[Final] AG3-F1 & AG3-F2 Versions

Discussion pertaining to the PR Norwegian Forces faction.
FPaiva
Posts: 667
Joined: 2008-10-02 19:46

[Final] AG3-F1 & AG3-F2 Versions

Post by FPaiva »

AG3-F1 Black:
Image

AG3-F1 Desert:
Image

AG3-F1 Snow:
Image

AG3-F2 Black:
Image

AG3-F2 Desert:
Image

AG3-F2 Snow:
Image

AG3-F2 DMR Black:
Image

AG3-F2 DMR Desert:
Image

AG3-F2 DMR Snow:
Image


Ok here it goes. I know that i wasn't supposed to do the DMR and the ACOG versions, but it's already done :-P I still need to post the GL version but something happened to the .max file and i can't open it, i'll post the renders tomorrow.

Full Credit:
WYBL - G3 Model & UV Maps
Vaiski - G3 Texture & UV Maps
KP - Model Edits, Sights Models, Vertgrip Model & Bipod Model
Katarn - Acog model
Tonnie15 - Original Pattern & R.I.S Textures
MaFiA_do_OsAmA - Multi-Sights UV Maps and Textures, New Patterns, Compilation, UV Maps Edition, Solidstock textures, Bipod UV Maps and Textures, Rails new UV Maps and Textures & Vertgrip UV Maps and Textures (Yeah... i did a f..kin hard job here:! :)

Halvor, i suppose that you already have the AGs Normal Maps so i added to the file only the normal maps of the parts who i textured.
Last edited by FPaiva on 2009-07-26 02:33, edited 1 time in total.
Chuc
Retired PR Developer
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Re: [Final] AG3-F1 & AG3-F2 Versions

Post by Chuc »

Excellent work, buddy :) Now to get these suckers exported..
Image
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Tonnie
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Re: [Final] AG3-F1 & AG3-F2 Versions

Post by Tonnie »

halvor did you still want me to export these? can do only thing i need is all the weapons to be setup like you want them in game so i would need individual files for each version ;) I will also need all the parts that will be animated to be separate parts

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
Maxfragg
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Re: [Final] AG3-F1 & AG3-F2 Versions

Post by Maxfragg »

quite nice,I'm just not sure if i like the camo texture
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AnimalMother.
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Re: [Final] AG3-F1 & AG3-F2 Versions

Post by AnimalMother. »

they look really awesome!


you norwegians certainly do have an awesome battle rifle.


well done to all those that were involved
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Polka
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Re: [Final] AG3-F1 & AG3-F2 Versions

Post by Polka »

I suppose this is what one might call epic win.
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halvor1
Posts: 1017
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Re: [Final] AG3-F1 & AG3-F2 Versions

Post by halvor1 »

Polka wrote:I suppose this is what one might call epic win.
+1 Yes tonnie i would appriciate that and i think that MAfia already did this with the sepearte part thing?
Naruto-kun
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Re: [Final] AG3-F1 & AG3-F2 Versions

Post by Naruto-kun »

God, when this Faction is out, i'm gonna go on a big rampage with these babies :mrgreen:

Mafia Do Osama, you've done a great job with the AG-3's ;)
Known as LABANEN3 ingame :mrgreen:
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AfterDune
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Re: [Final] AG3-F1 & AG3-F2 Versions

Post by AfterDune »

What's with the black outline? They look so cartoon-ish now :o . PR isn't running on BF:Heroes you know :p .
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Rangu
Posts: 843
Joined: 2007-02-08 14:34

Re: [Final] AG3-F1 & AG3-F2 Versions

Post by Rangu »

Looks great Osama!

But I agree with Dune, even though the intension was good with shadow drop, it makes it harder to imagine how it will look like ingame.

You for R-CON.
[R-DEV]Jaymz - If it wasn't for the F-18's incompetence, "Independence Day" would have ended half-way through.
Maxfragg
Posts: 2122
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Re: [Final] AG3-F1 & AG3-F2 Versions

Post by Maxfragg »

the black outline comes form the fact that he did the render in front of a black background
Katarn
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Re: [Final] AG3-F1 & AG3-F2 Versions

Post by Katarn »

Kitteh actually made the G3 model, not Wybl.
FPaiva
Posts: 667
Joined: 2008-10-02 19:46

Re: [Final] AG3-F1 & AG3-F2 Versions

Post by FPaiva »

[quote=""'[R-DEV"]Katarn;1094434']Kitteh actually made the G3 model, not Wybl.[/quote]

Arrgghh... Z-Trooper told me that it was WYBL....
[R-DEV]AfterDune wrote:What's with the black outline? They look so cartoon-ish now :o . PR isn't running on BF:Heroes you know :p .
Ehh... That Black outline is a Render effect....
[R-COM]halvor1 wrote:+1 Yes tonnie i would appriciate that and i think that MAfia already did this with the sepearte part thing?
I guess yes...

[quote="Maxfragg""]quite nice,I'm just not sure if i like the camo texture
Image[/quote]

Nothing is perfect, also, as the normal rifle haves one type of pattern, i used the same on every versions.
FPaiva
Posts: 667
Joined: 2008-10-02 19:46

Re: [Final] AG3-F1 & AG3-F2 Versions

Post by FPaiva »

Final AG3-F2 GL Versions:
Image

Image

Image

I just figured out that the full credit is wrong, so, i'll make it again and post it soon.
rangedReCon
Posts: 880
Joined: 2007-05-28 04:14

Re: [Final] AG3-F1 & AG3-F2 Versions

Post by rangedReCon »

Damn the grenadier version is sexilicious!
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foxxravin
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Joined: 2007-06-25 16:37

Re: [Final] AG3-F1 & AG3-F2 Versions

Post by foxxravin »

OMG! cant wait ! epic job !
jbgeezer
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Re: [Final] AG3-F1 & AG3-F2 Versions

Post by jbgeezer »

Very Nice!"!
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lucidrians
Posts: 802
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Re: [Final] AG3-F1 & AG3-F2 Versions

Post by lucidrians »

Beautiful models, I've always loved this rifle, I read it was one of the favourites to replace the SA80 when it reaches the end of its operational life in 2020.
Wicca
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Re: [Final] AG3-F1 & AG3-F2 Versions

Post by Wicca »

What? Isnt the SA80 a completly new rifle? The AG3 is really old, and is being changed to the HK416...

I dont get it.. Are you sure?
Xact Wicca is The Joker. That is all.
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