[Vehicle] Commander UAV
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Oak
- Posts: 90
- Joined: 2008-08-30 09:06
Re: [Vehicle] Commander UAV
Oh, and I'd like to say I think this feature absolutely awesome, in every way and form.
To all those saying this would ruin sneak attacks and the such - in my opinion it's like complaining about HATs since they allow puny infantry to engage mighty tanks. UAVs are a critical part of the modern battlefield, and when engaging a force equipped with them you need to take them into consideration.
If anything, it would make flanking maneuvers more interesting since now you have more incentive to stay under cover as much as possible.
To all those saying this would ruin sneak attacks and the such - in my opinion it's like complaining about HATs since they allow puny infantry to engage mighty tanks. UAVs are a critical part of the modern battlefield, and when engaging a force equipped with them you need to take them into consideration.
If anything, it would make flanking maneuvers more interesting since now you have more incentive to stay under cover as much as possible.
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Spaz
- Posts: 3957
- Joined: 2006-06-01 15:57
Re: [Vehicle] Commander UAV
The commander isn't actually in the UAV afaik so it should not be a problem.Oak wrote:What happens when the UAV reaches the map boundary? Especially since a commander might hang a bit too long in the commander view?

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cyberzomby
- Posts: 5336
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Re: [Vehicle] Commander UAV
No, cause if a HAT misses, its the player's fault. If the CO accidentaly spots you while flying over 'cause hes bored, your whole flanking mission failed. If it takes the CO to spot you, it means the squad you are sneaking up to, didnt had its situational awareness up good enough. So you would exploit there weakness. Thats the point that the people are raising I think.Oak wrote:
To all those saying this would ruin sneak attacks and the such - in my opinion it's like complaining about HATs since they allow puny infantry to engage mighty tanks.
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Oak
- Posts: 90
- Joined: 2008-08-30 09:06
Re: [Vehicle] Commander UAV
I understand your point but I was mainly giving HAT as an example of something which exists and is widely used in the modern battlefield.[R-COM]cyberzomby wrote:No, cause if a HAT misses, its the player's fault. If the CO accidentaly spots you while flying over 'cause hes bored, your whole flanking mission failed. If it takes the CO to spot you, it means the squad you are sneaking up to, didnt had its situational awareness up good enough. So you would exploit there weakness. Thats the point that the people are raising I think.
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Expendable Grunt
- Posts: 4730
- Joined: 2007-03-09 01:54
Re: [Vehicle] Commander UAV
Com spots you and the defending force has to split and or face to confront you, weakening their power in the other direction. Assuming anyone listens to him and you get spotted in the first place.
M.
M.

Former [DM] captain.
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gclark03
- Posts: 1591
- Joined: 2007-11-05 02:01
Re: [Vehicle] Commander UAV
That would be ideal, but they ruled it out in the first post.arjan wrote:Or SL have to place a laser marker, and the commander can only fire the missile on a locked laser target?
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ben748
- Posts: 91
- Joined: 2009-03-07 22:15
Re: [Vehicle] Commander UAV
Love the uav, will make more people be commander now.
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Outlawz7
- Retired PR Developer
- Posts: 17261
- Joined: 2007-02-17 14:59
Re: [Vehicle] Commander UAV
I think it would be a very good idea to limit this to certain maps or game modes only.

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agentscar
- Posts: 1266
- Joined: 2007-06-25 04:26
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mp5punk
- Posts: 1219
- Joined: 2008-07-03 22:18
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[uBp]Irish
- Posts: 1794
- Joined: 2007-01-17 23:47
Re: [Vehicle] Commander UAV
This is great. (not tooting a horn) but is suggested something like this a whiiiiile ago, so great to see it being implemented.
Will definitely make the CO a more effective player
Will definitely make the CO a more effective player

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Threedroogs
- Posts: 404
- Joined: 2006-07-20 00:38
Re: [Vehicle] Commander UAV
wow! looks freaking awesome.
Ingame name: StrkTm Pygar
Eggyweggs...I would like to smash 'em!
http://www.youtube.com/watch?v=x3-E3xuQtqI
Eggyweggs...I would like to smash 'em!
http://www.youtube.com/watch?v=x3-E3xuQtqI
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Snazz
- Posts: 1504
- Joined: 2009-02-11 08:00
Re: [Vehicle] Commander UAV
If you're referring to the Predator (which the BF2 UAV is modeled on) specifically:Hitman.2.5 wrote:dont these things fly up at like 50,000 ft so there really hard to be seen?
"The system operates at an altitude of 25,000ft and at a range of 400nm." - Predator RQ-1 / MQ-1 / MQ-9 Reaper - Unmanned Aerial Vehicle (UAV) - Air Force Technology
The Globalhawk on the other hand apparently loiters at 65,000ft - RQ-4A/B Global Hawk High-Altitude, Long-Endurance, Unmanned Reconnaissance Aircraft - Air Force Technology
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Oddball 102
- Posts: 3
- Joined: 2009-04-04 14:27
Re: [Vehicle] Commander UAV
Looks really good
UAV like that would be awesome
UAV like that would be awesome
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jph701
- Posts: 41
- Joined: 2009-06-20 02:47
Re: [Vehicle] Commander UAV
woooohoooo sweet whats next on it hellfire missiles???
really nice looking forward to it
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Peeta
- Posts: 1204
- Joined: 2008-11-28 02:05
Re: [Vehicle] Commander UAV
Hmmmm new suggestions thead anyone? I say add a boat and then make it play "I'm on a boat" while it flies around. 
Great work, this looks interesting. I will be the first commander in... 0.87? 0_0
Great work, this looks interesting. I will be the first commander in... 0.87? 0_0
Panem Today,
Panem Tomorrow,
Panem Forever.
Panem Tomorrow,
Panem Forever.
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Airsoft
- Retired PR Developer
- Posts: 4713
- Joined: 2007-09-20 00:53
Re: [Vehicle] Commander UAV
Flying penis copter for the insurgents[R-DEV]dbzao wrote:
We are considering having a similar recon vehicle for the chechens, taliban and insurgents, to also encourage commanders in those factions. Like a remote controlled model airplane or something like that. We just need somebody to model it.
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Gu^n3r
- Posts: 248
- Joined: 2008-08-15 01:12
Re: [Vehicle] Commander UAV
it might just work lolAirs0ft_S0ldier11 wrote:Flying penis copter for the insurgents

Translator: "He's not a bad man.."
Soldier: "He's not a bad man? he's got a BOMB strapped to him!"
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cyberzomby
- Posts: 5336
- Joined: 2007-04-03 07:12
Re: [Vehicle] Commander UAV
Yea your right about UAV's and the modern battlefield. Thats why Im not against it as much as I was. Its a fun toy, and its needed to get more CO's on the field. Hopefully, we wont get that many I just want to man the UAV CO's once its settled in.Oak wrote:I understand your point but I was mainly giving HAT as an example of something which exists and is widely used in the modern battlefield.




