Alternative kits

Suggestions from our community members for PR:BF2. Read the stickies before posting.
gclark03
Posts: 1591
Joined: 2007-11-05 02:01

Re: Alternative kits

Post by gclark03 »

Does it matter? As long as it's much quieter than 'bang' 'bang', it's a silencer.

There are no silencers in PR anyway.
Gore
Retired PR Developer
Posts: 2491
Joined: 2008-02-15 21:39

Re: Alternative kits

Post by Gore »

That scope in the bottom left corner, is that what's currently on the Russian scoped AK?
ReadMenace
Posts: 2567
Joined: 2007-01-16 20:05

Re: Alternative kits

Post by ReadMenace »

GoreZiad wrote:That scope in the bottom left corner, is that what's currently on the Russian scoped AK?
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The 1p29 -- a clone of the British SUIT is what the Russians are using.

The optic in the lower left of the poster is an American AN PVS-17, a night vision optic.

-REad
mockingbird0901
Posts: 1053
Joined: 2009-05-13 17:30

Re: Alternative kits

Post by mockingbird0901 »

gclark03 wrote:Does it matter? As long as it's much quieter than 'bang' 'bang', it's a silencer.

There are no silencers in PR anyway.
Yea, about that, why not?
The sniper, marksman, and maybe the officer should get one I think..
So whats stopping it??
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ReadMenace
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Re: Alternative kits

Post by ReadMenace »

mockingbird0901 wrote:Yea, about that, why not?
The sniper, marksman, and maybe the officer should get one I think..
So whats stopping it??
Their general lack of use among conventional troops.

-REad
LithiumFox
Posts: 2334
Joined: 2007-07-08 18:25

Re: Alternative kits

Post by LithiumFox »

so what about limited accessories?

[url=http://www.realitymod.com/forum/f112-pr-bf2-tales-front/91678-universal-teamwork-oriented-player-tag.html]
Conman51
Posts: 2628
Joined: 2008-05-03 00:27

Re: Alternative kits

Post by Conman51 »

LithiumFox wrote:so what about limited accessories?
if the accesories dont do any thing then hwat the point...the nly real thing you can put on your gun that you can use in the BF2 engine is a scope

a red dot laser might work like ifyou make it shoot a really long tracer that does no damage..but it will look real weird
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McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: Alternative kits

Post by McBumLuv »

Conman51=US= wrote:if the accesories dont do any thing then hwat the point...the nly real thing you can put on your gun that you can use in the BF2 engine is a scope

a red dot laser might work like ifyou make it shoot a really long tracer that does no damage..but it will look real weird
I'm sure there are far better ways than long tracers, no? I'd hope that much could be modeled ingame...

But out of curiosity, are non-special forces troops allowed to have laser attachments? I'm inclined to believe so simply from the freedom US troops esp. get with their sight/rail attachments, but I'm really not sure.
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LithiumFox
Posts: 2334
Joined: 2007-07-08 18:25

Re: Alternative kits

Post by LithiumFox »

well i'm saying something like instead of having a grenadier kit or a rifleman kit, why not make it so that some riflemen can have a grenade launcher, some can have a silencer (for stealthy CQC or to allow for covering fire while your squad moves up... > > but limit it A LOT) and some people to choose between ironsights, dot-scope, Acog.

=) Also... i miss my rails T_T

(but i know why we had to rid ourselves of them..)

sure you might have a bit more dumbass maneuvers.. but you also get a lot more squad customization and tailoring.

[url=http://www.realitymod.com/forum/f112-pr-bf2-tales-front/91678-universal-teamwork-oriented-player-tag.html]
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Alternative kits

Post by Rudd »

please just forget silencers, they will not bring anything good.

1) really really unecessary given the scope of the battle

2) people will just go insane "ooohh look I have a silencer" runs off from squad to go do spc forces mishun

3) they don't work anyway, you shoot someone and the entire enemy team still knows where you are cuz the dude just write in VOIP and teamchat that you are there.

i.e. silencers are bollocks in this game.
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LithiumFox
Posts: 2334
Joined: 2007-07-08 18:25

Re: Alternative kits

Post by LithiumFox »

I certainly would not run off ahead anymore than i already do occasionally.....

> > Besides.. you could try and add some kind of damage reduction to the torso to lax their use... maybe... > >

[url=http://www.realitymod.com/forum/f112-pr-bf2-tales-front/91678-universal-teamwork-oriented-player-tag.html]
gclark03
Posts: 1591
Joined: 2007-11-05 02:01

Re: Alternative kits

Post by gclark03 »

No. No accessories. No silencers, no flashlights, nothing. Ironsights or scopes. That's it.
LithiumFox
Posts: 2334
Joined: 2007-07-08 18:25

Re: Alternative kits

Post by LithiumFox »

so no smiley faces?

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gclark03
Posts: 1591
Joined: 2007-11-05 02:01

Re: Alternative kits

Post by gclark03 »

Smiley faces and Hello Kitty assault rifles are allowed. PR is serious business, after all.
mat552
Posts: 1073
Joined: 2007-05-18 23:05

Re: Alternative kits

Post by mat552 »

Dr2B Rudd wrote: 3) they don't work anyway, you shoot someone and the entire enemy team still knows where you are cuz the dude just write in VOIP and teamchat that you are there.
Without suppressor: "There was fire coming from my 235 before I died, probably one of two guys by the sound of it"

Same engagement with suppressor "Ohshit I'm down. No I don't know where it came from, must be a sniper or something."

Though you are right about it being a moot point, the only soldiers who (in my almost nonexistent experience) would have business with suppressors are "snipers" and "special forces"
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.


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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Alternative kits

Post by Rudd »

There are other ways of detecting direction, if you know the basic layout of the area within 15m or so, and the person who shot at you missed at least once, you can tell the general direction from the sound of the bullets hitting whatever it was passed you. Its not hugely accurate, but its not bad. And most of the time you do hear the sniper that killed you ingame, so if you don't hear anything, then its probably spec ops.
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fullkontact
Posts: 52
Joined: 2008-04-04 13:53

Re: Alternative kits

Post by fullkontact »

I would actually like to see the option of a silencer.....

One way to get the layout for customisation could be a second series of commorose

Press T >> Select Kit >> (New rose) Select next option I.E. LAT, then have the option. Optics, Scope, Silenced Optics, Silenced Scope. Therefore you'd still have customisation but not to a degree that it'd become annoyingly difficult.
smee
Posts: 516
Joined: 2007-11-15 10:43

Re: Alternative kits

Post by smee »

qaiex wrote:Why would you need five different suppressors?
different one for every day of the week.
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Vision_16
Posts: 210
Joined: 2009-05-10 13:03

Re: Alternative kits

Post by Vision_16 »

For one, no regular soldier in any army, I believe, would carry a suppressor/silencer. Maybe. maybe special forces, and maybe snipers. Other than that, no regular "grunt" would have a silencer.
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Qaiex
Posts: 7279
Joined: 2009-02-28 21:05

Re: Alternative kits

Post by Qaiex »

Out of all the accessories in that image only scopes and the UGL make sense for the game.
I've already said I'd like vert grips ingame or animations holding the rifles closer to/right above the magazine but thats just aesthetical preference.

And in that video chuc showed us of the lowered weapon stance they do exactly that in 3rd person at least, but I don't know if the first person animations are going to change any.
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