[Vehicle] Commander UAV

Locked
Tomato-Rifle
Posts: 2091
Joined: 2007-12-31 22:24

Re: [Vehicle] Commander UAV

Post by Tomato-Rifle »

What if the both commanders on both teams have UAV up, can they collide? xD
Image
badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: [Vehicle] Commander UAV

Post by badmojo420 »

Will the UAV go up and down depending on terrain elevation? For example will the hilltops on korengal be 50m from the UAV while the valley floor is 200m?

And will there be any way to identify a UAV? Perhaps if it's not on the map you could call it out with the spotted command, and if it was friendly you get the usual, but if it's an enemy UAV you get the "UAV spotted" on map and radio for whole team.

Otherwise i can see it happening more like this...

-"Guys! Hey guys!"
-"What?"
-"Theres a UAV in the sky."
-"Where? I don't see it."
-"Right THERE."
-"I got it! WTF Team damage?"
-Commander: Your the worst squad i've ever seen
Spartan0189
Posts: 1277
Joined: 2008-07-11 21:22

Re: [Vehicle] Commander UAV

Post by Spartan0189 »

(Responding to first post)
Hah, That's some classy stuff right there.

A flying boat would be win :D , that's like a small gunship with that M249 on the front :P
Image
ChiefRyza
Posts: 620
Joined: 2008-06-29 07:37

Re: [Vehicle] Commander UAV

Post by ChiefRyza »

dbzao has already said that it will most likely not be destructible because of wait times.


Current project: Operation Tempest
Expendable Grunt
Posts: 4730
Joined: 2007-03-09 01:54

Re: [Vehicle] Commander UAV

Post by Expendable Grunt »

I would like to know what happens if it flies out of bounds.

M.
Image


Former [DM] captain.

The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
SWIZZ=kettcar=
Posts: 167
Joined: 2007-07-15 15:58

Re: [Vehicle] Commander UAV

Post by SWIZZ=kettcar= »

looks nice
Image
JDMT
Posts: 322
Joined: 2008-11-25 22:45

Re: [Vehicle] Commander UAV

Post by JDMT »

Expendable Grunt wrote:I would like to know what happens if it flies out of bounds.

M.
Nothing, it's seen as a missile by the game. The Commander is in his trailer.
Glimmerman
Retired PR Developer
Posts: 3237
Joined: 2007-08-14 11:12

Re: [Vehicle] Commander UAV

Post by Glimmerman »

I dont think that it would be realistic if insurgents/militants got UAV's, it can be easely countered by their low speed making them easy to shoot down.
JDMT
Posts: 322
Joined: 2008-11-25 22:45

Re: [Vehicle] Commander UAV

Post by JDMT »

[R-COM]Glimmerman wrote:I dont think that it would be realistic if insurgents/militants got UAV's, it can be easely countered by their low speed making them easy to shoot down.
Currently they aren't getting them, they we're thinking about it, but a few posts ahead, they decided the only non-conventional force that should have a UAV is the Chechens.
Orthas
Posts: 72
Joined: 2006-09-16 08:02

Re: [Vehicle] Commander UAV

Post by Orthas »

Cool change, nice to see 0.87 is coming well.

My only concern is that hopefully this won't make all slow and careful flankings obsolete because somehow the mobility is just too good. It doesn't seem like it'd take much time to scan the entire map with the UAV thus revealing all "hidden" units and firebases. If it'd be possible to make it circle at fixed point it would be really cool as then the use would shift to watching a small important area instead of going around trying to find hiding things. Especially true this is for snipers and small infantry units trying to be stealthy as BF2 fails with long range model camouflage.

It's good, just hope it won't be too good.
Image
wookimonsta
Posts: 681
Joined: 2008-08-31 13:16

Re: [Vehicle] Commander UAV

Post by wookimonsta »

i don't quite understand why everyone is saying stealth will be so limited.

this is true yes, but thats realistic. if you are sneaking about, it also means not being able to be seen easily from the air.
the uav means stealth now requires concealment from above as well rather than just from the enemy soldiers, and this seems quite realistic to me
JeffCole
Posts: 42
Joined: 2008-08-04 06:44

Re: [Vehicle] Commander UAV

Post by JeffCole »

This really looks great. I hope this will encourage commanding.

Could it be possible to make the actual time to use this assed depending on the map-size?
10 minutes seem okay for the bigger maps, but on the other hand you can fly forever on a small map like Asad Khal or Ejod.

I also support longer reload times
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [Vehicle] Commander UAV

Post by Rudd »

this'll just mean you're stealth tactics will have to change, use forest/areas where there is stuff to hide in.

I can imagine Korengal will be a blast, even as insurgent. You'll be in the village som1 will yell "UAV!!!" and you'll all scatter in to the buildings until its gone!
Image
SFOD_F HaXXeD
Posts: 159
Joined: 2008-11-30 21:17

Re: [Vehicle] Commander UAV

Post by SFOD_F HaXXeD »

What does it do if you fly it out of bounds?
JDMT
Posts: 322
Joined: 2008-11-25 22:45

Re: [Vehicle] Commander UAV

Post by JDMT »

[quote=""'="]H[= HaXXeD;1092122']What does it do if you fly it out of bounds?[/quote]

[quote="JDMT""]Nothing, it's seen as a missile by the game. The Commander is in his trailer.[/quote]

I've answered this just a page ago, please stop asking this question.


DBZao, can you add it to the main post, please?
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: [Vehicle] Commander UAV

Post by Outlawz7 »

Dr2B Rudd wrote:this'll just mean you're stealth tactics will have to change, use forest/areas where there is stuff to hide in.

I can imagine Korengal will be a blast, even as insurgent. You'll be in the village som1 will yell "UAV!!!" and you'll all scatter in to the buildings until its gone!
Yeah, but what about Kashan, Ejod, Kufrah etc. Honestly the UAV should at least be destroyable by ground vehicles, if not infantry weapons.
Image
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: [Vehicle] Commander UAV

Post by Spec »

I agree on destroyability. As far as Kashan goes; you could be watched by a helicopter anyway, just see the UAV as the same thing, just specialised on watching you :p

On EJOD and Kufrah it'd be a bit different, though I don't know how long these maps will stay in PR anyway, they're quite old and rather small.
JDMT
Posts: 322
Joined: 2008-11-25 22:45

Re: [Vehicle] Commander UAV

Post by JDMT »

Spec_Operator wrote:I agree on destroyability. As far as Kashan goes; you could be watched by a helicopter anyway, just see the UAV as the same thing, just specialised on watching you :p

On EJOD and Kufrah it'd be a bit different, though I don't know how long these maps will stay in PR anyway, they're quite old and rather small.
My guess would be that Al Kufrah is going first, seeing as it is symmetrical...

Man, it would suck to crash a jet into this thing.
sCobra
Posts: 34
Joined: 2009-03-13 06:25

Re: [Vehicle] Commander UAV

Post by sCobra »

Dr2B Rudd wrote:this'll just mean you're stealth tactics will have to change, use forest/areas where there is stuff to hide in.

I can imagine Korengal will be a blast, even as insurgent. You'll be in the village som1 will yell "UAV!!!" and you'll all scatter in to the buildings until its gone!
I don't think it'll be anything like that, unless your men are looking straight up for it.

The UAV will probably only be mentioned by the other team when everybody in the squad asks, "How did they know we were behind them?" after they have to respawn.
hiberNative
Posts: 7305
Joined: 2008-08-08 19:36

Re: [Vehicle] Commander UAV

Post by hiberNative »

great idea! commander will be very active in marking enemy positions <3
will lag for me at ramiel, though :|

so it can get shot down by like a tunguska aav?
-Image
Locked

Return to “2009”