I don't see the problem.
If you keep moving to make room for your buddies and shoot at the same time, you will miss because of the deviation, completely pointless. And that guy in the doorway will still kill you.
Besides, if you can walk up into his line of fire, then that means he can also be hit by a grenade.
This is how I clear a room:
I walk up the stairs, see the guy, back up and ask everyone why the hell we didn't frag the room. Then I stop arguing and we frag the room cause that guy isn't moving, he knows we're outside and his only advantage is that his deviation is fine, while ours isn't.
This is how I engage enemies:
I walk, walk walk walk, sprint a bit, walk some more, spot an enemy.
Now, crouch, aim, call out direction and elevation, wait for deviation to settle, and open fire.
This is how I flee from enemies when they're engaging me:
I walk, walk some more, walk, start taking fire, turn towards the nearest cover and hold down shift to sprint there.
Never do I run into a situation where I have to fire while moving.
And why should I? I'm never going to hit anything that way in any case, it's completely pointless to even try.
Like someone else said: just not being able to hipfire would be enough, then you'd still be able to pull up your sights and move while you're wasting ammo shooting at the floor. Just like now.
In practice nothing would change.
And we could still have the aesthetics bonus.
About the lowered weapon stance.
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ReapersWarrior
- Posts: 157
- Joined: 2007-05-05 21:21
Re: About the lowered weapon stance.
Rudd is right. you cant be limited to firing while motionless. that might be the worst thing you could do to the game.
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Spec
- Retired PR Developer
- Posts: 8439
- Joined: 2007-09-01 22:42
Re: About the lowered weapon stance.
For example in insurgency, there could be civilians in a room so you don't want to throw a frag... Unless you don't care of course, which sadly is the case about always. But it should not be like this - and removing shooting while walking will make fixing it even harder...
Doesn't matter anyway, I can live with the animation, and if the sights are up, which they probably are when shooting, it looks good anyway.
Doesn't matter anyway, I can live with the animation, and if the sights are up, which they probably are when shooting, it looks good anyway.
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Silly_Savage
- Posts: 2094
- Joined: 2007-08-05 19:23
Re: About the lowered weapon stance.
Or...we can shoot on the move, but only if we have our sights up?
I think that would be a good middle-ground.
It would also help the whole "jerk the gun up while firing on the move" issue with Chuc's animations. Not to mention give iron sights the advantage they deserve in CQB.
I think that would be a good middle-ground.
It would also help the whole "jerk the gun up while firing on the move" issue with Chuc's animations. Not to mention give iron sights the advantage they deserve in CQB.
"Jafar, show me a sniper rifle." - Silly_Savage 2013
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Spec
- Retired PR Developer
- Posts: 8439
- Joined: 2007-09-01 22:42
Re: About the lowered weapon stance.
But I doubt they're going to do anything with being able to fire. Firstly, I doubt it's possible, or it would already have been done for the sniper rifle, secondly, Chuc didn't sound like he felt this was a problem anyway^^
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Chuc
- Retired PR Developer
- Posts: 7016
- Joined: 2007-02-11 03:14
Re: About the lowered weapon stance.
Mm.. Savage..
If we did want to do it the way you've described, we can't anyway. Like spec said, we would have already done it on the sniper rifles or the LMGs' deployed mode.
If we did want to do it the way you've described, we can't anyway. Like spec said, we would have already done it on the sniper rifles or the LMGs' deployed mode.
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Qaiex
- Posts: 7279
- Joined: 2009-02-28 21:05
Re: About the lowered weapon stance.
In .85 you couldn't shoot with the LMG in deployed mode unless prone, how did that work?
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Silly_Savage
- Posts: 2094
- Joined: 2007-08-05 19:23
Re: About the lowered weapon stance.
Well, that's a shame.[R-DEV]Chuc wrote:Mm.. Savage..
If we did want to do it the way you've described, we can't anyway. Like spec said, we would have already done it on the sniper rifles or the LMGs' deployed mode.
It's never that easy now, is it? What a bummer.
"Jafar, show me a sniper rifle." - Silly_Savage 2013
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job86
- Posts: 48
- Joined: 2008-08-30 13:02
Re: About the lowered weapon stance.
Allthough it's unfortunate that the animation when firing can't be changed in a good way I stil think that this'll change the experience for the better.
Like when the squad gathers in a circle for a meeting via mumble. Now you have everyone pointing their guns at eachother like they expected to be stabbed in the back by their buddies or something.
This stuff gets my stamp of approval hands down
Like when the squad gathers in a circle for a meeting via mumble. Now you have everyone pointing their guns at eachother like they expected to be stabbed in the back by their buddies or something.
This stuff gets my stamp of approval hands down
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MAINERROR
- Retired PR Developer
- Posts: 1873
- Joined: 2007-07-22 17:54
Re: About the lowered weapon stance.
Besides it's absolutely military conform. The discipline at the weapon is one of the most important things. Don't hold your fonger on the trigger and don't point your weapon at a freindly unit. This is pretty much exactly what this is going to achieve. So I love it.
And we'll be able to have tacticool movies from 0.9 on.
And we'll be able to have tacticool movies from 0.9 on.

