[R-DEV]Rhino wrote:ppl think ping effect servers etc back from the quake days / CS where every one had a 56k and then ping did effect servers / other players.
These days with DSL etc ping has hardly any effect on any other players or on the server. The only player to lag from his ping will be him self, due to the net code, every player dose not need to rely on the info every player is sending, they rely on what the server is telling them, and the server will tell them where it thinks the player is, and if the player aint updating the server enough to tell it, the server will guess. why the only player who gets penalized for high ping, is the player with the high ping. You can play upto 300 ping with no real lag probs, beyond that you yourself will probaly start to feel the lag pretty badly. A game can easily be played with 120 ping, even 250ping. Above 250 it dose start to get bad thou.
Really what needs to change is the players frame of mind, yes lower ping is better, but not essential.
[R-DEV]IronTaxi wrote:agreed...i always play over 200 as i live in japan....only on the jap servers do i get anything lower...
its a total old wives tale...not an ounce of meaning in it at all...the worst that happens is i lag..(cause im not getting packets fast enough) everyone else just goes on their merry way....
Agreed with that on BF2 and a lot of Online games with fixed net code. However other games, such as CSS and TF2 can have adverse effects due to ping, but that is still client side, not server side, where its basically impossible to hit a lagging player.
Granted, a 500 ping in Pr will not be playable at all, and almost impossible for you to hit them, but noone would put up with that for long
