[Map] Steel Thunder (4km) [WIP]
-
space
- Posts: 2337
- Joined: 2008-03-02 06:42
Re: [Map] Steel Thunder [WIP]
Looking very nice HughJass - it seems to have passed that point where everything comes together and it suddenly looks real 
-
hall0
- Posts: 1700
- Joined: 2007-06-09 17:20
Re: [Map] Steel Thunder [WIP]
Agreespace wrote:Looking very nice HughJass - it seems to have passed that point where everything comes together and it suddenly looks real![]()
This screen reminds me to Red Orchestra
-
MaxBooZe
- Posts: 2977
- Joined: 2008-03-16 09:46
Re: [Map] Steel Thunder [WIP]
Low graphic Arma 2 that isHughJass wrote:sorry to tease so much but here is a shot i just really wanted to post
http://i27.tinypic.com/2ec2dep.png
anyway, vnf4i83, I hope this map can live up to what you listed...
lastly.. thanks for the comments




-
YamSoldier
- Posts: 8
- Joined: 2009-07-17 16:20
Re: [Map] Steel Thunder [WIP]
Steel Thunder was one of my favourite maps, hopefully this will be a good remake.
-
vfn4i83
- Posts: 110
- Joined: 2006-06-17 06:24
Re: [Map] Steel Thunder [WIP]
I bet you will. I was just squeezing for some more juice. Anyhow great work so far.HughJass wrote:sorry to tease so much but here is a shot i just really wanted to post
http://i27.tinypic.com/2ec2dep.png
anyway, vnf4i83, I hope this map can live up to what you listed...
lastly.. thanks for the comments
║--║-╔══-╔═╗--║--║----║--¹--╔══╗-╔══╗--
║--║-╠═---║--║--║--╚══╣--║-╠══╣-╠═-------
-╚╝--║-----║--╚═╝--------║--║-╚══╝-╚══╝---
║--║-╠═---║--║--║--╚══╣--║-╠══╣-╠═-------
-╚╝--║-----║--╚═╝--------║--║-╚══╝-╚══╝---
-
Blade.3510
- Posts: 152
- Joined: 2009-03-07 15:22
Re: [Map] Steel Thunder [WIP]
im probably not the only one thinking this but that does look like rolling thunder from poe2 but i dont care because i like that map and personaly i think this wouldmake a great large infantry map with trans helis and maybe a little bird
-
HughJass
- Posts: 2599
- Joined: 2007-10-14 03:55
Re: [Map] Steel Thunder [WIP]
Thats a cool idea for a layer.Blade.3510 wrote:im probably not the only one thinking this but that does look like rolling thunder from poe2 but i dont care because i like that map and personaly i think this wouldmake a great large infantry map with trans helis and maybe a little bird
How much layers can we have these days? 3(64,32,16)? or just 64,32.. and 16 has to be skirmish?
-
Blade.3510
- Posts: 152
- Joined: 2009-03-07 15:22
Re: [Map] Steel Thunder [WIP]
64,32,16, skirmishHughJass wrote:Thats a cool idea for a layer.
How much layers can we have these days? 3(64,32,16)? or just 64,32.. and 16 has to be skirmish?
-
HughJass
- Posts: 2599
- Joined: 2007-10-14 03:55
Re: [Map] Steel Thunder [WIP]
Thats great then, 16 will be what you saidBlade.3510 wrote:64,32,16, skirmish
-
FuzzySquirrel
- Posts: 1410
- Joined: 2008-06-18 06:13
-
fuzzhead
- Retired PR Developer
- Posts: 7463
- Joined: 2005-08-15 00:42
Re: [Map] Steel Thunder [WIP]
128 may or may not be buggy, so dont count on it completely... have to verify with server admins on that one... theres actually a kashan 128 layer (12 vs 12 tanks) thats been in pr since v0.8 but not playable for some reason
Anyways Hughjass this is looking great, both your map projects are progressing well, let me know when your at a point to present them to the team for evaluation and we can try to get together on mumble/ts to talk about the map and maybe do a walk through.
Since theyre 4km maps as long as you have time dedicated to fixing up or altering anything that might be necesary, dont see any reason they cant be included for v0.9... even if they are not 100% complete I think theyd make lovely addition... look at muttrah city its far from complete in many eyes (including rhinos) but its in anyways since its playable enough, so what Im saying is, great work hughjass keep it up and I look forward to doing a detailed walk through of the whole map with you sometime!
Anyways Hughjass this is looking great, both your map projects are progressing well, let me know when your at a point to present them to the team for evaluation and we can try to get together on mumble/ts to talk about the map and maybe do a walk through.
Since theyre 4km maps as long as you have time dedicated to fixing up or altering anything that might be necesary, dont see any reason they cant be included for v0.9... even if they are not 100% complete I think theyd make lovely addition... look at muttrah city its far from complete in many eyes (including rhinos) but its in anyways since its playable enough, so what Im saying is, great work hughjass keep it up and I look forward to doing a detailed walk through of the whole map with you sometime!
-
marcoelnk
- Retired PR Developer
- Posts: 1581
- Joined: 2007-03-03 11:30
Re: [Map] Steel Thunder [WIP]
ill keep these sentences in mind for sure...[R-DEV]fuzzhead wrote:
Since theyre 4km maps as long as you have time dedicated to fixing up or altering anything that might be necesary, dont see any reason they cant be included for v0.9... even if they are not 100% complete I think theyd make lovely addition... look at muttrah city its far from complete in many eyes (including rhinos) but its in anyways since its playable enough, so what Im saying is, great work hughjass keep it up and I look forward to doing a detailed walk through of the whole map with you sometime!

-
fuzzhead
- Retired PR Developer
- Posts: 7463
- Joined: 2005-08-15 00:42
Re: [Map] Steel Thunder [WIP]
yeah marco yours is another looking good 
the more 4km the better as far as im concerned
the more 4km the better as far as im concerned
-
HughJass
- Posts: 2599
- Joined: 2007-10-14 03:55
Re: [Map] Steel Thunder [WIP]
hehe, thanks fuzzhead. I still got a lot to go but thanks for the news, I'm glad you are interested in the maps.
on that note, here is more shots of the map... i finally got russians in (im running this zombie like pr_edit folder that is half .5 and .86)
http://i31.tinypic.com/t5qh5g.png
http://i30.tinypic.com/263zz7r.png
on that note, here is more shots of the map... i finally got russians in (im running this zombie like pr_edit folder that is half .5 and .86)
http://i31.tinypic.com/t5qh5g.png
http://i30.tinypic.com/263zz7r.png
-
marcoelnk
- Retired PR Developer
- Posts: 1581
- Joined: 2007-03-03 11:30
-
Hans Martin Slayer
- Retired PR Developer
- Posts: 4090
- Joined: 2007-01-21 02:20
Re: [Map] Steel Thunder [WIP]
It's shaping up!
Good work, looks really promising.
Good work, looks really promising.
-
rangedReCon
- Posts: 880
- Joined: 2007-05-28 04:14
Re: [Map] Steel Thunder [WIP]
Hugh ftw!
[img][IMG]http://i188.photobucket.com/albums/z120/rangedReCon/12303-willbomb.gif[/img][/IMG]
-
HughJass
- Posts: 2599
- Joined: 2007-10-14 03:55
Re: [Map] Steel Thunder [WIP]
Last edited by HughJass on 2009-08-19 03:43, edited 2 times in total.
-
marcoelnk
- Retired PR Developer
- Posts: 1581
- Joined: 2007-03-03 11:30
Re: [Map] Steel Thunder [WIP]
Keep it up , see some radical changes 
will talk to you when i get the time about it.
will talk to you when i get the time about it.

-
HughJass
- Posts: 2599
- Joined: 2007-10-14 03:55
Re: [Map] Steel Thunder [WIP]
some screens, there is three major problems:
Undergrowth is blurry (no idea why, only happens on that map)
Overgrowth LOD problems (ill find out how to get rid of them later on)
And some areas are of course still heavy WIP
http://i30.tinypic.com/2lj1huc.jpg
http://i26.tinypic.com/314qfdw.jpg
http://i25.tinypic.com/5wyrde.jpg
http://i31.tinypic.com/2gt28u8.jpg
http://i26.tinypic.com/xoh8at.jpg
http://i29.tinypic.com/amytky.jpg
http://i25.tinypic.com/157etsn.jpg
Undergrowth is blurry (no idea why, only happens on that map)
Overgrowth LOD problems (ill find out how to get rid of them later on)
And some areas are of course still heavy WIP
http://i30.tinypic.com/2lj1huc.jpg
http://i26.tinypic.com/314qfdw.jpg
http://i25.tinypic.com/5wyrde.jpg
http://i31.tinypic.com/2gt28u8.jpg
http://i26.tinypic.com/xoh8at.jpg
http://i29.tinypic.com/amytky.jpg
http://i25.tinypic.com/157etsn.jpg

[/URL]
