More real flight characteristics of littlebird??
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bluehawk112
- Posts: 65
- Joined: 2009-05-01 22:27
More real flight characteristics of littlebird??
Hi Guys,
I wanted to start a new topic here.
The topic is: flightphysics of the littlebird (or in general of all helicopters)
I was wondering, if it´s possible to implement improvements concerning the following flight
characterisics of a helicopter :
1.)if incrasing the pitch (raising collective lever) on the ground for take off or during any
(very) slow speed flying phase (f.e. close to ground, hovering), the airframe should start to
rotate against direction of rotorblade-circular direction. If you don´t push opposite rudder
pedal (i.o.to counteract this impulse), you start to rotate around your own vertical axis.
2.) if you decrease pitch (lowering collective lever) during low speed (f.e. close to ground for
landing), vice versa effect will happen (rotation of airframe starts in same direction like
rotorblade-circular direction-->if you don´t counteract with pedal)
3)if you decrease pitch (lowering collective lever) very rapidly and intensively during fast
speed, the nose of the helicopter will suddenly pitch up (but I think, this effect is already
realized with flight characteristics of uh1n helicopter and supercobra, am I right?). Same vice
versa. Pulling collective lever will give a little nose down - effect.
4.) if you decrease pitch (lowering collective lever) very rapidly and intensively during having
no forward speed, the rotorblades can come in their own downwash during the following vertical
descent. Trying to break the descent in this situation is not possible by applying more pull on
the collective lever but only by pushing nose a little bit down to get forward movement to escape
the vertical downwash airstream.
4.) If you want to land on a runway with slow forward speed and you are close to the ground, your
airframe should be drifting sidewards (even without any crosswind). Reason is the tailrotor,which
has the same effect like actual crosswind would have on your airframe (=side drift). That´s why
you should land with a little bit of bank (one side touches down first) in order to keep your
nose aligned with the desired landing direction (f.e. centerline of a runway) and in order to
counteract the side drift.
I am not a real helicopter-pilot, but I have some friends that are real heli-pilots and they
invited me sometimes to fly in a real heli-simulator. On these occasions, they explained to me
the funny behaviour of a helicopter during certain phases of flight
-especially, when close to the ground.
If someone of the developers of PR was willing to change some flightphysics of the littlebird,
I could try to gather more exact information about speed and altitude ranges where these
phenomenons appear or which angular speeds can occur not counteracting any rotations.
Of course, I am not sure, if there could be some more special issues to consider when steering a
helicopter, but having flown a couple of times in the real simulator, I think, I listed the most
important "add ons" for more realistic flight characteristics.
Any real pilots here who can help me out here and who might also want to convince our great
developers of PR to improve reality-feeling of helicopterflying?
I wanted to start a new topic here.
The topic is: flightphysics of the littlebird (or in general of all helicopters)
I was wondering, if it´s possible to implement improvements concerning the following flight
characterisics of a helicopter :
1.)if incrasing the pitch (raising collective lever) on the ground for take off or during any
(very) slow speed flying phase (f.e. close to ground, hovering), the airframe should start to
rotate against direction of rotorblade-circular direction. If you don´t push opposite rudder
pedal (i.o.to counteract this impulse), you start to rotate around your own vertical axis.
2.) if you decrease pitch (lowering collective lever) during low speed (f.e. close to ground for
landing), vice versa effect will happen (rotation of airframe starts in same direction like
rotorblade-circular direction-->if you don´t counteract with pedal)
3)if you decrease pitch (lowering collective lever) very rapidly and intensively during fast
speed, the nose of the helicopter will suddenly pitch up (but I think, this effect is already
realized with flight characteristics of uh1n helicopter and supercobra, am I right?). Same vice
versa. Pulling collective lever will give a little nose down - effect.
4.) if you decrease pitch (lowering collective lever) very rapidly and intensively during having
no forward speed, the rotorblades can come in their own downwash during the following vertical
descent. Trying to break the descent in this situation is not possible by applying more pull on
the collective lever but only by pushing nose a little bit down to get forward movement to escape
the vertical downwash airstream.
4.) If you want to land on a runway with slow forward speed and you are close to the ground, your
airframe should be drifting sidewards (even without any crosswind). Reason is the tailrotor,which
has the same effect like actual crosswind would have on your airframe (=side drift). That´s why
you should land with a little bit of bank (one side touches down first) in order to keep your
nose aligned with the desired landing direction (f.e. centerline of a runway) and in order to
counteract the side drift.
I am not a real helicopter-pilot, but I have some friends that are real heli-pilots and they
invited me sometimes to fly in a real heli-simulator. On these occasions, they explained to me
the funny behaviour of a helicopter during certain phases of flight
-especially, when close to the ground.
If someone of the developers of PR was willing to change some flightphysics of the littlebird,
I could try to gather more exact information about speed and altitude ranges where these
phenomenons appear or which angular speeds can occur not counteracting any rotations.
Of course, I am not sure, if there could be some more special issues to consider when steering a
helicopter, but having flown a couple of times in the real simulator, I think, I listed the most
important "add ons" for more realistic flight characteristics.
Any real pilots here who can help me out here and who might also want to convince our great
developers of PR to improve reality-feeling of helicopterflying?
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gaurd502
- Posts: 366
- Joined: 2008-03-22 14:59
Re: More real flight characteristics of littlebird??
I'm not sure if they can. I think the engine is to limited to allow this.
Sergeant First Class Guardian
Assistent Squad Leader
1st Squad, 1st Plt, A Company, 1st Bat
508th Parachute Infantry Regiment
US Army
1-1PLT/A/1B/508

Assistent Squad Leader
1st Squad, 1st Plt, A Company, 1st Bat
508th Parachute Infantry Regiment
US Army
1-1PLT/A/1B/508

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HAAN4
- Posts: 541
- Joined: 2009-06-12 11:37
Re: More real flight characteristics of littlebird??
Good luch ;.....
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mat552
- Posts: 1073
- Joined: 2007-05-18 23:05
Re: More real flight characteristics of littlebird??
As I recall, the engine doesn't really handle wind or any of the physics necessary to implement truly realistic choppers, same reason wind can't be added to push sniper rifle rounds around.
The handling on the Combined Arms choppers are a little different, perhaps more realistic, but what do I know?
The handling on the Combined Arms choppers are a little different, perhaps more realistic, but what do I know?
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.
The only winning move is not to play. Insurgency, that is.
The only winning move is not to play. Insurgency, that is.
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R5ZOR
- Posts: 21
- Joined: 2009-07-31 18:10
Re: More real flight characteristics of littlebird??
Its as realistic as the DEVs can get it at the momment without making it incredibly difficult.. i think.
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: More real flight characteristics of littlebird??
Bluehawk, try combined arms combinedarms.myfreeforum.org • Index page
I dont think they have changed the LB yet, but have a fly around in some of the modified aircraft, and see if they conform to your simulation experiences. I'd be interested to know if they do or not.
I dont think they have changed the LB yet, but have a fly around in some of the modified aircraft, and see if they conform to your simulation experiences. I'd be interested to know if they do or not.
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Zimmer
- Posts: 2069
- Joined: 2008-01-12 00:21
Re: More real flight characteristics of littlebird??
R5zors fact is the handling of helis has not been touched in ages. Hopefully we will see the Combined Arms handling in 0.9 that from what i have understood is alot better.
People don't realize that autism doesn't mean they're "stupid". Just socially inept. Like rhino... > > or in a worst case scenario... Wicca. =)- Lithium fox


I found this sentence quite funny and since this is a war game forum I will put it here. No offense to the french just a good laugh.
"Going to war without France is like going deer hunting without an accordion. All you do is leave behind a lot of noisy baggage."
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: More real flight characteristics of littlebird??
the current incarnation of the chopper handling was brought in .5 or .6 wasn't it?
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Smegburt_funkledink
- Posts: 4080
- Joined: 2007-11-29 00:29
Re: More real flight characteristics of littlebird??
It hasn't changed since then to my reconing. I wouldn't know if it will have been any earlier than that though.Dr2B Rudd wrote:the current incarnation of the chopper handling was brought in .5 or .6 wasn't it?
[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!"
[R-DEV]Matrox "CHINAAAAAAA!!!"
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barrypotter
- Posts: 11
- Joined: 2009-02-11 11:44
Re: More real flight characteristics of littlebird??
Interesting stuff Bluehawk, I don't think that could be down within the constraints of the game, not easily anyway. Plus you would really need someone with experience in flight modeling. Most of the behaviour your talking about is in PC simulations like X-plane, Flightgear and DCS Blackshark though.
Hehe there are enough accidents already, imagine the chaos if you had Helicopters like those from the above sims.
Hehe there are enough accidents already, imagine the chaos if you had Helicopters like those from the above sims.
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j45h89
- Posts: 156
- Joined: 2008-03-11 18:26
Re: More real flight characteristics of littlebird??
In terms of realism vs playability i don't think it is a good idea. I know exactly what you are talking about but for the vast majority of people it would be not worth the extra effort. After-all this is not a flight simulator. Plus as mentioned i don't think the bf2 does crosswind etc.
I actually made a thread about the heli physics. Take a look and see what you think. I tried to make a reasonable compromise between playability and realism.
https://www.realitymod.com/forum/f254-v0-86-vehicles/64594-mi-8-huey-bh-lynx-flight-handling.html
I actually made a thread about the heli physics. Take a look and see what you think. I tried to make a reasonable compromise between playability and realism.
https://www.realitymod.com/forum/f254-v0-86-vehicles/64594-mi-8-huey-bh-lynx-flight-handling.html
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bluehawk112
- Posts: 65
- Joined: 2009-05-01 22:27
Re: More real flight characteristics of littlebird??
Because I found the following thread (here: concerning Heli Rotor Collision meshes),
published by Rhino » Fri Jun 12, 2009 2:56 pm in the following forum: combinedarms.myfreeforum.org • Index page
"Hey guys, for PR we are thinking of adding collision meshes onto the rotors of helicopters, but we are thinking it would be a good idea for you guys to test it out the concept for us
I'm willing on making the cols etc for you guys if you are willing to put it on the helis and test it."
I do have a lot of hope, that Rhino might be able to change other flight physics as I described before. I think, the nose-up movement that I described when rapidly decreasing collective pitch during high forward speed is already implemented.
For me, that´s an evidence, that more realistic heli-steering effects could be implemented in the future.
Furthermore, I think, that flying will not be too complicated for the experienced BF2 pilots.
It will get more interesting. For the experienced guys, flying itself is no challenge any more.
They will be happy to get more (realistic) challenges, I am sure.
Thanks guys for picking up my topic, I am a real enthusiastic PR(+SP)-heli driver.
Cheers
bluehawk112
PS: Dr2BRudd:Sorry, I haven´t tested modified airframes yet, didn´t know how to do this
published by Rhino » Fri Jun 12, 2009 2:56 pm in the following forum: combinedarms.myfreeforum.org • Index page
"Hey guys, for PR we are thinking of adding collision meshes onto the rotors of helicopters, but we are thinking it would be a good idea for you guys to test it out the concept for us
I'm willing on making the cols etc for you guys if you are willing to put it on the helis and test it."
I do have a lot of hope, that Rhino might be able to change other flight physics as I described before. I think, the nose-up movement that I described when rapidly decreasing collective pitch during high forward speed is already implemented.
For me, that´s an evidence, that more realistic heli-steering effects could be implemented in the future.
Furthermore, I think, that flying will not be too complicated for the experienced BF2 pilots.
It will get more interesting. For the experienced guys, flying itself is no challenge any more.
They will be happy to get more (realistic) challenges, I am sure.
Thanks guys for picking up my topic, I am a real enthusiastic PR(+SP)-heli driver.
Cheers
bluehawk112
PS: Dr2BRudd:Sorry, I haven´t tested modified airframes yet, didn´t know how to do this
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Maverick
- Posts: 920
- Joined: 2008-06-22 06:56
Re: More real flight characteristics of littlebird??
there is no such thing as experienced pilot in VBF2, okay, maybe yes, but they'll need alot of practice, and god hope that they go to a training server before they pop into a pub server, starting to get a little tired of new people that think they're bad, and they waste assets and I have to kick them, but Combined Arms' handling, you can't make it too easy for the pilots or else ittl get boring I believe. but I do agree, that the helicopter handling and the physics isn't realistic unfortunately. It can get better with Combined Arms' implementation.


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Calhoun
- Posts: 45
- Joined: 2009-06-20 04:54
Re: More real flight characteristics of littlebird??
I don't know what you mean. I came over from vanilla and never went into training, and flew transport helicopters without wrecking them or flying them into any place that was incredibly stupid, on a public server.Maverick wrote:there is no such thing as experienced pilot in VBF2, okay, maybe yes, but they'll need alot of practice, and god hope that they go to a training server before they pop into a pub server
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Maverick
- Posts: 920
- Joined: 2008-06-22 06:56
Re: More real flight characteristics of littlebird??
Well, that's cause you took your time, and was actually thinking mate. I respect you already =)


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Alex6714
- Posts: 3900
- Joined: 2007-06-15 22:47
Re: More real flight characteristics of littlebird??
Ca handling is about as good as it's going to get. I have read a book on helis and have a few simulators. Only the apache, cobra and huey are almost finished though. I did implement rotor torque but it just got too annoying with bf2 as it's just more simple in general. When I get back from camp expect some improvments and some more helis finished in CA.
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Qaiex
- Posts: 7279
- Joined: 2009-02-28 21:05
Re: More real flight characteristics of littlebird??
The LB is on the way out anyway IIRC. Being replaced by the kiowa as soon as we get a model for it.
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TheLean
- Posts: 483
- Joined: 2009-03-15 20:26
Re: More real flight characteristics of littlebird??
It would be interesting if PR could get more similar handling as the old bf1 mod desert combat had. Flying was very different but it had realisistic basic controls I was told by a helicopter pilot.
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bluehawk112
- Posts: 65
- Joined: 2009-05-01 22:27
Re: More real flight characteristics of littlebird??
What do you mean with that, please? Are you talking about Combined Arms- or about BF2 PR? Is there any chance-as far as you know-of any implementation of more realistic takeoff/landing/hovering behaviour as I described? I mean, we are talking about "Project REALITY", right?!! Someone said, this is not a flightsimulator. I disagree! Flying the helicopters in PR is already very close to real flightsimulation-but it still can be improved! If you don´t want flying close to reality, don´t play the mod PR. Just play vanilla BF2.qaiex wrote:The LB is on the way out anyway IIRC. Being replaced by the kiowa as soon as we get a model for it.
Of course, there is no need to waste computer resources on displaying any working flightinstruments, because flying in BF2 PR is flying in visual flight conditions only- but flight physics are much, much more important (in my point of view).
If my statement was not right, we could give the flightphysics of a flying saucer to the helicopters. Who else is of my opinion? I need some results of this discussion, pleeeease
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camgirl_17
- Posts: 10
- Joined: 2009-08-03 22:07
Re: More real flight characteristics of littlebird??
I think it should be a compromise between reality and playability, like every aspect of PR is now.
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