Squad dynamics

General discussion of the Project Reality: BF2 modification.
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Squad dynamics

Post by Rudd »

Most people join a squad, and only leave it if the squad is ****, or a friend's squad opens up.

Which is a pubber mentality, since good squads aren't guarenteed so you don't want to end up in a **** game with **** players.

BUT! on teh better servers there are other options to you!

lets take a round of Kashan as an example.

You join the AirTrans squad, you do some good work then you get shot down or whatever. No problem, probs not your fault anyway.

You have now got to choose how best to service the team.

1) Wait 10mins for chopper

Good - chopper will be active asap
bad - one less person acting directly for the benefit of the team

2) Activate a differnet vehicle, at least temporarily
Good idea mate, get an AA vehicle up with a mate or get a logistic chain and repairs rollin'! This is a great way to service the team, and you'll have to RTB eventually so you'll pick your chopper right up again. 100% helping the team. Good job. Note, taking a strategically important vehicle, e.g. a tank when an appropriate squad is already active is a BAD idea. VOIP coms are 100% necessary in such vehicles.

3) Change squad,
which is tantamount to changing role. Join a tank squad, get a tank rolling, join an infantry squad get to their position and get fighting. i.e. you are acting to benefit the team in the most direct means possible, good on ya mate. You had your turn with teh chopper, som1 elses turn.

4) Go Commander
An excellent alternative to the other options if you are in an asset squad. Commanding for 10-20mins while you wait for the asset is a perfect way to service the team.


I now always just go for option 3 or 4. If an asset squad is required down the line, its just as easy to jump back in to it.

Its about maintaining contact with the enemy in some form 100% of the time to grind them down and prevent them moving, be that in the form of direct confrontation, AA cover, supplies or transport

What do other people thing? is the squad a sacred bond that should never be broken?
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Smegburt_funkledink
Posts: 4080
Joined: 2007-11-29 00:29

Re: Squad dynamics

Post by Smegburt_funkledink »

I pretty much always squad up with people I regularly play with. If we've been taken out as inf and spawn back at base, we'll usually man whatever is needed at the front and help the team wherever we can. I never join a server with a specific asset in mind and wait for it.

If I'm on my own and no friends are in the server (rarely) I'll go commander and do my best.

So,

2 or 4 for me, occasionally option 3.
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Zi8
Posts: 401
Joined: 2007-12-19 20:43

Re: Squad dynamics

Post by Zi8 »

#2

Most of the CAS-squads (usually 3-4 persons) just screw around in the main waiting for the choppers/jets to spawn. If I happen to lead that squad, I try to make something useful during the waiting.

20mins is more than enough to get FOB up to the bunkers (Kashan), kill some infantry & finally get spotter(s) in the position.

Too bad 90% of the people don't realize this and choose to have smokeparty @ main
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Jigsaw
Posts: 4498
Joined: 2008-09-15 02:31

Re: Squad dynamics

Post by Jigsaw »

I agree with the sentiments here, not something that I often do but then I rarely use assets which is where this really applies.

I do think that in infantry terms a squad is a "sacred bond" and should stay together as much as possible within the situation at the time. It applies less in assets where often you'll have a smaller squad but in an infantry role a squad should always be together, throughout the round.
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Spuz36
Posts: 533
Joined: 2007-08-11 11:52

Re: Squad dynamics

Post by Spuz36 »

If playing on a server without the 'Vehicle named Squad rule' usually just hop in a available asset and take it out to the field.

I think having the squad named rule really makes more people sit at main waiting for that asset to respawn. Because they are scared of loosing the rights of the vehicle they will just sit there and do nothing for the next 10-20 min.

Going in the commander seat is a smart idea, plus if you are in a CAS squad you can learn some hot areas to attack when you go up.
Trooper909
Posts: 2529
Joined: 2009-02-26 03:02

Re: Squad dynamics

Post by Trooper909 »

i agree just as long as the CAS SQ dont take HAT kits and such away from a pure infantry SQs.Better have them do something to help the team along the lines of what Rudd said.

one flaw in that is most CAS SQ have to guard there hele's with there life on a pub server.
Maybe have one guy guard the choppers?
TY2D2
Posts: 433
Joined: 2007-06-07 05:21

Re: Squad dynamics

Post by TY2D2 »

Trooper909 wrote: one flaw in that is most CAS SQ have to guard there hele's with there life on a pub server.
Maybe have one guy guard the choppers?
I think you are missing the point, the point is that no one is wasted waiting on choppers.
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Squad dynamics

Post by Rudd »

one flaw in that is most CAS SQ have to guard there hele's with there life on a pub server.
Maybe have one guy guard the choppers?
most better servers reserve the asset for the relevant squad,

(though imo :D the chopper doesn't belong to those squad members if they've lost it once, after that its fair game for 1/2 dudes to set up a new squad or join the current one to fly)
Last edited by Rudd on 2009-08-03 02:32, edited 2 times in total.
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Cheditor
Posts: 2331
Joined: 2009-03-01 14:35

Re: Squad dynamics

Post by Cheditor »

I always tend to stick with the role i am doing, especially if no one else is doing that role. Im also fine when people go and change their assests, but say for example Kashan, im leading a tank squad, i took the first 3 tanks, someone took the 4th. I then plan to use the other 3 tanks that spawn at 20 minutes as spare tanks so if one of mine gets killed, we have one waiting for us, as lone wolfing tanks on kashan survive 5 minutes. So it really gets on my nerve when people just go tank, apc, tank, tank, aa, apc. Just taking what ever vehicle is at main then going off on their own.
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Spartan0189
Posts: 1277
Joined: 2008-07-11 21:22

Re: Squad dynamics

Post by Spartan0189 »

I usually stay in the squad I start with in the beginning of the round (Being kicked from squad is an exception)
Personally, I think squad hopping is a bit "unfair" to other players if they are planning to join that squad, but they get no spot as for you or another player took it. I usually just do option 1, as for it gives me time to plan out our plans when we are going out to the battlefield.
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Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: Squad dynamics

Post by Scot »

I'm normally with ma DM hoes, so we just do whatever floats our boats. If we're on a server which is named assets, unless we name ourselves, DM *asset name here*, we just go what we feel is best needed for the team, or what the CO asks for. So I guess, I'm none of the options :?
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Gosu-Rizzle
Posts: 610
Joined: 2009-06-06 13:23

Re: Squad dynamics

Post by Gosu-Rizzle »

I usually play purely inf, in wich case this dosent apply, but i do enjoy flying transport sometimes. (Plus the rare tank/APC if the team needs it) I then mostly choose option 3. However, that might change with the new UAV for the commander, i think i will choose nr 4 then :)
Scared_420
Posts: 403
Joined: 2009-06-25 07:15

Re: Squad dynamics

Post by Scared_420 »

i like to go for the flags, especially if my squad is full and there is 20 min respawn on tanks, 6 man capping cquad can be fairly effective on fools road, especially with the speed and manuverability of the teknical
flem615
Posts: 358
Joined: 2008-04-29 22:30

Re: Squad dynamics

Post by flem615 »

I agree. i think that even if you are a good pilot/crewman, you cant wait 10-20 minutes for a respawn. all you are doing is reducing the fighting effectivness of your team.

P.S Rudd we gotta play some games together on the RT US server. My in game is IICptMillerII
cya around!
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