[Vehicle] MTVR [WIP]

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Vision_16
Posts: 210
Joined: 2009-05-10 13:03

Re: [Vehicle] MTVR [WIP]

Post by Vision_16 »

Probably not a big possiblility, but if you do happen to a gun turret, a "gun truck" like that, then it would be most likely have a M240, but as PR does not have a M240, it would most likely be a M249.
Image


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Tofurkeymeister
Posts: 647
Joined: 2008-03-22 13:09

Re: [Vehicle] MTVR [WIP]

Post by Tofurkeymeister »

ripptide wrote:Not sure if you're looking for it or not, but if you want a hand with the UVMapping I can give it a shot. If you want to see some stuff low poly I've been working on (not for BF2/ARMA but for a training Sim application), you can take a look at ImageShack Gallery. Let me know if I can help.

Cheers

ripptide
No thanks. As [R-DEV] Rhino said, its best that the modeler UV map their own model. In addition, its a useful thing to practice and learn.

Thanks for the offer, however.
MAINERROR
Retired PR Developer
Posts: 1873
Joined: 2007-07-22 17:54

Re: [Vehicle] MTVR [WIP]

Post by MAINERROR »

ripptide wrote:Not sure if you're looking for it or not, but if you want a hand with the UVMapping I can give it a shot. If you want to see some stuff low poly I've been working on (not for BF2/ARMA but for a training Sim application), you can take a look at ImageShack Gallery. Let me know if I can help.

Cheers

ripptide
Are all those models/textures yours?
ripptide
Posts: 16
Joined: 2009-06-13 23:46

Re: [Vehicle] MTVR [WIP]

Post by ripptide »

NP Tofurkeymeister, and I agree its a good skill to have if you're going to model.

@Mainerror, Yes, those are some models that I've made/textured for a training simulation app we use, the ones with a blue background are older ones that I'm reworking. Exception to that is the composed pic of the 2 soldiers, thats a Poser project that I did the armour texturing, but all the models are commercial.
MAINERROR
Retired PR Developer
Posts: 1873
Joined: 2007-07-22 17:54

Re: [Vehicle] MTVR [WIP]

Post by MAINERROR »

So you've not modeled those models you have skinned them right? However looks good. :)
barbdwyer22
Posts: 93
Joined: 2009-03-28 02:13

Re: [Vehicle] MTVR [WIP]

Post by barbdwyer22 »

What happened to utilizing the armored version of the MTVR, what I know it as the "Armadillo"?

Why are all these trucks being modeled like they are being used in the rear?
[img]http://i466.photobucket.com/albums/rr28/barbdwyer22/n999931228_30013837_8327-1.jpg[/img]
USMC Infantry (0341) :d rillserg
WilsonPL
Posts: 510
Joined: 2008-03-27 17:32

Re: [Vehicle] MTVR [WIP]

Post by WilsonPL »

update? :)
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Tofurkeymeister
Posts: 647
Joined: 2008-03-22 13:09

Re: [Vehicle] MTVR [WIP]

Post by Tofurkeymeister »

WilsonPL wrote:update? :)
Still UV mapping, I just was really busy and had to pause around 60% the way through. Don't worry, I'll finish UV mapping it soon enough.

In addition, asking for updates doesn't always work, as I'm sure those who comment on projects know ;) .
Wh33lman
Posts: 667
Joined: 2008-07-16 23:30

Re: [Vehicle] MTVR [WIP]

Post by Wh33lman »

Ohais wrote:Probably not a big possiblility, but if you do happen to a gun turret, a "gun truck" like that, then it would be most likely have a M240, but as PR does not have a M240, it would most likely be a M249.
I saw just yesterday that Katarn was working on a model of an M240. I'm not sure what its going to be used for(if at all), but it looks awsome so far.

The Making of a Beast - Project Reality Forums

As for "guntruck" variants, I've seen the open-air cabs and the turrets for mounting a weapon on the current M35's in Left 4 Dead.I have to say, if nobodys put them in yet, their probably not going in.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [Vehicle] MTVR [WIP]

Post by Rudd »

I saw just yesterday that Katarn was working on a model of an M240. I'm not sure what its going to be used for(if at all), but it looks awsome so far.
Hueys, Lynxes, WMIKs, etc
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LithiumFox
Posts: 2334
Joined: 2007-07-08 18:25

Re: [Vehicle] MTVR [WIP]

Post by LithiumFox »

Tomato_With_A_Rifle wrote:Dont waste to much polys on the undercarriage, nobody will really be seeing it.
...you'd be surprised how many flipped supply trucks and infantry trucks i've seen in my life time... i've always wondered why it was just a block under there.... XD

[url=http://www.realitymod.com/forum/f112-pr-bf2-tales-front/91678-universal-teamwork-oriented-player-tag.html]
Terry Tibbs
Posts: 48
Joined: 2008-12-17 17:13

Re: [Vehicle] MTVR [WIP]

Post by Terry Tibbs »

Wh33lman wrote:I saw just yesterday that Katarn was working on a model of an M240. I'm not sure what its going to be used for(if at all), but it looks awsome so far.
With any luck it'll replace the miniguns on the Blackhawks for a bit of realism.
Tofurkeymeister
Posts: 647
Joined: 2008-03-22 13:09

Re: [Vehicle] MTVR [WIP]

Post by Tofurkeymeister »

For the lower detail meshes, do I have to remodel the whole thing in lower detail or is there an easier way, as I designed the model using polygons, not circles.
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