[Vehicle] Commander UAV

Locked
War-Saw-M249
Posts: 124
Joined: 2009-06-01 01:05

Re: [Vehicle] Commander UAV

Post by War-Saw-M249 »

if both factions in a game get UAVs will they be flying at the same altitude risking of ramming into eachother?
M.Warren
Posts: 633
Joined: 2007-12-24 13:37

Re: [Vehicle] Commander UAV

Post by M.Warren »

Certainly some great news to see Commanders being applied in a more practical fashion. I am actually very pleased to hear this.
[R-DEV]dbzao wrote:The commander can enable this UAV from his command post and guide it like you would guide the vBF2 TV guided missiles from attack choppers. But of course they fly a lot slower and can only go left and right (not up and down) staying at a fixed height ;)
So the UAV spawns directly above the Commander's CP and the Commander will have to fly it out to it's intended destination, correct?
[R-DEV]dbzao wrote:Right now we have it as a 10 min fly over, and after that you have to wait another 10 min for it to "refuel".
If the UAV spawns above the Commanders CP like I'm assuming, the 10 minute loiter time appears to be acceptable as you'll obviously have to fly out to your destination. Although a 15-20 minute "refuel" period would be more fitting than 10 minutes. Reason being is that both friendly and enemy units would have a more comfortable window period to operate in secrecy.

The frequency of UAV's being airborne shouldn't be often enough to constantly observe the enemy. I can see how that could get out of hand and this is in relation to the average time span of a round. It should be used more along the lines of an "accent" or a "tool" that a Commander has available at his discretion. Like an available resource to use if he's intending to launch an assault in a specific area and wants to observe the area prior to the operation.

Simply put, the UAV should be an available resource for planned use in order to recon areas where friendly forces need to confirm the location of an enemy force. Rather than having the frequency of a UAV's availability bumped up so that a Commander uses a UAV to roam an area hoping to stumble over something to report. It should be treated just like a JDAM or Artillery/Mortar Strike, you save it and use it when it's appropriately needed with tactics in mind.

Get what I'm saying?
Take the Blue Pill or take the Red Pill?

Image
nozumu
Posts: 90
Joined: 2008-09-23 15:51

Re: [Vehicle] Commander UAV

Post by nozumu »

ohohohoh!!!!

very cool!!
Conman51
Posts: 2628
Joined: 2008-05-03 00:27

Re: [Vehicle] Commander UAV

Post by Conman51 »

M.Warren wrote:

If the UAV spawns above the Commanders CP like I'm assuming, the 10 minute loiter time appears to be acceptable as you'll obviously have to fly out to your destination. Although a 15-20 minute "refuel" period would be more fitting than 10 minutes. Reason being is that both friendly and enemy units would have a more comfortable window period to operate in secrecy.

The frequency of UAV's being airborne shouldn't be often enough to constantly observe the enemy. I can see how that could get out of hand and this is in relation to the average time span of a round. It should be used more along the lines of an "accent" or a "tool" that a Commander has available at his discretion. Like an available resource to use if he's intending to launch an assault in a specific area and wants to observe the area prior to the operation.

Simply put, the UAV should be an available resource for planned use in order to recon areas where friendly forces need to confirm the location of an enemy force. Rather than having the frequency of a UAV's availability bumped up so that a Commander uses a UAV to roam an area hoping to stumble over something to report. It should be treated just like a JDAM or Artillery/Mortar Strike, you save it and use it when it's appropriately needed with tactics in mind.

Get what I'm saying?
You said what I wanted to in a better way than I ever could say it! :-)

I really do agree though that it should be requested from time to time from SLs in the field who need help doing a task, not just the commanders legal way of being an all seeing eye.
"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain



Image
wookimonsta
Posts: 681
Joined: 2008-08-31 13:16

Re: [Vehicle] Commander UAV

Post by wookimonsta »

why should ambushes be useless?
just make it so you are covered from above and you can still ambush folks, which seems realistic if you ask me.
jbgeezer
Posts: 908
Joined: 2008-06-10 15:30

Re: [Vehicle] Commander UAV

Post by jbgeezer »

Nice! Cant wait to see my mortar strikes hit the enemy.
Live by the sword, die by the sword...

Ingame:G-LockCobra
http://www.youtube.com/user/sotemot
Ragni<RangersPL>
Posts: 1319
Joined: 2007-08-13 10:44

Re: [Vehicle] Commander UAV

Post by Ragni<RangersPL> »

[R-DEV]dbzao wrote:We are considering having a similar recon vehicle for the chechens, taliban and insurgents, to also encourage commanders in those factions. Like a remote controlled model airplane or something like that. We just need somebody to model it.
Is it really necessary? I mean... I can understand that kind of toy for chechens (which is only semi realistic, that kind of technology is expensive and chechens always get the cheapest ****) but should taliban and insurgents really get the UAV? Do they use UAVs in RL? I guess not.... so why they should have it in PR? Only to balance the commander assets? There is no point to balance them, those factions are meant to be unbalanced when compared to any conventional forces, so why trying to balance the commander assets too?

Maybe we should let the taliban and insurgents commander to just walk around and command freely without forcing him to sit inside hideout? Because that's the point of uav, right? Increasing situational awareness of a commander.... and maybe it could be possible to code a handheld radio station so the commander screen is only available when the radio is in hand or it is used (just like cell phone, you push right mouse button and then a commander screen pops up, or you can open commander screen after that).

Both, taliban and insurgents are unconventional forces made for unconventional game mode so why they should be organized and used in the same way as other conventional forces? 8-)
ImageRANGERS LEAD THE WAY!!!
:29_slaps: Do not post stupid suggestions just because you had a bad round in PR :fryingpan
dbzao
Retired PR Developer
Posts: 9381
Joined: 2006-06-08 19:13

Re: [Vehicle] Commander UAV

Post by dbzao »

It's a valid point, that's why we said we are considering it...

"There's always one more bug." - Lubarsky's Law of Cybernetic Entomology
ChiefRyza
Posts: 620
Joined: 2008-06-29 07:37

Re: [Vehicle] Commander UAV

Post by ChiefRyza »

Nonetheless, you coders are un-friggen-believable doing what you do stuck with bloody shell scripting! Well done!


Current project: Operation Tempest
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [Vehicle] Commander UAV

Post by Rudd »

YouTube - Desert Hawk: A Spy in the Sky

coincidence this was put up today LOL :D
Image
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: [Vehicle] Commander UAV

Post by Spec »

Why not have something similar but not identical for insurgents? Like... Some hidden cameras on top of high buildings, maybe just security cameras from government buildings that have been put somewhere else, or simply normal video cameras that have been stolen? Like... 7 of them, not movable (just set the speed to 0 and the life span to >9000 I guess) and on fixed positions (but on good positions, like the highest buildings in the town or something). Would just have to find out how the CO would switch between them. Or something else that isn't really a UAV but still gives a camera feed or something.

Of course the cams don't have to be stolen and could have been bought or w/e, I doubt a normal camera would be THAT expensive.
Last edited by Saobh on 2009-07-21 15:19, edited 1 time in total.
UKrealplayER666
Posts: 551
Joined: 2009-02-22 16:33

Re: [Vehicle] Commander UAV

Post by UKrealplayER666 »

i have a model aircraft with 3 cameras on it that could be made by a monkey let alone the taliban, all it would take is for them to purchace a small model aircraft and some cameras, the live feed would be an issue with it though as mine is wired (yes its a blody long wire)
It's been a while, old friends
Spaz
Posts: 3957
Joined: 2006-06-01 15:57

Re: [Vehicle] Commander UAV

Post by Spaz »

I got a question to people crying about flanking going to be ruined. Are you guys talking about flanking as in one squad giving cover fire and an other flanking? Or just big sneaking around the edge of the map?

Well either way non of does are going to be ruined but still. I for the squad flanking you are spotted anyway since you are actually in combat and for the walking around the map flanking the commander is not going to see everything all the time so it should not really be a big deal.
Image
dbzao
Retired PR Developer
Posts: 9381
Joined: 2006-06-08 19:13

Re: [Vehicle] Commander UAV

Post by dbzao »

This one in Mestia you can see that I can really only see troop movement if they are vehicles or they are out in the open.



This one in Ramiel it's a little easier to see as bots run in the middle of the street. If you were still or inside buildings it would be much harder.



Hearing the sounds bellow is annoying and not sure we will be able to stop it. You can do that anyways with the commander 3rd zoom, so it's not like anything new.

And if we can't make it destroyable, we might just make it fly very high as they can irl.

"There's always one more bug." - Lubarsky's Law of Cybernetic Entomology
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [Vehicle] Commander UAV

Post by Rudd »

is this also hinting that PRSP is going to be realeased soon? :P
Image
Dobson
Posts: 65
Joined: 2009-06-16 09:00

Re: [Vehicle] Commander UAV

Post by Dobson »

Awh sweet, The Ramiel vid reminds me of Black hawk down where the commanders are watching the tv screens.
Image
Saobh
Retired PR Developer
Posts: 8124
Joined: 2006-01-21 11:55

Re: [Vehicle] Commander UAV

Post by Saobh »

I took the liberty in updating your 1st post with your added info so users don't need to go through the 13 pages to get their answers ;)

Once this is out, I'm just wondering how much time before we get someone to post a vid of themselves being put down by a heli on it and sniping on the tropps below from the UAV wings ^^

But seriously this is going to make insurgency maps so much better, Korengal is going to be intense with this. I can alreayd see the ingame messages warning that the UAV is out and to cover your movements !
The only acceptable 'Lone Wolf' you'll be allowed to play : http://www.projectaon.org/en/Main/Home

Image
J.F.Leusch69
Retired PR Developer
Posts: 2988
Joined: 2008-04-23 16:37

Re: [Vehicle] Commander UAV

Post by J.F.Leusch69 »

[R-COM]Ragni&lt wrote:Is it really necessary? I mean... I can understand that kind of toy for chechens (which is only semi realistic, that kind of technology is expensive and chechens always get the cheapest ****) but should taliban and insurgents really get the UAV? Do they use UAVs in RL? I guess not.... so why they should have it in PR? Only to balance the commander assets? There is no point to balance them, those factions are meant to be unbalanced when compared to any conventional forces, so why trying to balance the commander assets too?

Maybe we should let the taliban and insurgents commander to just walk around and command freely without forcing him to sit inside hideout? Because that's the point of uav, right? Increasing situational awareness of a commander.... and maybe it could be possible to code a handheld radio station so the commander screen is only available when the radio is in hand or it is used (just like cell phone, you push right mouse button and then a commander screen pops up, or you can open commander screen after that).

Both, taliban and insurgents are unconventional forces made for unconventional game mode so why they should be organized and used in the same way as other conventional forces? 8-)
that a very very good point!!

letting the CO of the insurgents and talibans walk around is good because they are not COs like the conventional forces have, they are a clan leader or simular i think so they should fight next to their brothers.

and also the idea of having them some kind of deployable "command post/ratio" is nice, and it should be able with the bf2 engine
gclark03
Posts: 1591
Joined: 2007-11-05 02:01

Re: [Vehicle] Commander UAV

Post by gclark03 »

Let COs command from Forward Outposts. It's dangerous, but allows the CO to at least glimpse at the battle.
marcoelnk
Retired PR Developer
Posts: 1581
Joined: 2007-03-03 11:30

Re: [Vehicle] Commander UAV

Post by marcoelnk »

J.F.Leusch69 wrote:that a very very good point!!

letting the CO of the insurgents and talibans walk around is good because they are not COs like the conventional forces have, they are a clan leader or simular i think so they should fight next to their brothers.

and also the idea of having them some kind of deployable "command post/ratio" is nice, and it should be able with the bf2 engine
Agreed x 1000
Image
Locked

Return to “2009”