[Vehicle] Commander UAV

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snooggums
Posts: 1093
Joined: 2008-01-26 06:33

Re: [Vehicle] Commander UAV

Post by snooggums »

This is awesome but I have one comment.

your first post mentioned a 10 min up and 10 minute reload time (if I remember correctly). I think the reload should be a bit longer, maybe 20-30 minutes so that it is not overused.
TurnCoat
Posts: 27
Joined: 2006-06-04 08:46

Re: [Vehicle] Commander UAV

Post by TurnCoat »

Good job!
And what may be better?
Hmm...
1. Destructibility
Let's not by AA, we will presume that a thermal emission of UAV rather low. Heavy machineguns must destroy the UAV.
2. Launching
It's not realistic to arrive from anywhere. That UAV is no missle. Easy way - stationary catapult, for example.
3. Zoom
Zooming is very convenient for the detection of 'hidden' small single targets (snipers :D ).
Spaz
Posts: 3957
Joined: 2006-06-01 15:57

Re: [Vehicle] Commander UAV

Post by Spaz »

TurnCoat wrote:2. Launching
It's not realistic to arrive from anywhere. That UAV is no missle. Easy way - stationary catapult, for example.
3. Zoom
Zooming is very convenient for the detection of 'hidden' small single targets (snipers :D ).
Well if you can code it I'm sure that they will put it ingame. ;)
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TurnCoat
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Re: [Vehicle] Commander UAV

Post by TurnCoat »

oops :roll:
DeadSmile187
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Re: [Vehicle] Commander UAV

Post by DeadSmile187 »

wut ? I LOVE YOU DEVS !!!!!

thats just Awesome !
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McBumLuv
Posts: 3563
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Re: [Vehicle] Commander UAV

Post by McBumLuv »

I suppose this is using the BF2 TV missile system, but the roll/pitch speeds have been reduced to 0, right? That's how I thought it would be done, though as it will require Commanders to still remain in their trailers I'm guessing there won't be any chance of having it go in circular pattern (I had originally though of making the yaw rate fixed, too, but I'm not sure there'd be a way of having it fly around a selected point. I had originally conceived it as an "on the field" weapon where the barrel would be about 600 meters above the player).

Otherwise, I'm really not sure if a selectable zoom would be possible, though I hope it is. However, if it isn't, I"d suggest giving it a good zoom anyways.

Looking like a good thing has [finally] come to the commander's position in a while, though :)

PS, was I the only one that though it yawed excessively fast in the video? I'll have to rewatch it and wait to see it ingame, but if it yaws slower, flying around targets would be much more doable.
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dbzao
Retired PR Developer
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Re: [Vehicle] Commander UAV

Post by dbzao »

We are probably adding it to the Chechens as well since they are closer to the conventional armies but with a little poorer equipment, specially in PR, with access to all the deployable assets, tanks, apcs, etc.

To reflect that, their UAV will have a shorter fly time and worse video reception.



Insurgents and Taliban won't be getting the UAV capability, but their commanders will be allowed to access the command screen from any hideout. They also will be able to deploy hideouts on their own, giving them a little more mobility. It's up to them to decide if they want to do that or if it's beneficial in any way. ;)

"There's always one more bug." - Lubarsky's Law of Cybernetic Entomology
503
Posts: 679
Joined: 2008-08-30 02:53

Re: [Vehicle] Commander UAV

Post by 503 »

[R-DEV]dbzao wrote:their commanders will be allowed to access the command screen from any hideout.)
I'm gonna enjoy knifing the radio of a hideout with the commander in it.
single.shot (nor)
Posts: 692
Joined: 2008-04-12 07:06

Re: [Vehicle] Commander UAV

Post by single.shot (nor) »

ah all this is giving me good dreams for .87
War is a huge matter for a nation. it's the field of life and death, destruction and survival, and such matters cannot be left unstudied. - Sun Tzu
SnipeHunt
Posts: 801
Joined: 2009-02-02 15:35

Re: [Vehicle] Commander UAV

Post by SnipeHunt »

But can we deploy Fastropes from the UAV?

LOL
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: [Vehicle] Commander UAV

Post by McBumLuv »

bls5782 wrote:But can we deploy Fastropes from the UAV?

LOL
No... because as this is (I presume) using the vBF2 TV missile system, you can't fire anything off of the projectile.

Though, DB, you should look at how CA implemented AG missiles and Sea Sparrows, they managed to get the missiles to shoot others down, so it's definitely possible with the UAV.
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CyrusPI
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Re: [Vehicle] Commander UAV

Post by CyrusPI »

Clever use of the engine. :) Very interesting approach, and a good boost for those wary commanders.
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Conman51
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Re: [Vehicle] Commander UAV

Post by Conman51 »

'[R-DEV wrote:dbzao;1090741']We are probably adding it to the Chechens as well since they are closer to the conventional armies but with a little poorer equipment, specially in PR, with access to all the deployable assets, tanks, apcs, etc.

To reflect that, their UAV will have a shorter fly time and worse video reception.



Insurgents and Taliban won't be getting the UAV capability, but their commanders will be allowed to access the command screen from any hideout. They also will be able to deploy hideouts on their own, giving them a little more mobility. It's up to them to decide if they want to do that or if it's beneficial in any way. ;)
That sounds like a good way to balance it!
"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain



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JDMT
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Re: [Vehicle] Commander UAV

Post by JDMT »

Is it possible to shoot it down?
McBumLuv
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Re: [Vehicle] Commander UAV

Post by McBumLuv »

JDMT wrote:Is it possible to shoot it down?
It's possible to code, if that's what you mean.
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JDMT
Posts: 322
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Re: [Vehicle] Commander UAV

Post by JDMT »

McLuv wrote:It's possible to code, if that's what you mean.
No, on Kashan/Qinling, if you shoot it with your jet, is it going to crash?
Oddsodz
Posts: 833
Joined: 2007-07-22 19:16

Re: [Vehicle] Commander UAV

Post by Oddsodz »

on vBF2. The UAV kills me more than J10s do when I am in my F-35B. I Do hope they will come with some sort of HUD indicator for both teams
McBumLuv
Posts: 3563
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Re: [Vehicle] Commander UAV

Post by McBumLuv »

It's going to explode?

You add a collision mesh to the missile so it can be hit. That's what they did with Combined arms and it works like a charm (hitting down AG missiles with other missiles). I can't remember the specific details, but if the Devs wanted to implement it they'd only need to do it similarly to how it's done in CA.
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jph701
Posts: 41
Joined: 2009-06-20 02:47

Re: [Vehicle] Commander UAV

Post by jph701 »

this is so sweeeeeettt btw i got a question wat was dat vehicle da technical was following around on Ramiel? AA or APC? looked like a BRDM or something btw really nice and one more>>wherever u face the camera the UAV goes straight therE? like i mean which way the camera goes the UAV goes there too?
flickflackingfligger
Posts: 166
Joined: 2008-05-08 20:08

Re: [Vehicle] Commander UAV

Post by flickflackingfligger »

this is very very cool and i cant wait till its added, i dont even mind the sound you can now relay to squads what they are gonna be up against. hopefully thats gonna cut down wasting of valuable kits :mrgreen:

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