[Mini-mod Proposal] Zombie Addon

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Wilkinson
Posts: 1916
Joined: 2008-08-18 21:55

Re: [Proposal] Zombie Mini-Mod ;)

Post by Wilkinson »

Hey Foxx Check your PM box when you can.


Yeah Forest would be interesting. maybe Kolzesk.
Or one of the maps for .9 coming out. We will wait and see.

Maps are the lowest on the chain. I was an R-COM and can Audit 3 maps in about 2 days.
Not worried.
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foxxravin
Posts: 344
Joined: 2007-06-25 16:37

Re: [Proposal] Zombie Mini-Mod ;)

Post by foxxravin »

Ofcourse map will be the last stuff to be working on
M4sherman
Posts: 313
Joined: 2008-03-11 16:01

Re: [Proposal] Zombie Mini-Mod ;)

Post by M4sherman »

Ok I have messed with the map and made a fog that draws at 75m but I really need to figure out how to also make a waist high light fog that will draw at .01m
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foxxravin
Posts: 344
Joined: 2007-06-25 16:37

Re: [Proposal] Zombie Mini-Mod ;)

Post by foxxravin »

it must be dark aswell! :D
Wilkinson
Posts: 1916
Joined: 2008-08-18 21:55

Re: [Proposal] Zombie Mini-Mod ;)

Post by Wilkinson »

Maybe make an ambient or create a static. We can do some research on how the DEV Team did the SandStorms.
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M4sherman
Posts: 313
Joined: 2008-03-11 16:01

Re: [Proposal] Zombie Mini-Mod ;)

Post by M4sherman »

I am only messing with code right now so I cant really make it dark. but if you can make it say....dawnish it would be uber
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Wilkinson
Posts: 1916
Joined: 2008-08-18 21:55

Re: [Proposal] Zombie Mini-Mod ;)

Post by Wilkinson »

Here are some screenshots of Raid of Fallujah.
I'm sure we can use this map.
Hope the R-COM Team don't mind though.

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M4sherman
Posts: 313
Joined: 2008-03-11 16:01

Re: [Proposal] Zombie Mini-Mod ;)

Post by M4sherman »

ahh it is kinda small but it could work. Now we will need to limit the draw distance to 350 with heavy fog for all maps we use ti give the infected a good chance to move acrossed open ground

Also after my testing Ammo does become a major concern because at most you can take down 10 zombies with any weapon.
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Wilkinson
Posts: 1916
Joined: 2008-08-18 21:55

Re: [Proposal] Zombie Mini-Mod ;)

Post by Wilkinson »

Yeah but think of the zombie numbers. Plus with people dying you can grab more kits.

Uhm Maybe we can add a "Gun Shop" Deep in the city. When your around it you get ammo? But limited ammo. So after a while it stops giving it. The thing would be decently in the city. Zombies would know about it. And the zone to get ammo can be fairly big.
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M4sherman
Posts: 313
Joined: 2008-03-11 16:01

Re: [Proposal] Zombie Mini-Mod ;)

Post by M4sherman »

the "gun shop" could be implemented by taking any building and adding a breachable/repairable door. also the rifle men each get an ammo bag, but that being said I do want ammo to be a concern because humans need to 1:conserve ammo 2: hunt for new ammo cashe's in order to keep fighting
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Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: [Proposal] Zombie Mini-Mod ;)

Post by Psyko »

foxravin are you on board with this?
M4sherman
Posts: 313
Joined: 2008-03-11 16:01

Re: [Proposal] Zombie Mini-Mod ;)

Post by M4sherman »

Ok I have fixed a few problems and found a few more.

Made the Ziptie index 3
Created a new "zombie faction" for both kits and solider models, but the soilder part of it causes CDT
Increased zombie tickets, But they somehow now have a bleed out
reduced zombie critical damage.
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foxxravin
Posts: 344
Joined: 2007-06-25 16:37

Re: [Proposal] Zombie Mini-Mod ;)

Post by foxxravin »

Psykogundam wrote:foxravin are you on board with this?
Yea, im in
Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: [Proposal] Zombie Mini-Mod ;)

Post by Psyko »

I'v been asked to organise this by a member of the DEV team for a community event. I'm going to keep it simple and try and get a build done fairly quickly. anybody who has not allready requested or declared involvement and has an interest may contact me via PM or xfire, or simply post in this thread. (xfire under the same name)

The three maps im looking at are Bi Ming, Sunset city and Raid on Fallujah. and we may procede in useing those maps.
Wilkinson
Posts: 1916
Joined: 2008-08-18 21:55

Re: [Proposal] Zombie Mini-Mod ;)

Post by Wilkinson »

Not to jump in and freak out but I thought I was leading this?
Been talking to AfterDune via PMs for quite some time now.

kinda good though because my life isn't working out well atm.
So G/L guys. I'll try and work on my python scripts for you
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Drunkenup
Posts: 786
Joined: 2009-03-16 20:53

Re: [Proposal] Zombie Mini-Mod ;)

Post by Drunkenup »

Is this something I can get in and participate in, or is it too late?

Just a suggestion, If you're using inner-city maps, You have gang violence. Gang's of course, can't shoot more than Point blank Range would have been killed in the Zombie apocalypse, thus leaving their weapons behind. I'm suggesting that we have pick up kits inside certain buildings, (Basement of a convience store?) that have popular gangster weapons.
The kit could have a MAC 10, Maybe 11, A UZI in another, Limited Smoke Grenades, limited ammunition, maybe a molotov? A M93R/RPG-7 combo perhaps?
This may have been already suggested, but maybe a S.W.A.T. style Colt M4A1 or a SIG 552 in a kit inside a Police Station (Sights, Grips, flashlights, and Possibly a silencer?) plus Flash Grenades.
Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: [Proposal] Zombie Mini-Mod ;)

Post by Psyko »

yea dont be afraid to post suggestions. if you can texture, animate or model stick around there maybe stuff that needs done. right now its in pre production
Drunkenup
Posts: 786
Joined: 2009-03-16 20:53

Re: [Proposal] Zombie Mini-Mod ;)

Post by Drunkenup »

Psykogundam wrote:yea dont be afraid to post suggestions. if you can texture, animate or model stick around there maybe stuff that needs done. right now its in pre production
I can test stuff if thats fine. I really don't have that much developing skills but I've tried to do some 3D Modeling.
M4sherman
Posts: 313
Joined: 2008-03-11 16:01

Re: [Proposal] Zombie Mini-Mod ;)

Post by M4sherman »

Ok I have run into a problem transferring the Files to MP PR (14% crash) and I have added my thoughts on your suggestions (I am not trying to be an arse just a realist)



MAC 10 (sure in SIMI AUTO *rare as hell in full auto state side*) , Maybe 11 (same) , A UZI in(once again rare as hell) , Limited Smoke Grenades(no need), limited ammunition, maybe a molotov(hell yea)? A M93R/RPG-7 (uhh...wtf? where would they get this?)

S.W.A.T. style Colt M4A1 (no but a M-16 or M4A1 will work) Flash Grenades.(ok maybe)

Now as for Full auto gangster weapons the best I can say is maybe a AK-47 because it is the easiest to convert to full auto (still requires rebuilding the receiver and making parts)
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Drunkenup
Posts: 786
Joined: 2009-03-16 20:53

Re: [Proposal] Zombie Mini-Mod ;)

Post by Drunkenup »

M4sherman wrote:Ok I have run into a problem transferring the Files to MP PR (14% crash) and I have added my thoughts on your suggestions (I am not trying to be an arse just a realist)



MAC 10 (sure in SIMI AUTO *rare as hell in full auto state side*) , Maybe 11 (same) , A UZI in(once again rare as hell) , Limited Smoke Grenades(no need), limited ammunition, maybe a molotov(hell yea)? A M93R/RPG-7 (uhh...wtf? where would they get this?)

S.W.A.T. style Colt M4A1 (no but a M-16 or M4A1 will work) Flash Grenades.(ok maybe)

Now as for Full auto gangster weapons the best I can say is maybe a AK-47 because it is the easiest to convert to full auto (still requires rebuilding the receiver and making parts)
You'd be insanely surprised, I went to the Queens once, Crossed these two guys and one of them had a M93r, Cept he had no magazine.
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