Scoped rifles in CQB

General discussion of the Project Reality: BF2 modification.
X1 Spriggan
Retired PR Developer
Posts: 427
Joined: 2007-08-31 04:24

Re: Scoped rifles in CQB

Post by X1 Spriggan »

I find it hard to engage targets at 50m range with the iron sites because everything is so pixelated, but I dont support the proposition to adding a small zoom. A smaller spread cone and faster settling time I think would make more people think about using the iron site. Scope Rifleman should still have the advantage in long ranged fire-fights due to actually clearly seeing the target they are shooting at.

I think the ratio of scope/iron-site users per team should be a 1:3 or even 1:6.
wookimonsta
Posts: 681
Joined: 2008-08-31 13:16

Re: Scoped rifles in CQB

Post by wookimonsta »

even on muttrah, you need some of both.
i've actually engaged entire squads where im sure all but the lmg gunner had iron sights.
i was lying on a roof with an scoped rifle (you know those little hole in the walls? i was lying about 2 meters back so i was barely visible), with an enemy squad about 100-150 meters away on a lower roof (not much lower, i couldnt see em behind the railing. i nailed their squad leader when they first climbed up.
this was just a coincidence, one of our apcs pulled up below em and they couldn't get down off the roof.
now they were just sitting there with only one scope on the lmg, unsure where i was.
i was surprised that they all popped up at once (i guess they figured i couldn't kill them all at once). since they didnt see me yet, i nailed the lmg. they of course saw where i had fired from and began to return fire, but not accurately enough to hit me or even give me a suppresion effect. since the medic was stupid enough to try firing at me rather than get the lmg up, i nailed him too. i got one more before the remaining two decided to scamper with smoke.
now im not saying that everyeone needs a scope, but having one or two scopes other than the lmg is very helpful.
if you have your squadleader, your lmg and maybe a LAT that all have scopes, you have three remaining members who can all have ironsights.
this gives you the versatility that is needed on maps like muttrah.

for me personally, im playing on my laptop right now at 1024x768 and using ironsights at anything more than 50 meters away is a real chore, anything more than 70 meters is near impossible.
on my home pc i was playing at 1280*1024 (my graphics card can do more, but my cheap *** screen cant :`() and it seemed easier for me to engage enemies with ironsights at longer ranges.
also keep in mind, the 1024x768 is playing at min graphics on a 17 inch widescreen with those lovely black bars at the side, and the 1280x1024 is playing on full graphics on a 19 inch non widescreen, so that is also a factor
Last edited by wookimonsta on 2009-07-23 09:49, edited 2 times in total.
Jedimushroom
Posts: 1130
Joined: 2006-07-18 19:03

Re: Scoped rifles in CQB

Post by Jedimushroom »

I managed to get 11 kills for 1 death on Muttrah with the SL's M4 aimpoint, that thing is a beast.

I really don't like ironsights though, with the possible exception of the L85.

I hope more factions get reflex sights than just the Americans, I'm pretty sure the Russians use something similar, called the Kobra or something? Someone will need to look that up.

EDIT: Yep, they do and here it is
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"God will strike him down when he checks his email and sees young Fighter has turd burgling tendancies. Could you imagine going to church knowing your son takes it up the wrong 'un?" - [R-Dev]Gaz on 'Fighter137'
Mahis
Posts: 37
Joined: 2009-05-16 08:48

Re: Scoped rifles in CQB

Post by Mahis »

Irons own, especially SA80, AK's and chinese weapon(??). G3 with irons is just horrible, i cant kill anyone with it, so i have to play with skope, and since 0.86 i have had some difficulties with M4/M16 irons too :/

I'd like to see guy who can beat me in 10-40m in 1on1 with skope. You just have to spray him and that's it. And i dont find it too difficult to engage targets up to 200m.. So in CQB the ratio should be 1:2 or atleast 1:3, and in junglemaps 1:1.
Cheditor
Posts: 2331
Joined: 2009-03-01 14:35

Re: Scoped rifles in CQB

Post by Cheditor »

Well when i play any insurgency mode i find scopes win at range but as your the aggresor you are going to be forced into CQB, so i always take rifle man Iron sights unless it is Basrah as i can easily use the SA-80 in CQB.
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UncleSmek
Posts: 1027
Joined: 2008-09-02 05:07

Re: Scoped rifles in CQB

Post by UncleSmek »

I dont understand why people would want to atack from less then 50 meters if you are USMC and facing insurgents. If you cant kill it dont bother. And if im going to assault a position I usually look for a high ground with abit open area around it so no one flanks me, and then I just atack them from a 100+ distance and if we need to enter a building to clear it i have enough granades with me in my squad to do it.

All I need is an automatic rifleman a Light AT and a supply crate. The rest is up to the enemy if they'd want to be defending the compound.
StuTika
Posts: 255
Joined: 2008-11-30 16:36

Re: Scoped rifles in CQB

Post by StuTika »

I am usually the only person in my squad using irons. Everyone else just grabs the default optics, and wonders why they get pwned in CQB.

Twas quite funny the last time on Muttrah, I chose the red dot M16 and whilst walking from our rally to the flag the other SM with me pipes up 'Hey mate why did you choose the Aimpoint? It's cr*p unless you're dead close and then you just use a knife'. I was like 'Yeah ok whatever'. At that point we went into the mosque, and climbed to the roof. When we looked down there were 3 MEC guys walking in an alleyway looking right at us. I sight in and headshot the first one (woop 1337 n1nj4 etc) and suppress the other two with burst mode. They shoot back and I have to duck. I pop up again and hit the first guy with a burst and he's down. The last man runs for it and I casually pick him off. When I look to my left, my scope-equipped buddy is dead on the floor. 'You were saying?' :D

Why does everyone hate the G3 irons? They were worse in v0.8. Now they're great, a really nice open sight picture. Same Muttrah match, my SL was dead in the mosque with 2 enemies in the room. I had a stolen MEC medic kit, and I ran into the room, went into crouch, sighted in and killed the first guy who was right in front of me. But then his mate turned around and he was a few metres away and I was worried my deviation wouldn't have settled enough. But I just blasted away on full auto and when the muzzle smoke had cleared he was dead too. In my SLs words 'Oh you beauty!' G3 irons are second only to the L85 irons, which are brilliant :D .

So yeah, in case you hadn't realised, I'm an iron sights convert :D .

Stu.
Ragni<RangersPL>
Posts: 1319
Joined: 2007-08-13 10:44

Re: Scoped rifles in CQB

Post by Ragni<RangersPL> »

Usually I play as a SL, so Officer kit with scoped rifle is my weapon of choice in 95% of situations... why?

- I spray from the hip in really close distances
- I've got side arm to my disposal in CQB
- I hide and use grenades instead of a rifle if I can
- I've got my squad mates unscoped rifles with me so I can send them first in CQB
- I use a scope to quickly identify the target (friend or foe) before I place an attack marker for my squad

...but that's me, I guess it's up to individual preferences. One of my clan mates for example dislike the scopes and almost every time when he's a SL he chooses to use unscoped rifle.
Farks wrote:Why do people insist on using scoped rifles in CQB?
I can't say about "insisting" part but people use scopes in CQB because:
a. they know what they're doing
b. they think they know what they're doing
c. they don't know what they're doing
d. they don't have much choice at the moment
;)

...but seriously, I guess people spawn with scoped rifle more often because most fire fights take place in medium-long range in PR, the ability to reach the enemy at long range is priceless so having a scope is more beneficial in those situations... and also some players threat scoped rifleman as some kind of marksman/sniper substitute and just camp around the map with it... I guess that's a common reasons why people spawn with it more often.... and when it comes to CQB they have no choice and use scoped rifle in CQB.
ImageRANGERS LEAD THE WAY!!!
:29_slaps: Do not post stupid suggestions just because you had a bad round in PR :fryingpan
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Scoped rifles in CQB

Post by Rudd »

d. they don't have much choice at the moment
if ur in a building in Muttrah, they are coming up the stairs...I think the choice of u using ur rifle in CQB or not has been made for you
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Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: Scoped rifles in CQB

Post by Outlawz7 »

Ironsights are only useful on high resolutions since everything renders large enough to aim at, otherwise it's pixel hunting. Some ironsights like the M4 one are really bold and useless for accurate fire while the PKM ones do work at distance due the thin size.
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MaxBooZe
Posts: 2977
Joined: 2008-03-16 09:46

Re: Scoped rifles in CQB

Post by MaxBooZe »

I always trust on a perfect balance between My rifle, (side arm), Grenades and knife..
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wookimonsta
Posts: 681
Joined: 2008-08-31 13:16

Re: Scoped rifles in CQB

Post by wookimonsta »

people always say that they pwn people using scopes while using ironsights in cqc. i have to say, this is not always the case.
mostly i use a scope, and i take out plenty of people in cqc. i have to say, this is more likely if i have a weapon that can switch to fully automatic. the thing is, usually cqc is very fast paced and you dont spend alot of time sitting still, so when I engage an enemy, both of us are usually not looking down the sights/optics. the thing is, that at very close ranges, me firing off the hip is faster than the other guy lifting his gun to his face to aim down the sights, and at close-medium ranges, i either run for cover right away, or i spray a few bullets into the enemies direction while moving to cover.

so in extremely close quarters (basically, we are within a few meters, i usually win because either a) the enemy tries to aim down his ironsights and in this time i already took him out by firing from the hip or b) we both fire from the hip and i usually react quicker (i've been playing fpss since far too long) than most and i try to make sure that my body is at least behind some cover or close to a wall when i enter a sitaution where there might be cqc.

now don't get me wrong, i also enjoy using ironsights, i play rifleman specialist alot, and if that class had grenades i would play it alot more. And I agree that ironsights can give you an advantage, but most people don't use that advantage. Also at extremely close ranges, firing from the hip is usually more effective and people with ironsights tend to do that less.
Last edited by wookimonsta on 2009-07-23 13:16, edited 1 time in total.
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