I will post the Youtube video adress here, so when people open this thread they know why this thread is among other active threads.Human_001 wrote:http://www.youtube.com/watch?v=ZbGixCAb0B8
Please read my first post of this thread (below), then watch that video on youtube (above), then please read why I revived this thread by going to the quote above, and discuss.
Thanks
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I played this new AK47, AK74, and AKS74U combination of arsenal since its release, played alot thinked more than twice and I think AK using faction needs AKM.
Reason being, to put it simple it is because AKM have lower recoil than AK47.
Second reason is, in real war today Insurgent/ Militia/ Terrorist when ever you see what media call AK47 its AKM. Sometimes even conventional military still use them, like Russia, Vietnam, North Korea. But media don't know or care about gun model so when they see that black ugly gun with light brown wood grip they just call them AK47.
The huge reason is because controllability characteristic change affect gameplay severely. I'm not asking for AKM for such reason like "because it looks cool", like adding vertical grip/flashlight or rotating bayonet in hand before fixing it on rifle.
In few of previous releases AK47 recoil was almost ridiculous.
But now, IT IS Realistic.
Current AK47 has fullauto controllability issue. And I think from information I have from extensive reading about this guns characteristic (from multiple Webpages to book written by Kalashnikov himself) what is depicted now is VERY realistic. Maybe at best sicne Version 0.6. Even more so with comparing it with other guns in game.
AKM was created to fix few problem AK47 had. One of them is the fullauto controllability issue. It was not easy to control and it was very innacurate at full auto fire. To counter this, AKM was equipped with slant muzzle brake and straight buttstock. Which both AK47 lacked, and it is what caused the AK47 to be very innacurate in full auto fire.
By adopting straight buttstock, recoil of gun transfer straight into shooters shoulder horizontal to barrel and direction of gun. But with previous slanted buttstock used in AK47, by not absorbing recoil straight to direction of barrel, muzzle jumped upward. ( I don't know how this physics work)
Another thing that is very much helping to reduce the recoil is that little metal on tip of barrel, what now known as slant muzzle brake. If you take closer looks at picture of AKM, maybe you can see the tip of AKM is pointed. Yes, that little maybe not even 1 inch thing is whats making all the difference in the world. by cutting piece of metal in slant angle to right-up direction (which is the direction of AK muzzle jump. When you shoot AK47 it will jump up and bit to right) gas escaping from muzzle will escape more in that direction causing counter force to original direction of muzzle jump that gun try to go.
Result is almost zero muzzle jump, kicks straight and hard into your shoulder rifle.
We used to have this video on Youtube that showed all the different types of muzzle brake using 7.62mm AK, which is now unavailable. It showed the result something like this:
-No muzzle brake: Muzzle jumps up and kick back.
-Slant muzzle brake: No muzzle jump. Kicks straight back.
-AK74 type muzzle brake: Slight jump. Very reduced felt recoil overall.
Yes, AK74 type muzzle brake not only kills upward muzzle jump but also kills overall recoil even the kickback recoil. I read about this muzzle brake on some website and I was surprised how it worked. It is using several number of jet of gas directed at different way to guide gas even after ejected from one port to deflect gas into yet another direction using another jet of gas. Which is depicted in this game very well. Compare to same caliber assault rifle like M16 and LA85, AK74 is much more controllable. I really wonder why won't just all military adopt such great system. Why use old birdcage type flashhider and have the annoying recoil?



