And another reason why we should have squads with just 5 soldiers in it.'[R-DEV wrote:dbzao;1093149']The moment six or more enemy troops pass around that location, a contact report will be sent just for the commander relaying where the enemy was last seen.
Insurgent and Taliban commander informants
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NyteMyre
- Posts: 2394
- Joined: 2008-08-31 10:10
Re: [Gameplay] Insurgent and Taliban commander informants
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McBumLuv
- Posts: 3563
- Joined: 2008-08-31 02:48
Re: [Gameplay] Insurgent and Taliban commander informants
Actually, I'm confused on one point.
How does this work? Do you need at least 6 troops within x meters from the waypoint? If so, what can we expect in radius in that regard?'[R-DEV wrote:dbzao;1093149']The Insurgent and Taliban commander is already able to place up to seven waypoints on his map, positions he thinks are important for his team. The moment six or more enemy troops pass around that location, a contact report will be sent just for the commander relaying where the enemy was last seen.



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Outlawz7
- Retired PR Developer
- Posts: 17261
- Joined: 2007-02-17 14:59
Re: [Gameplay] Insurgent and Taliban commander informants
Two issues: Taliban do not have a civilian class on their maps and no one plays civilians because they get shot on all the time.Darkpowder wrote:Perhaps a check can be made for a "civilian" class. There could have to also be a civilian within a certain radius of the "marker" to have the "marker" correctly trigger a report.

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oxYris
- Posts: 44
- Joined: 2008-03-30 10:42
Re: [Gameplay] Insurgent and Taliban commander informants
McLuv wrote:Actually, I'm confused on one point.
How does this work? Do you need at least 6 troops within x meters from the waypoint? If so, what can we expect in radius in that regard?
:d[R-DEV]dbzao wrote:You want a prize or something?
Radius is between 100m and 200m, depending on map size.
You can delete and reset waypoints, but it takes 5 min to start reporting from that position once you do that (as posted in the first post).
on topic: i like the idea, but i guess the specific numbers (radius, number of ppl, delay,...) will have to be tested though.
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: [Gameplay] Insurgent and Taliban commander informants
Anyway Dark, an INS advantage always should have been that there are unknown enemies throughout the civi population, these are represented independantly by the collaborator class and teh commander marker.
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McBumLuv
- Posts: 3563
- Joined: 2008-08-31 02:48
Re: [Gameplay] Insurgent and Taliban commander informants
Hmmm, thanks, I thought I had searched the thread enoughoxYris wrote: :d
on topic: i like the idea, but i guess the specific numbers (radius, number of ppl, delay,...) will have to be tested though.



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mp5punk
- Posts: 1219
- Joined: 2008-07-03 22:18
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bloodthirsty_viking
- Posts: 1664
- Joined: 2008-03-03 22:02
Re: [Gameplay] Insurgent and Taliban commander informants
i like this, it is givin me seal of approval...
not that anyone wants it...=P (aka, the seal of approval are cookies i made today)
not that anyone wants it...=P (aka, the seal of approval are cookies i made today)
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Gosu-Rizzle
- Posts: 610
- Joined: 2009-06-06 13:23
Re: [Gameplay] Insurgent and Taliban commander informants
Hmm, sounds interesting. Looking forward to seing how this plays out.
Keep up the good work guys!
Keep up the good work guys!
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martin jurewicz
- Posts: 14
- Joined: 2008-11-09 20:11
Re: [Gameplay] Insurgent and Taliban commander informants
i hope this actually makes people want to be the commander. every time i used to play there were never any commanders. and i never got to see a artillery thing.
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TeaTime
- Posts: 17
- Joined: 2008-09-03 08:15
Re: [Gameplay] Insurgent and Taliban commander informants
haven't seen insurgent mortar impacts at all.martin jurewicz wrote:i hope this actually makes people want to be the commander. every time i used to play there were never any commanders. and i never got to see a artillery thing.
good idea, but i don't think that it will increase the amount of players who will play commander.
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RedAlertSF
- Posts: 877
- Joined: 2008-10-07 14:21
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hx.bjoffe
- Posts: 1062
- Joined: 2007-02-26 15:05
Re: [Gameplay] Insurgent and Taliban commander informants
A very creative addition.
I don't think people will storm after the CO position merely because of this, but more action in the booth is a good thing.
Keep it up!
I don't think people will storm after the CO position merely because of this, but more action in the booth is a good thing.
Keep it up!
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Expendable Grunt
- Posts: 4730
- Joined: 2007-03-09 01:54
Re: [Gameplay] Insurgent and Taliban commander informants
You know, to be honest the main reason I don't command regularly is because some squads get *ticked* that I do. I don't exactly have the most masculine voice, so I sound like some kid or something, I think.
M.
M.

Former [DM] captain.
The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: [Gameplay] Insurgent and Taliban commander informants
your voice is fine Cheo, btw my xfire is down for some reason, I didn't just leave 
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cyberzomby
- Posts: 5336
- Joined: 2007-04-03 07:12
Re: [Gameplay] Insurgent and Taliban commander informants
WAUW! That is an excellent update!
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andy1123
- Posts: 33
- Joined: 2009-04-07 12:26
Re: [Gameplay] Insurgent and Taliban commander informants
simple yet brilliant
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AirborneForever
- Posts: 66
- Joined: 2009-05-17 19:00
Re: [Gameplay] Insurgent and Taliban commander informants
This will make Operation Archer even more fun!




