General thoughts about ingame death

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fred450
Posts: 132
Joined: 2006-05-20 15:37

Post by fred450 »

'[k wrote:MuffinMaster']Maybe there should not be something like this for pistols (to weak) but rifles should take you down.

As a matter of fact, pistols are more impacting than rifles in general.
Dylan
Posts: 3798
Joined: 2006-05-29 00:41

Post by Dylan »

Top _Cat the great wrote:Interceptor body armour can take 3 7.62 mm rounds!
The dragon skin can take 50 + = lol, that would make PR balanced!!!

O, and a british soldier to 3 or 4 semi spent rounds to the helmet and was fine!

p.S the US marines where interceptor, and UK marines where pillows, with wooden plates to stop rocks!
roflmmfao
TheVoodoo
Posts: 52
Joined: 2006-05-28 22:16

Post by TheVoodoo »

i think its fine as it is
[k]MuffinMaster
Posts: 172
Joined: 2006-04-20 17:37

Post by [k]MuffinMaster »

fred450 wrote:As a matter of fact, pistols are more impacting than rifles in general.
This is not true. Read the FBI report on handgun effectivenes. The energy of a
rifle round is MUCH higher than the energy of a pistol round (shorter barrel, less charge).

Here's the link: http://www.firearmstactical.com/pdf/fbi-hwfe.pdf

I'm also well aware that there is no "one-shot-drop" like in action movies, but since there is no realistic way of simulating injury (most people simply faint when they are hit, even if the wound is not severe) this could be a solution.
Game mechanics... how I hate them.
-MuffinMaster, former [R-CON]

".....there's a life past those weapons you know." -[R-DEV]Gaz
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<<SpanishSurfer>>
Posts: 220
Joined: 2006-05-13 05:38

Post by <<SpanishSurfer>> »

fred450 wrote:As a matter of fact, pistols are more impacting than rifles in general.

No, not true. The caliber of a weapon is only as good as the amount of powder behind it. Rifles = Long shell = more gunpowder = more energy = more dead people.
Handguns = short shells = less gunpowder = less energy = more people angry at you.


Oh, and as far as this post is concerned. Weapons have enough effect on "soft" targets in this mod. As an avid hunter and friend of MANY marines in Iraq who have shot people and told me about it I have this to say: In war there is hardly ever a 1 shot 1 kill scenario unless it's a head shot or you're firing a mounted .50 cal LMG (Those bullets don't put holes in people, they rip body parts off). Small arms fire rarely drops someone with one shot. So for the 1 shot 1 kill vote, I vote NO, keep the current system.
Last edited by <<SpanishSurfer>> on 2006-05-31 16:53, edited 1 time in total.
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fred450
Posts: 132
Joined: 2006-05-20 15:37

Post by fred450 »

<<SpanishSurfer>> wrote: Rifles = Long shell = more gunpowder = more energy = more dead people.
Handguns = short shells = less gunpowder = less energy = more people angry at you.
Ok, I won't argue about that because I've never been shot by any. I only read once that rifle projectiles travel so fast and are so penetrating that they simply go through your body leaving a hole behind, not producing the amount of impact a 0.45 would and thus not being the first choice for law enforcement (their goal is to stop a thief, not to kill everyone behind him...).
[k]MuffinMaster
Posts: 172
Joined: 2006-04-20 17:37

Post by [k]MuffinMaster »

They have not so much impact, have you read the report?
To work against the disadvantage of low power the cops use hollowpoint ammo, which is not allowed on the battlefield.
-MuffinMaster, former [R-CON]

".....there's a life past those weapons you know." -[R-DEV]Gaz
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Fenris
Posts: 16
Joined: 2006-05-23 21:02

Post by Fenris »

There's a recent event that's relevant to this:

http://www2.afsoc.af.mil/news/story_pri ... =123019479

Msg. Paul Cooper and Tech Sgt. Brad Reilly were both wounded in combat and managed to fight on. The interesting thing is that even though Msg Cooper knew he was wounded, he didn't know how badly. He just kept fighting until he started to black out from blood loss. Both the team medic and Tech Sgt Reilly were able to administer treatment to save his life while under fire.

IRL there is rarely a one-shot / one-kill situation. Sometimes you won't even know you're hit; that's why the Squad Leader will physically check his men after an engagement. They could be bleading to death and not know due to adrenaline.
Major Ursa Norte
Posts: 159
Joined: 2005-09-14 17:49

Post by Major Ursa Norte »

Leave the system as is. why? Well unless the devs want to get out re-loading manual and figure things like bullet velocity, sectional density, bullet design, foot pounds of energy across range, hydra-shock value and impact upon target related to wound site, this whole debate is pointless. Everyone that steps up and makes general statements about this weapon or that weapon and the damage or lack of damage each do, needs to bone up on the physics of firearms, ballistics. There are so many factors that effect a round and its downrange target that trying to code that into the BF2 engine would result in several leaps off of tall structures.

so, why don't we let those that know how to code do what they do best and not waste time chasing whirlwinds.
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Thunder
Posts: 2061
Joined: 2006-05-30 17:56

Post by Thunder »

this is a bit extreme, especially on servers with low numbers, it wouldnt encourage more team play just less people to play.

@<<SpanishSurfer>> pistol bullets with more of a thud, than rifle bullets, in close combat they are deadly as they have a fairly good stopping power, one bullet would normally kill but with a SMG you can "riddle" the target with lead,

they wouldnt over penertate at close ranges thats why they are a favorite of security forces.
Top_Cat_AxJnAt
Posts: 3215
Joined: 2006-02-02 17:13

Post by Top_Cat_AxJnAt »

i hope we are nto forgetting body armour, which ever soldier in PR wares.
Technicaly i should take at least 2 shots to the chest to kill a soldier, remebrt the video, - insurjent from about 30 ish metres away in a van, fires and hit US medic in chest, medic slumps to floor, gets up 3 secs later, looks aroudn alittle confused and dazed, vid ends BUT in the end the medic and others find the insurgent and ironically give him medical treatement!!
But the moral of the story is, love that body armour!
Malik
Posts: 1676
Joined: 2006-04-20 16:49

Post by Malik »

I saw a video for that Dragon Skin armour. It's insane, they fire 40 AK rounds into it from 40 ft and the dummy is totally unscathed. Then, to top it all off, they get 20ft away with an MP5 and let 150 rounds into it, front and back and still the dummy has no damage at all. I imagine the user would be considerably winded after that much pressure, but either way if that thing ever gets put into circulation it'd save a lot of lives. It's completely flexible and wearable, fits around the whole front and back and it's still the most effective bullet proof vest yet.
MrD
Posts: 3399
Joined: 2006-05-13 16:21

Post by MrD »

Hmm, doubt there'll be many sound effects for dying people in that sound pack, although there are apprently "knife into body" ones

can someone create some screaming samples to inteegrate into the game so we've got a few more to go through? cos the guy behind me that always goes down as i'm charging is beginning to get on my nerves , he just won't shut up :)
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Malik
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Joined: 2006-04-20 16:49

Post by Malik »

Those impact sounds would be useful to replace the current bullet impact sounds that are just regular 'thuds'. The sound pack sounds simulate bullet and knife impact on infantry, probably recorded against a dummy with armour on or something, so they can still be used. I think it is lacking on screams though, but I may be mistaken, and hopefully I am. Those sounds are going to make PRMM a cut above the rest, let's just hope no other half assed mods steal them without first putting huge adverts for PRMM on all their in game bilboards. :)
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