[Vehicle] Bushmaster

Discussion pertaining to the PR Dutch Forces faction.
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Glimmerman
Retired PR Developer
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Re: [Vehicle] Bushmaster

Post by Glimmerman »

His model was damaged beyond repair and he didnt have backups, this is what ive heard.
ice_killer
Posts: 2361
Joined: 2007-02-15 16:20

Re: [Vehicle] Bushmaster

Post by ice_killer »

if he uses 3ds ma9 then let him check this path : default path or other/scenes/autoback
I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 2G yes Quadfire , SSD 3x Raptors 2X 1.2 KW :mrgreen:
Z-trooper
Retired PR Developer
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Re: [Vehicle] Bushmaster

Post by Z-trooper »

or try opening it via a trial version of max 2009 or something.
or try to "merge" it into another file. both of these have saved my *** in the past.
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"Without geometry, life is pointless"
ice_killer
Posts: 2361
Joined: 2007-02-15 16:20

Re: [Vehicle] Bushmaster

Post by ice_killer »

o yea i forget merge, it poberly gonna work but if he atacht every thing to 1 mesh :(
I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 2G yes Quadfire , SSD 3x Raptors 2X 1.2 KW :mrgreen:
anglomanii
Posts: 701
Joined: 2008-12-20 10:38

Re: [Vehicle] Bushmaster

Post by anglomanii »

you lucky dutchies, looks like you boys will be getting the new copperheads before the aussie ones are deplyed in real life. your also getting the new mk 19 AGL units on the PWS bushmaster mounts.

i hope you have some models for these, it'd be a shame not to have them in-game!!!! :D
Glimmerman
Retired PR Developer
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Re: [Vehicle] Bushmaster

Post by Glimmerman »

Hi there,

Dutch army uses H&K GMG 40mm grenade launchers instead of a mk19 so i think they will get that one on top :)

Can you tell me what copperheads are?
anglomanii
Posts: 701
Joined: 2008-12-20 10:38

Re: [Vehicle] Bushmaster

Post by anglomanii »

bugger me your right, i guess i cant tell the dif! those launchers all look the same.

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ok so one copperhead ASLV
the aussies will have to wait a while for there's but the dutch ones look like being delivered in feb 2010
Last edited by anglomanii on 2009-06-24 12:55, edited 1 time in total.
Reason: forgot to add details
Glimmerman
Retired PR Developer
Posts: 3237
Joined: 2007-08-14 11:12

Re: [Vehicle] Bushmaster

Post by Glimmerman »

Ah nice one, but do you have a source that tell we are getting this Copperhead?
Becuase i googled for it but can find any info on it being sold to our army.
Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: [Vehicle] Bushmaster

Post by Tonnie »

started work on the dutch skin.
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Last edited by Tonnie on 2009-07-24 01:37, edited 1 time in total.

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
driver-ch-driver
Posts: 820
Joined: 2008-06-15 17:00

Re: [Vehicle] Bushmaster

Post by driver-ch-driver »

that looks brilliant :D

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Tonnie
Retired PR Developer
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Re: [Vehicle] Bushmaster

Post by Tonnie »

I made sure to make the pattern line up different as you can see in these two pics,
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HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
Glimmerman
Retired PR Developer
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Joined: 2007-08-14 11:12

Re: [Vehicle] Bushmaster

Post by Glimmerman »

OMG!

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Great work Tonnie :D

It looks awesome :)
AfterDune
Retired PR Developer
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Re: [Vehicle] Bushmaster

Post by AfterDune »

Sexy ;)
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Nozium
Posts: 50
Joined: 2009-05-18 20:13

Re: [Vehicle] Bushmaster

Post by Nozium »

:shock: Wow...
LittleFoX
Posts: 45
Joined: 2008-10-25 12:05

Re: [Vehicle] Bushmaster

Post by LittleFoX »

Nice work!
woefie
Posts: 13
Joined: 2009-04-27 16:28

Re: [Vehicle] Bushmaster

Post by woefie »

Tonnie + Bushmaster = :)
Mapping for DAF.

Current Projects;
-Raid At Dawn: optimizing and finalization
-Tarin Kowt
-Suprise Map ^^
Kapt. Kroon
Posts: 122
Joined: 2009-03-30 03:03

Re: [Vehicle] Bushmaster

Post by Kapt. Kroon »

My fav. vechile finished! woohoo!
NyteMyre
Posts: 2394
Joined: 2008-08-31 10:10

Re: [Vehicle] Bushmaster

Post by NyteMyre »

'[R-DEV wrote:Tonnie;1092633']I made sure to make the pattern line up different as you can see in these two pics,
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When compared, i like the 2nd one more. Is it the exact same camo? Seems like the dutch version has a lot more green and the aussie one a lot more brown
Glimmerman
Retired PR Developer
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Re: [Vehicle] Bushmaster

Post by Glimmerman »

Perhaps he could add some more brown im glad he made it anyway.
Tonnie
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Re: [Vehicle] Bushmaster

Post by Tonnie »

NyteMyre wrote:When compared, i like the 2nd one more. Is it the exact same camo? Seems like the dutch version has a lot more green and the aussie one a lot more brown
same pattern i just moved it over abit so it wouldnt be the same as the aussie version.

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
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