make hidouts blend in

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Trooper909
Posts: 2529
Joined: 2009-02-26 03:02

make hidouts blend in

Post by Trooper909 »

as we all know hidouts stick out like a sore thumb my way of thinking to combat this is

let the SL pick from a few different looks of hidout thats more fitting to a map that may not be so easy to notice heres a few things that would look less noticeable

rocks not the small kind ofc but the large bolder like ones for desert terrain.

Boxes you know the brown type wich are found on most urben maps.

cars the undrivable static ones agian on most insurgant maps.

i think it would add more a sense of awereness of your suroundings imagen being a bluefor grunt walking down a street than thinking was that car allways placed there?

or being so paranoid you try to blow up normal static objects thinking its a possable hidout

i also think that it would bring back the whole insugants could come from anywere aspect that is missing at the moment and has the plus of being real simple to impliment in game.

what do you think?
Su34
Posts: 97
Joined: 2007-03-02 14:05

Re: make hidouts blend in

Post by Su34 »

Not sure if this is easy to implement, but the idea as such is great.

It makes life harder for BLUEFOR, which could be balanced however...
SkaterCrush
Posts: 1173
Joined: 2009-04-13 19:07

Re: make hidouts blend in

Post by SkaterCrush »

LOL




Sorry I just imagined INS pouring out of a car irl. This is a great suggestion though. especially for maps like Korengal where hideouts stick out like a sore thumb. The car idea is good, but just doesn't seem that realistic, even if it was a metaphor










Though I would love to see a car on a roof....
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Trooper909
Posts: 2529
Joined: 2009-02-26 03:02

Re: make hidouts blend in

Post by Trooper909 »

ppl pouring out of a tent thingy aint so realistick either ;)

o and we had spawn cars once drivable spawn cars it was funny dont want those back tho
badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: make hidouts blend in

Post by badmojo420 »

The tent thingy we use now is supposed to be the entrance to a tunnel system.
Expendable Grunt
Posts: 4730
Joined: 2007-03-09 01:54

Re: make hidouts blend in

Post by Expendable Grunt »

It's an interesting idea, to say the least. I like it.

M.
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Former [DM] captain.

The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
driver-ch-driver
Posts: 820
Joined: 2008-06-15 17:00

Re: make hidouts blend in

Post by driver-ch-driver »

i think its a good idea :)

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Mongolian_dude
Retired PR Developer
Posts: 6088
Joined: 2006-10-22 22:24

Re: make hidouts blend in

Post by Mongolian_dude »

I dont think it would be impossible to use. Im certain at least a choice of two different appearances could be available to cell leaders, much in the same way a Conventional squad leader can chose to place razorwire/sandbags.
One choice could be the current hideout, but covered in foliage to to blend into a rural environment, while the other could be something to match the urban environment, such as a cellar entrance enclosed by wooden crates.

...mongol...
Military lawyers engaged in fierce legal action.

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wookimonsta
Posts: 681
Joined: 2008-08-31 13:16

Re: make hidouts blend in

Post by wookimonsta »

maybe even just different colour schemes would do the trick.
the reason that they stand out so much on maps like fallujah is because they are dark brown unlike the surroundings
Ragni<RangersPL>
Posts: 1319
Joined: 2007-08-13 10:44

Re: make hidouts blend in

Post by Ragni<RangersPL> »

This is really a good idea... I could really improve hideout concealment ;)
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Expendable Grunt
Posts: 4730
Joined: 2007-03-09 01:54

Re: make hidouts blend in

Post by Expendable Grunt »

Official Cheocookie:

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I'm sure it would be mostly a coding thing, as you can re-use numerous models already in game.

The difficult thing is figuring out just which thing to thermite :S

M.
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Former [DM] captain.

The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
Garmax
Posts: 288
Joined: 2008-06-13 00:52

Re: make hidouts blend in

Post by Garmax »

caches are already concealed.. why not conceal their "hideouts" it just makes sense and it would make it harder and more interesting for the conventional factions
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