NOTICE: I do not want more AT kits. 2HATS 2 LATS and whatever amount of engineers we have is FINE!
Now, if the server is NOT full and just been filled up. The infantry has no to little defense against armored targets cause of the kits been unavailable until the player number on the server exceeds ~40 players(dunno the exact number). This makes the game damn unfair if one side has more armored assets on the map or other side has very few assets capable of destroying armored targets. EJOD and QWAI are good examples, if blufor loses the TOW hmmw, they have no defense against the Redfor APCs and Tank.
Should make it so at least 1 of each kit is available all the times.
This one summs it up so awesome ill edit in here.Spec_Operator wrote:He wants the same limitations and numbers as right now, with one exception: At least one AT has to be requestable even if it's just 5 players on the server, otherwise one team could be left completely defenseless against armor.
However - I thought you already had at least 1 LAT even with a nearly empty server?



