C-130 cargo

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Darkkas
Posts: 83
Joined: 2009-06-26 20:42

C-130 cargo

Post by Darkkas »

I know this was suggested and devs saying that is collision between plane walls but maybe this will help for devs



One mod had tried and the vehicles ended up blowing up inside the cargo bay of their CH-47 Chinook because it took too much damage from the collisions with the Chinook's walls. The secret to successful air transport lies with the material manager. The inner walls of the C-130 used a different material than the outside and this material was specially coded so collisions with vehicles, like the HUMVEE, wouldn't cause any damage to either vehicle. Monkeyphonics and I worked many nights to figure this out.
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: C-130 cargo

Post by McBumLuv »

This is from BF1942, and unfortunately isn't the same engine as BF2 (It's physics are superior, too). There is a C-130 being worked on in the community mod forums, I believe, however the scale of most PR maps would make a C-130 quite ridiculous if it was a player controlled plane for most purposes. It's possible it may be used in PR however.

As to airlifting vehicles, well Clivewill managed to get a rather fluid material for his Sea Knight which doesn't seem to cause damage to players inside (most of the time), though they are at much slower speeds than a C-130 would ever fly at. Implosions might help as well, but it's really just all theory.

Anyways, this has also been suggested many times before, and we're encouraged to dig up old threads rather than suggest new ones.
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ReadMenace
Posts: 2567
Joined: 2007-01-16 20:05

Re: C-130 cargo

Post by ReadMenace »

That is BF1942, PR is a mod for BF2.

:(

-REad

ETA: Hate you 'Luv. ;)
Darkkas
Posts: 83
Joined: 2009-06-26 20:42

Re: C-130 cargo

Post by Darkkas »

i know but maybe this will work with bf2 engine ?
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: C-130 cargo

Post by McBumLuv »

Not exactly that way, but I'm not sure. I believe Clivewil did something similar with the Sea Knight in AIX, and it works reasonably well, but it's not perfect, and it certainly isn't as fast as a C-130, and the time I tried it was on local without any server ping and what not.

But if you wanted to airlift vehicles implosions would be a much better bet.

Edit: you might want to also quote what you took from the Youtube description, to make it clearer ;)
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Darkkas
Posts: 83
Joined: 2009-06-26 20:42

Re: C-130 cargo

Post by Darkkas »

Edit: you might want to also quote what you took from the Youtube description, to make it clearer ;) [/QUOTE]

i dont understand this sentence...and mcluv where i can see list of things u are going to add in to ca
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: C-130 cargo

Post by McBumLuv »

What I'm saying is, change what you have to this:

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One mod had tried and the vehicles ended up blowing up inside the cargo bay of their CH-47 Chinook because it took too much damage from the collisions with the Chinook's walls. The secret to successful air transport lies with the material manager. The inner walls of the C-130 used a different material than the outside and this material was specially coded so collisions with vehicles, like the HUMVEE, wouldn't cause any damage to either vehicle. Monkeyphonics and I worked many nights to figure this out.
---------

So that it's easy to recognize it as a video description, but it's fine. As to what CA will/has implemented, just check their forums, combinedarms.myfreeforum.org :: Index
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crazy11
Retired PR Developer
Posts: 3141
Joined: 2008-02-05 00:20

Re: C-130 cargo

Post by crazy11 »

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