The Best BF2 Editor Tutorial
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M4sherman
- Posts: 313
- Joined: 2008-03-11 16:01
The Best BF2 Editor Tutorial
Ok it looks like I am going to have to learn to use the editor to finish what I want to do in my SP mod....soooo. What is the best "crash course" tutorial to learn the editor? All I need to do is place a few kits and remove .....everything actually, but I only have 2 hours a day 4-5x a week to learn this.
If there are non I guess I will try the normal tuts but I would like a "quick" alternative
If there are non I guess I will try the normal tuts but I would like a "quick" alternative

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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: The best BFE tutorial...
https://www.realitymod.com/forum/f189-m ... dit-2.html
^ this will serve ur needs, just skip the first bit I think
^ this will serve ur needs, just skip the first bit I think
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
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AfterDune
- Retired PR Developer
- Posts: 17094
- Joined: 2007-02-08 07:19
Re: The best BFE tutorial...
Creating a Basic Terrain - BFEditor
This is reeeeally basic, but a good thing to become more familiar with the BF Editor.
This is reeeeally basic, but a good thing to become more familiar with the BF Editor.

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Robbi
- Posts: 3564
- Joined: 2008-07-05 14:53
Re: The best BFE tutorial...
'[R-DEV wrote:Rhino;1095263']https://www.realitymod.com/forum/f189-m ... pping.html
Use this one as it has all of the other tuts linked in to what order you should be working on them

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M4sherman
- Posts: 313
- Joined: 2008-03-11 16:01
Re: The best BFE tutorial...
Who made al basrah/albasrah_province? because apparently I need some kind of special GMO file...

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M4sherman
- Posts: 313
- Joined: 2008-03-11 16:01
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
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M4sherman
- Posts: 313
- Joined: 2008-03-11 16:01
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M4sherman
- Posts: 313
- Joined: 2008-03-11 16:01
Re: [Tutorial] The best BFE tutorial...
good news! I made editor files!....and the bad new is the editor crashes right after the MECAA kit loads
.

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M4sherman
- Posts: 313
- Joined: 2008-03-11 16:01
Re: [Tutorial] The best BFE tutorial...
Okay I still cant get the editor to work right and I can't seem to get any help at the BFE forum so I will copy my post over to see if I can get some help
Ok I have checked and my system is way past up to speck so that is not the problem.
Now when I load up a map from PRSP I seem to be getting VERY low FPS (2 ish) and I keep getting my TXT box spammed with "ignored warning [physics] collision mesh "objects/common/supply/fixed_suppy_crate_GB/mesh/PR_supply_create.collisionmesh not found "
So does anyone know what is wrong with my editor and If so, Would you mind helping me fix the problem with my editor?
Ok I have checked and my system is way past up to speck so that is not the problem.
Now when I load up a map from PRSP I seem to be getting VERY low FPS (2 ish) and I keep getting my TXT box spammed with "ignored warning [physics] collision mesh "objects/common/supply/fixed_suppy_crate_GB/mesh/PR_supply_create.collisionmesh not found "
So does anyone know what is wrong with my editor and If so, Would you mind helping me fix the problem with my editor?

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M4sherman
- Posts: 313
- Joined: 2008-03-11 16:01
Re: [Tutorial] The best BFE tutorial...
Hey long time without progress but I need some help really quick.
How do I make headshots into instant kills while still kepping the rest of the bodys damage normal?
what is the quickest way to eliminate the ticket bleed?
and (add more later)
How do I make headshots into instant kills while still kepping the rest of the bodys damage normal?
what is the quickest way to eliminate the ticket bleed?
and (add more later)



