Civillians to kill or not to kill?

General discussion of the Project Reality: BF2 modification.
MirindoR
Posts: 125
Joined: 2008-02-17 08:18

Re: Civillians to kill or not to kill?

Post by MirindoR »

Dug wrote:I couldn't agree more.
What is wrong with you people?
Shooting civilians?
Would you shoot a civilian in real?
You people fail in pr.
In fact you are embarasing it.

Shooting the civilians doesn't exactly help you.
They are not even a threat to you.

The idea of just killing them is making me sick.
I can not belive we have people thinking that way.
Devs have to do something about this.

Either take out the class or make bigger penalties.
In my opinion the one who shoots the civi should die auto and be taken to court(death).
And also get a 2 min spawn.


I sugest all of you who shoot the civilian on sight.
Go have a good look in the manual.
Most of the bad players never even looked into it because they think they know everything.

Like pay atention to the tips on the loading screen they are not there for your amusement.
They are there to teach you something and to provide you with knowladge who will help you make the game fun for both sides.

Shooting the civilians makes it harder for you.
Because you lose intel points.
And don't wonder why you don't see any red dots on your map.
That's probably because your team or you have been shooting civis for no reson.
this is a game, take it as such. killing civis? NOT a big deal.
your grammar is terrible.
Now if you'd start thinking properly, you'd notice that if an insurgent killer would instantly die all you would have is a team composed mostly of civilians shielding the armed insurgents, which wouldnt even have to shoot the bluefor cuz they die automatically out of the penalty when trying to hit the armed ones. imagine that, aint it brilliant.
this said by someone who really doesnt mind playing civilians on insurgent side, though their very long respawn time is unjustified.
EDIT oh and if you had read the manual you would know that insurgents can kill via stones and can call in artillery (provided there is a commander), not to mention provide info on enemy movements. not a threat?
what we need is silenced weapons.
KingKong.CCCP
Posts: 396
Joined: 2006-10-25 08:13

Re: Civillians to kill or not to kill?

Post by KingKong.CCCP »

In PR, I kill civilians when I got the time (if I'm not engaging a real threat).
The punishment that you will receive is nothing compared to what he will get - 2 mins spawn time and "damn this sucks" feeling.
If everyone kills every civilian on site, there would be no civilians in game.

Also, you can kill 10 civilians in 10mins, and then receive a major punishment (4 mins of spawn) IF you get killed (not revived), but at least you had your fun killing those lazy FPS-hating bums and spend 4 mins doing something you like, instead getting pissed of by those same 10 guys for an hour.



... my two cents...
Last edited by KingKong.CCCP on 2009-07-26 10:46, edited 2 times in total.
JKRMAUI
Posts: 584
Joined: 2007-04-10 22:22

Re: Civillians to kill or not to kill?

Post by JKRMAUI »

I've had a few times, crossing streets, or other times when I know I'm going to lit up. If there happens to be a Civi near by..I'll make a beeline for him. I normally try to run behind him....

I am a horrible person..
[EC]DR.NOobFragger
Posts: 265
Joined: 2007-08-02 23:09

Re: Civillians to kill or not to kill?

Post by [EC]DR.NOobFragger »

I never shoot civi's for no reason. I like my low spawn time and score too much to do that :)

I WILL shoot them if they have their medic bag out and so forth, they are helping their team to kill me and I don't want that. The way I look at them, they are just insurgent medics.

You can't chase civi's to arrest them because they are leading you to a trap with a squad of insurgents waiting for you to come around that corner.
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-=TB=-Tobakfromcuba
Posts: 526
Joined: 2007-02-25 15:06

Re: Civillians to kill or not to kill?

Post by -=TB=-Tobakfromcuba »

this is a game, take it as such. killing civis? NOT a big deal.
heard this argument so often...and its rly funny that guys never noticing differences in games. so what? do they play SIMS the same way and in the same motivation as ARMA? do they get the same fun out of it?


shooting civies is a foul play, those who do should receive the yellow card,done twice, the red one.
Maverick
Posts: 920
Joined: 2008-06-22 06:56

Re: Civillians to kill or not to kill?

Post by Maverick »

Just because that they get a harsher penalty than you, you think that gives you all the right to kill civilians? Seriously, I am VERY surprised at all these people who shoot civilians. And yes, the punish for the blufor should be VERY harsher(for people like you who just shoot whatever) I'd say keep the score bringing down, announce their name on the screen, and give the BLUFOR 2 min respawn-time. That will keep civilian kills down. Oh, maybe treat the civi kills as teamkills? Because really, as someone earlier said, you ARE fighting for them to be free. so they kind of are on the BLUFOR side.
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Joe_Pineapples_ABC
Posts: 17
Joined: 2009-07-17 10:46

Re: Civillians to kill or not to kill?

Post by Joe_Pineapples_ABC »

if a civi is a porblem for your squad shot to wound (one well placed low shot, you can generally tell if you've hit he'll go to cover) forcing the civi to use his med bag, that way he's inefective for 60 secs or if he shows himself again hes a target.

If he's not a threat ID him, let the squad know, arrest him if possible or move on

Thats how i tend to deal with civi's
Last edited by Joe_Pineapples_ABC on 2009-07-26 16:28, edited 1 time in total.
Reason: punctuation
Doedel
Posts: 192
Joined: 2005-08-24 02:25

Re: Civillians to kill or not to kill?

Post by Doedel »

Funny, last night on Karbala my friend and I were in the BLUFOR Stryker and we came across a civi. Immediately behind him, using him as very clever cover, was an Insurgent. That little git!
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: Civillians to kill or not to kill?

Post by Spec »

A good solution for human shields would be reducing the penalty for a kill as long as the civilian was standing less than 3 or so meters away from a target. That would not punish accidents as much - I'd also announce that differently.

Instead of:
TriggerHappy1337 [civkill with L85] Civ001

It'd be:
Civ001 [was killed in crossfire with L85 by] TriggerHappy1337

or so - that sounds like a lot of work, though, I don't know if it's even possible.
TheOldBreed
Posts: 637
Joined: 2009-05-08 23:03

Re: Civillians to kill or not to kill?

Post by TheOldBreed »

i was on karbala yesterday, and standing atop that massive wall where the mosque is, was a hadji. he had his hands up, looking at me. i was looking at him.
he was however, wearing a tac vest. i sat there for a few more seconds looking at him through my ACOG.

i put two in his chest and alas, no punishment, no nothing. he had his hands up when i shot him.
BlackwaterSaxon
Posts: 361
Joined: 2009-07-11 00:02

Re: Civillians to kill or not to kill?

Post by BlackwaterSaxon »

Either way it's going to be abused. If you up the timer all that is going to happen is civilians trying to get shot. If you lower the timer the civi class becomes redundant.

Also, as I haven't tried it yet, do civis still die if they pick up a kit with a weapon?
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hiberNative
Posts: 7305
Joined: 2008-08-08 19:36

Re: Civillians to kill or not to kill?

Post by hiberNative »

hiberNative wrote:like the OP, i want a developer's answer on this. i don't trust anyone else. just copy this check list and put an x in every kit that gives you a 1 minute cooldown after pulling it out in 0.86.

cellphone [ ]
resuscitate [ ]
unarmed [ ]
first aid kit [ ]
stone [ ]
epipen [ ]
binoculars [ ]
grappling hook [ ]

R-DEVS ONLY.
i'm tired of know it all players that all say different stuff.
bump on this one!
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Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: Civillians to kill or not to kill?

Post by Spec »

Maybe you should send one of them a PM, they don't seem to read it^^
Qaiex
Posts: 7279
Joined: 2009-02-28 21:05

Re: Civillians to kill or not to kill?

Post by Qaiex »

Civilians can get in trucks and run your squad down, shoot them if it's within the ROE.
The more people you can discourage from playing as civies, the less the insurgents will be healed when shot, and that means you just need 1 shot and they'll bleed out soon enough unless they're squad leaders.
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: Civillians to kill or not to kill?

Post by Spec »

Then you win, but the other team had half the fun. Is that the point of playing?

Of course, when there is a civilian in a truck driving fast in your direction, or even in a suicide car, or on a weapon or anything, you can shoot in self defense, that should give you no penalty.
paracowboy
Posts: 140
Joined: 2009-07-26 20:03

Re: Civillians to kill or not to kill?

Post by paracowboy »

Check if they are trying to trap me, if it looks like they are then I flank the trap and smack him with cuffs.
StrkTm_Leopold
Posts: 33
Joined: 2009-05-25 18:30

Re: Civillians to kill or not to kill?

Post by StrkTm_Leopold »

Maybe a system of showing a message in the server like traitors who blow up caches would suffice.
Twonkle
Posts: 549
Joined: 2009-07-27 09:07

Re: Civillians to kill or not to kill?

Post by Twonkle »

I don't think that there's anything special u can do about this problem... I only see that some sort of punishment death could be the problem solver to make people quit shooting civilians, the punish death would also include the extra spawntime u get for killing a civilian. Problem is that is pretty unfair and unrealistic, but see it as the MP's comes and get u ; )
Last edited by Twonkle on 2009-07-27 09:24, edited 1 time in total.
W4chund
Posts: 60
Joined: 2005-12-31 16:36

Re: Civillians to kill or not to kill?

Post by W4chund »

Just a Question, why decrease the DEV´s the Stamina and Velocity of Civilians? In older Version, as Civilian, u can Run longer and a little bit faster then the Marines. Now, a full armed Marine will catch u in a few Seconds when he is more than 50m away and both have full Stamina. Well, that sucks, Civilian carry a Belt with Healthpack, Epipens, Binocular, Rope and a Cellphone! Marine carry Armor, Weapon, Grenades, Ammo, a Spade and his Special Weapon. And he is faster and able to Sprint longer than a Civilian?
-=TB=-Tobakfromcuba
Posts: 526
Joined: 2007-02-25 15:06

Re: Civillians to kill or not to kill?

Post by -=TB=-Tobakfromcuba »

not sure about it but i heard those guys in the armies do lots of fitness training
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