How to Mod PR Co-op Game Mode (Unsupported)

Information and tutorials related to modding BF2.
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ballard_44
Retired PR Developer
Posts: 1204
Joined: 2007-05-30 22:47

Re: How to begin Modding your PR_SP

Post by ballard_44 »

M4sherman wrote:how to create a faction using stuff already in-game
0 gain for me to do a write up on that, so not worth the effort.
M4sherman
Posts: 313
Joined: 2008-03-11 16:01

Re: How to begin Modding your PR_SP

Post by M4sherman »

??? What I want to do is be able to use the solider models from 3-4 different factions together on one team, Along with making a separate set of models for "zombies"
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bluehawk112
Posts: 65
Joined: 2009-05-01 22:27

Re: How to begin Modding your PR_SP

Post by bluehawk112 »

I just wanted to thank you both very much, ballard and raw homicidal.
Your hints were excellent, I combined new materials (armor of T62 tank) and rised max nomber of hits - now my littlebird is almost invincible (but only almost-which is fine).

You guys helped me out a lot, PRSP really makes much more fun than before, thanks again!!!

If somebody knows, how to create a reloading location for helicopters, please tell
:mrgreen:
hueysrock
Posts: 46
Joined: 2009-04-28 09:49

Re: How to begin Modding your PR_SP

Post by hueysrock »

I have WINRAR and can view it but cant edit it?. what do i do because i cant open a .zip file with wordpad and when you click on the notepad++ link it comes up with like 10 things to download. which one do i choose? it looks good tho as soon as i can edit it i will.
RAW HOMICIDAL
Posts: 350
Joined: 2008-09-08 22:51

Re: How to begin Modding your PR_SP

Post by RAW HOMICIDAL »

well im not sure about the 10 things you have to download.

but

i think your problem is, that you need to select your objectserver.zip file and right click on it and select properties then uncheck "read only"

this is more than likely your problem, and if it isnt then i dont know.
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hueysrock
Posts: 46
Joined: 2009-04-28 09:49

Re: How to begin Modding your PR_SP

Post by hueysrock »

It fixed it thanks alot :D real good guide :D made a awsome sniper sniper kit and stuff :) the sound doesnt go on the lee enfield when i play with it but it doesnt matter :D thnx for awsome guide!
hueysrock
Posts: 46
Joined: 2009-04-28 09:49

Re: How to begin Modding your PR_SP

Post by hueysrock »

Me again, is there any way u can get prsp weapons and bots onto a v-bf2 map. dont really care bout jets and stuff. just want to change the guns everyone has and how the bots use them.
hueysrock
Posts: 46
Joined: 2009-04-28 09:49

Re: How to begin Modding your PR_SP

Post by hueysrock »

and Last thing, sorry if im being annoying :( I made my sniper kit and this is it rem -------------------------------------
ObjectTemplate.addTemplate M40A3_idx1
ObjectTemplate.addTemplate uspis_92fs_silencer
ObjectTemplate.addTemplate usrif_m24
ObjectTemplate.addTemplate USRIF_M16A4_idx4
ObjectTemplate.addTemplate GBLMG_M249MINIMIDeployed_idx5
ObjectTemplate.addTemplate nsrif_grapplinghook_idx6
ObjectTemplate.addTemplate SIMRAD
ObjectTemplate.addTemplate medikit_dressing_3

But i cant see the m16 m249 uspis pistol silencer and m40a3, they work and shoot and reload but i cant see weapon all i can see is hands and i cant hear it shoot
Heres my m16a4 con file =
GeometryTemplate.create BundledMesh usrif_m16a4_idx4
CollisionManager.createTemplate usrif_m16a4_idx4

ObjectTemplate.create GenericFireArm usrif_m16a4_idx4
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.creator FLI-1:fli
ObjectTemplate.collisionMesh usrif_m16a2
ObjectTemplate.mapMaterial 0 Collision_Material 0
ObjectTemplate.mapMaterial 1 lambert1 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType 3
ObjectTemplate.geometry usrif_m16a4

include usrif_m16a4_idx4.tweak

and heres the only edits i made to the tweak file
ObjectTemplate.activeSafe GenericFireArm usrif_m16a4_idx4 and
ObjectTemplate.itemIndex 4

What am i doing wrong :(
RAW HOMICIDAL
Posts: 350
Joined: 2008-09-08 22:51

Re: How to begin Modding your PR_SP

Post by RAW HOMICIDAL »

to your first question, it is more of a pain in the *** then it is worth. yes it is possible to covert weapons but each weapon is different and you will learn on your own just be modding simple things and learning the "rules"

to your second question there is another class for your sniper kit that needs to be modded and/or copied.

there should be a SP_sniper or a sniper version. they both most be changed/matched.

that will get rid of your invisible weapon problem.
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hueysrock
Posts: 46
Joined: 2009-04-28 09:49

Re: How to begin Modding your PR_SP

Post by hueysrock »

thanks, i can see them now still cant hear them firing or when u get them out ( m249 m16 and m40a3) but its much better now thanks tons :)
NuclearBanane
Posts: 200
Joined: 2009-02-14 16:52

Re: How to begin Modding your PR_SP

Post by NuclearBanane »

hey guys i just want to know how to make it so vecs in pr sp are like in van because i hate having a dumb AI bot driving but i wanna gun?

is there an easy fix to that? because i don't really wanna play pr sp online lol so i just wanna get it done so when the hardcore server is down i can pop so towels and stuff?
oh ya and i have to point out u where suing the canadian factions c7a2, looking good !
RAW HOMICIDAL
Posts: 350
Joined: 2008-09-08 22:51

Re: How to begin Modding your PR_SP

Post by RAW HOMICIDAL »

well in all fairness i didnt make the model so congratulate the Big C's weapon modelers for that.

and i could be half retarded or you may have just made a typo but what is a "vecs". if you could expound a little i would be happy to help.
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PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: How to begin Modding your PR_SP

Post by PatrickLA_CA »

Great but the pilot's mp5 has some problem i can shoot and i hear the sound and the hands that hold the mp5 but there is no gun
Last edited by PatrickLA_CA on 2009-08-17 17:20, edited 1 time in total.
PatrickLA_CA
Posts: 2243
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Re: How to begin Modding your PR_SP

Post by PatrickLA_CA »

and the grapling hook ont he sniper it doesn't show up and the smokegrenade is still there
Anhkhoa
Posts: 710
Joined: 2009-01-16 02:09

Re: How to begin Modding your PR_SP

Post by Anhkhoa »

PatrickLA_CA wrote:Great but the pilot's mp5 has some problem i can shoot and i hear the sound and the hands that hold the mp5 but there is no gun
....It's in the thread a while's back...
...Search before you ask and edit your posts, don't add one more right after the other.
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Spaz: I once had a dream where my psychology teacher was 10ft tall and ate me, then she gave birth to me.
PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: How to begin Modding your PR_SP

Post by PatrickLA_CA »

I gave the sniper a grappling hook and the pilot one MP5 and i did it exaclty as in the example! but the mp5 is insvinsible and the grappling hook that should be instead of the smoke grenade, simply it is not there the grenade is still here! and yes i read the other posts and i couldn't understand what should i do! After backuping i tried again and now the empty hands are still there and in SP_us_pilot.con is:
rem -------------------------------------
ObjectTemplate.addTemplate usrif_mp5_a3
ObjectTemplate.addTemplate hgr_smoke_signal
ObjectTemplate.addTemplate medikit_dressing
ObjectTemplate.addTemplate ParachuteLauncher
rem -------------------------------------
Last edited by PatrickLA_CA on 2009-08-18 11:58, edited 1 time in total.
RAW HOMICIDAL
Posts: 350
Joined: 2008-09-08 22:51

Re: How to begin Modding your PR_SP

Post by RAW HOMICIDAL »

i did it exaclty as in the example!SP_us_pilot.con is:
rem -------------------------------------
ObjectTemplate.addTemplate usrif_mp5_a3
ObjectTemplate.addTemplate hgr_smoke_signal
ObjectTemplate.addTemplate medikit_dressing
ObjectTemplate.addTemplate ParachuteLauncher
rem -------------------------------------
From My Original Post
Then select the Soldier that you are wanting to alter. In this tutorial we are going to be altering the pilot kit. So open up the "us_pilot.con" file.
Your working with the wrong file :d uh:, but its ok. Leave the SP_US_PILOT.con the way you have it and just do the same thing to the us_pilot.con. That should get rid of your problem. :)
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PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: How to begin Modding your PR_SP

Post by PatrickLA_CA »

Thanks , but after i did it only an invinsible weapon shows up!BUT the sniper thing is cool the grapple is ok!And how to add another weapon slot, example: the pilot doesn't have 1 or 2 so how to add them i couldn't find that!
Last edited by PatrickLA_CA on 2009-08-18 17:51, edited 3 times in total.
RAW HOMICIDAL
Posts: 350
Joined: 2008-09-08 22:51

Re: How to begin Modding your PR_SP

Post by RAW HOMICIDAL »

well, last resort thing that you can try is edit and copy each pilot.con, just make them all the same. ( as far as weapons) sorry if this isnt clear, ive kind of lost my PR modding lingo as i havnt played PR in three months or more.


and to add more weapons just add another line, just be cautious that you dont add to weapons with the same item index number.
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Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: How to begin Modding your PR_SP

Post by Alex6714 »

PatrickLA_CA wrote:Thanks , but after i did it only an invinsible weapon shows up!BUT the sniper thing is cool the grapple is ok!And how to add another weapon slot, example: the pilot doesn't have 1 or 2 so how to add them i couldn't find that!
An invisible weapon sounds like missing client files to me, though I don´t know how you got that by just giving it to another kit.
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