Foxholes,Vehicle speed, MG tracers,
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Tarantula
- Posts: 243
- Joined: 2008-03-24 00:36
Foxholes,Vehicle speed, MG tracers,Sprint shake
1 Suggestion
Individual riflemen in a squad get the option to place an individual foxhole, smaller, fit for only one person.
Reason
It would promote defensive responses to contact and give responsability to the rifles within a squad, "This is my hole, im going to place it here."
The squad SL would say "ok everyone this is where we're going to dig in and hold this ground put your foxholes anywhere within this grid-square."
2 Suggestion
By holding Ctrl armoured vehicles such as apc's and tanks can go at the soldiers running pace.
Reason
with maps like the upcoming dragonfly armoured vehicles are going to have to be used in urban situations more frequently. If the apc is moving at the soldiers pace it is more easy for the infantry to keep up and use it not only as mobile cover. With the addition of mumble talk between the troops on the ground and the APC this could make a good addition even though it is a small one.
3 Suggestion
Less tracers for AR kits Machine guns
Reason
I've shot machine guns and fired out tracers to rounds+ in a row, could we have them reduced to every 3 or 4 rounds, they're almost like lasers at times when their being fired on full auto (which shouldnt happen but does because its easy to control)
4 Suggestion
Increased camera shake when sprinting
Reason
No camera shake when running is normal because your brain adapts and you dont really feel it but when sprinting with a rifle, webbing and as much as a HAT kit you do get a bit shaken up and dissorientated by the time you reach your destination.
5 Valid Resuggestion
Anti-Personell mines for the Engi's
Reason
Anti personell mines are encountered far more often than expected in modern warfare, one thing often practised is to hold the enemy off a certain position, mine it, and withdraw to an overlooking position the hostiles advancing forward agressively in a counterattack would then occupy the position and boom.
They should not have any warning of their presance and their addition would help to put the fear back into the soldier when moving in enemy territory.
The main reason why these ideas should be implemented is realism, i wouldnt put down an idea if i didnt think it would be realistic or add to the gameplay experience
Individual riflemen in a squad get the option to place an individual foxhole, smaller, fit for only one person.
Reason
It would promote defensive responses to contact and give responsability to the rifles within a squad, "This is my hole, im going to place it here."
The squad SL would say "ok everyone this is where we're going to dig in and hold this ground put your foxholes anywhere within this grid-square."
2 Suggestion
By holding Ctrl armoured vehicles such as apc's and tanks can go at the soldiers running pace.
Reason
with maps like the upcoming dragonfly armoured vehicles are going to have to be used in urban situations more frequently. If the apc is moving at the soldiers pace it is more easy for the infantry to keep up and use it not only as mobile cover. With the addition of mumble talk between the troops on the ground and the APC this could make a good addition even though it is a small one.
3 Suggestion
Less tracers for AR kits Machine guns
Reason
I've shot machine guns and fired out tracers to rounds+ in a row, could we have them reduced to every 3 or 4 rounds, they're almost like lasers at times when their being fired on full auto (which shouldnt happen but does because its easy to control)
4 Suggestion
Increased camera shake when sprinting
Reason
No camera shake when running is normal because your brain adapts and you dont really feel it but when sprinting with a rifle, webbing and as much as a HAT kit you do get a bit shaken up and dissorientated by the time you reach your destination.
5 Valid Resuggestion
Anti-Personell mines for the Engi's
Reason
Anti personell mines are encountered far more often than expected in modern warfare, one thing often practised is to hold the enemy off a certain position, mine it, and withdraw to an overlooking position the hostiles advancing forward agressively in a counterattack would then occupy the position and boom.
They should not have any warning of their presance and their addition would help to put the fear back into the soldier when moving in enemy territory.
The main reason why these ideas should be implemented is realism, i wouldnt put down an idea if i didnt think it would be realistic or add to the gameplay experience
Last edited by Tarantula on 2009-07-30 17:42, edited 4 times in total.
Reason: new idea
Reason: new idea
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theiceman
- Posts: 297
- Joined: 2009-03-19 04:17
Re: Foxholes,Vehicle speed, MG tracers,
I like these ideas, but for the foxhole how many could one solider place in a round?Tarantula wrote:1 Suggestion
Individual riflemen in a squad get the option to place an individual foxhole, smaller, fit for only one person.
Reason
It would promote defensive responses to contact and give responsability to the rifles within a squad, "This is my hole, im going to place it here."
The squad SL would say "ok everyone this is where we're going to dig in and hold this ground put your foxholes anywhere within this grid-square."
2 Suggestion
By holding Ctrl armoured vehicles such as apc's and tanks can go at the soldiers running pace.
Reason
with maps like the upcoming dragonfly armoured vehicles are going to have to be used in urban situations more frequently. If the apc is moving at the soldiers pace it is more easy for the infantry to keep up and use it not only as mobile cover. With the addition of mumble talk between the troops on the ground and the APC this could make a good addition even though it is a small one.
3 Suggestion
Less tracers for AR kits Machine guns
Reason
I've shot machine guns and fired out tracers to rounds+ in a row, could we have them reduced to every 3 or 4 rounds, they're almost like lasers at times when their being fired on full auto (which shouldnt happen but does because its easy to control)
also, I think that the apc being able to move at running pace is a good idea also it is just good if you are on the move and you spot a target , go into "running" mode with the APC and it gives an easy shot for the gunner but harder shot for the enemy.
Through Superior Firepower
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cfschris
- Posts: 464
- Joined: 2008-01-21 22:21
Re: Foxholes,Vehicle speed, MG tracers,
Love the foxhole idea. To fix the foxhole spam, a soldier could only deploy one at a time. Making a new one would destroy the old one.


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Tarantula
- Posts: 243
- Joined: 2008-03-24 00:36
Re: Foxholes,Vehicle speed, MG tracers,
Yea about the foxhole idea, the everyone who has access to a shovel can build one, when you have fully built one and try to place another the previous one dissapears ( if possible).
If not then like the firebases you get an error message that you cant place one as you already have one, its then up to you to destroy it.(ala firebase)But seeing as the enemy would have probably overrun it this isnt the best option.
If not then like the firebases you get an error message that you cant place one as you already have one, its then up to you to destroy it.(ala firebase)But seeing as the enemy would have probably overrun it this isnt the best option.
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snooggums
- Posts: 1093
- Joined: 2008-01-26 06:33
Re: Foxholes,Vehicle speed, MG tracers,
1 - Soldiers can just find a piece of cover near their defense area, they wouldn't reasonably dig a foxhole in the middle of combat (bases are abstracted). why ignore the map's details?
2 - Can't the driver just move in small increments or use a variable speed item like a joystick throttle? I just see limited application for this but it is the one I see being useful.
3 - I seem to remember a Dev saying the tracer ratio was a set number per bullet but I on't have the quote. I'm fairly certain the tracers are already set to every 3 or 4 bullets.
2 - Can't the driver just move in small increments or use a variable speed item like a joystick throttle? I just see limited application for this but it is the one I see being useful.
3 - I seem to remember a Dev saying the tracer ratio was a set number per bullet but I on't have the quote. I'm fairly certain the tracers are already set to every 3 or 4 bullets.
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Tarantula
- Posts: 243
- Joined: 2008-03-24 00:36
Re: Foxholes,Vehicle speed, MG tracers,
I was thinking of Kozelsk and Barracuda when i came up with that, only trees as cover, alot of open ground and digging in to hold it is a good idea. To fix this make it take long to build, therefore people wouldnt see it feesable to build one somewhere like in the middle of a road, because they'd be shot. This would also mean coming up against fixed positions more often as upposed to the "over in 3 second" firefights you see in maps.snooggums wrote:1 - Soldiers can just find a piece of cover near their defense area, they wouldn't reasonably dig a foxhole in the middle of combat (bases are abstracted). why ignore the map's details?.
IMO in ejod when one side has gained the city and pushed to the enemy's side of the map the firefights between the city and the enemys fixed position "Gas station or the other one" these are the largest firefights because both sides are fixed and coming need to get past each other. This would be like that on a small scale
2 - Can't the driver just move in small increments or use a variable speed item like a joystick throttle? I just see limited application for this but it is the one I see being useful..
Its not the same, having the apc revving trying to keep up with you, then you trying to keep up with it. Takes the focus away from getting safely from A-B and moves it to trying to stay together.
Oh i apologise if that is the case but i have fired 2 rounds of tracer one after the other, it wouldnt hurt to make the tracers more than 3or 4 if that is the case. Maybe 5 and 6?3 - I seem to remember a Dev saying the tracer ratio was a set number per bullet but I on't have the quote. I'm fairly certain the tracers are already set to every 3 or 4 bullets.
Last edited by Tarantula on 2009-07-30 17:33, edited 1 time in total.
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snooggums
- Posts: 1093
- Joined: 2008-01-26 06:33
Re: Foxholes,Vehicle speed, MG tracers,
Both maps have a ton of terrain to hide in, you shouldn't be freely running through open terrain, and a foxhole wouldn't save you in the open anyway. I guess if you are trying to hold a flag in an open area but I'm not aware of any specific flags that are in the open where there is no cover.Tarantula wrote:I was thinking of Kozelsk and Barracuda when i came up with that, only trees as cover, alot of open ground and digging in to hold it is a good idea.
Quinling would have some open flags but then a tank would just blow up your foxhole
I guess I just see a squad 'digging in' being a good place to set up a firebase instead of a free form foxhole ability.
2 - I see it as a nifty addition but low priority.
3 - I'm not sure if the bullets/tracer ratio is random or not, a Dev could clear that up and whether it can be changed.
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akatabrask
- Posts: 560
- Joined: 2008-04-10 14:36
Re: Foxholes,Vehicle speed, MG tracers,
1 is hardcoded afaik since you can't dig holes in the ground in bf2 / change the heightmap of a level ingame.
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McBumLuv
- Posts: 3563
- Joined: 2008-08-31 02:48
Re: Foxholes,Vehicle speed, MG tracers,
Didn't CRF already break that myth?akatabrask wrote:1 is hardcoded afaik since you can't dig holes in the ground in bf2 / change the heightmap of a level ingame.
I'd be interested in seeing personal foxholes, sure.



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Ccharge
- Posts: 308
- Joined: 2008-08-05 16:03
Re: Foxholes,Vehicle speed, MG tracers,
1.Have you ever gotten caught in one of those massive fire fights in ejod? Just a couple of days ago our entire team whats pinned at gas station and could not get enough cover for the whole team. Personel foxholes would be a good idea. It could also simulate AR setting up small MG nests.
2. Agree 100% Apcs need this to be able to cover infatry effectivly. Joystick thing doesnt work out to well seeing as you need to take time to find the correct speed thus taking away your attention from the fight.
3. Dont know if its possible ot change.
2. Agree 100% Apcs need this to be able to cover infatry effectivly. Joystick thing doesnt work out to well seeing as you need to take time to find the correct speed thus taking away your attention from the fight.
3. Dont know if its possible ot change.
if you miss him... try, try again
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Tarantula
- Posts: 243
- Joined: 2008-03-24 00:36
Re: Foxholes,Vehicle speed, MG tracers,
I was actually referring to the kind of foxhole that the SL can place near a FB at the moment, but smaller only fit for one personakatabrask wrote:1 is hardcoded afaik since you can't dig holes in the ground in bf2 / change the heightmap of a level ingame.
Ingame name: OfficerJamesPrice
"Heavy is good, heavy is reliable, if it doesn't work you can always hit him with it"
"Heavy is good, heavy is reliable, if it doesn't work you can always hit him with it"
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DankE_SPB
- Retired PR Developer
- Posts: 3678
- Joined: 2008-09-30 22:29
Re: Foxholes,Vehicle speed, MG tracers,
1. biggest problem i see is they can be built on rooftops, buildings etc., not very realistic tbh
2. useless thing, you can already move slowly by tapping the W key. thats actually fail tactics, especially in urban areas
3. its ok, when you fire in bursts you see 1-2 tracers, thats enough, when you're on auto- lots of tracers=lazors
imo its not about quantity of tracers but their thickness(its also changable)
5. this thing wont introduce something new into gameplay for conventional armies , its already implemented in insurgency and its useless tbh, because a) nobody use it b) if smbd set it chances it will kill are very low and victim gets revived c) lots of TK
2. useless thing, you can already move slowly by tapping the W key. thats actually fail tactics, especially in urban areas
3. its ok, when you fire in bursts you see 1-2 tracers, thats enough, when you're on auto- lots of tracers=lazors
5. this thing wont introduce something new into gameplay for conventional armies , its already implemented in insurgency and its useless tbh, because a) nobody use it b) if smbd set it chances it will kill are very low and victim gets revived c) lots of TK
[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
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DankE_SPB
- Retired PR Developer
- Posts: 3678
- Joined: 2008-09-30 22:29
Re: Foxholes,Vehicle speed, MG tracers,
fail trollDarkkas wrote:****
[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
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Expendable Grunt
- Posts: 4730
- Joined: 2007-03-09 01:54
Re: Foxholes,Vehicle speed, MG tracers,
The hell's with the Yoga ****?
Also, I'd so be for the foxhole thing, but the whole build on rooftop problem's the killer. I guess that can be hand waved by saying we hauled up "stuff" to make it, but meh...some people might not like that.
M.
Also, I'd so be for the foxhole thing, but the whole build on rooftop problem's the killer. I guess that can be hand waved by saying we hauled up "stuff" to make it, but meh...some people might not like that.
M.

Former [DM] captain.
The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
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WNxSarge
- Posts: 32
- Joined: 2008-02-06 20:15
Re: Foxholes,Vehicle speed, MG tracers,
What if the foxholes can only be set 150m from the firebase. Like the current ones, but just for one man. I don't think that would become too much of a problem...
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bloodthirsty_viking
- Posts: 1664
- Joined: 2008-03-03 22:02
Re: Foxholes,Vehicle speed, MG tracers,
i like the foxhole idea the best.
plus, the rooftop thing can/dose happen with pr...
also.. with the personal foxwholes... i dont know how well the game will support it becuase i remember hereing something about to many destrucktible assests can screw up the game and crash the server and such...
like albasara lost alot of destructible buildings for that reason for one=P
plus, the rooftop thing can/dose happen with pr...
also.. with the personal foxwholes... i dont know how well the game will support it becuase i remember hereing something about to many destrucktible assests can screw up the game and crash the server and such...
like albasara lost alot of destructible buildings for that reason for one=P

