i.e. Aircraft can go where they please.
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McBumLuv
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Re: MANPADS sights and USMC map with F/A-18?

Post by McBumLuv »

Dr2B Rudd wrote:I'd like to see this ingame also

the hornet is just a matter of maps that are too small. Barracuda's view distance is actually just small enough for it to be technically prevented from being a Helicopter map afaik. (Any larger and you see the carrier though, but IMO that can be remedied a bit.

What you'd need to do is move the ENTIRE carrier NW as far as you possibly can without going off the map, that now means you have gained around 100m I think. Then you set the combat zone like they are in Combined arms, i.e. Aircraft can go where they please.
You could actually move it slightly off the map a bit, so long as the actual "centers' of all the objects are on the map (if that makes any sense), but what I mean is that you could have bits of the carrier off the edge of the map.
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Rudd
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Re: MANPADS sights and USMC map with F/A-18?

Post by Rudd »

^ thats true, but without the surrounding terrain not giving the "get back to the battle before I bitchslap you and sleep with your mum" the choppers won't be able to manouvre on the carrier at all
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Nemus
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Re: MANPADS sights and USMC map with F/A-18?

Post by Nemus »

Alex6714 wrote:The problem with overpowered is that its very relative. Overpowered vs PR yes, but vs real life not as much. In the same sense you could say PR is underpowered. It just really depends what you compare things to whether they are overpowered or not.
Yes it is overpowered Vs real life too. Just RL's flying characteristics and pilot's workload
are enough to make a BF2 engine's plane closer to space ships than reality.

But I agree that overpowered is relative.And i could correct your post by saying that Vs PR a CA's jet is overpowered. Vs CA its balanced because of the AAs.

Problem is that many people are refering to features of another mod and forget that in specific mod probably exist its counter part which keep the balance.

IE somebody said to let free the planes to go wherever they want just like CA. Interesting idea but without CA's AAs with BVR missiles i think we gonna have problems. :mrgreen:
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: MANPADS sights and USMC map with F/A-18?

Post by Alex6714 »

Nemus wrote:
Problem is that many people are refering to features of another mod and forget that in specific mod probably exist its counter part which keep the balance.
Indeed, this.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
CAS_117
Posts: 1600
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Re: MANPADS sights and USMC map with F/A-18?

Post by CAS_117 »

Yes it is overpowered Vs real life too. Just RL's flying characteristics and pilot's workload
are enough to make a BF2 engine's plane closer to space ships than reality.
Not a whole lot we can do about it I'm afraid, unless I wanna dedicate another year of my life to that but well, I think 2142 is much better.

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Last edited by CAS_117 on 2009-07-16 22:46, edited 1 time in total.
McBumLuv
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Re: MANPADS sights and USMC map with F/A-18?

Post by McBumLuv »

Dr2B Rudd wrote:^ thats true, but without the surrounding terrain not giving the "get back to the battle before I bitchslap you and sleep with your mum" the choppers won't be able to manouvre on the carrier at all
Well duh :p

But really, there's so much more out of bounds area that could be used, that we could have maps larger than 8x8.

Yes, LMing and getting correct LODs would be harder, but entirely possible. Just don't try to extend huge cities along that distance, and you could very easily create huge, combined arms maps.
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