Custom objects and vegitation

Discussion pertaining to the PR Australian Forces.
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VisOne
Posts: 45
Joined: 2005-05-16 02:59

Re: Custom objects and vegitation

Post by VisOne »

[R-DEV]tonnie15 wrote:yeah theres no other colors of these lol there very much like what rhino said generic for each type of sign, oh and btw dam you pommies who spell color "colour"
EDIT: taking piss on tonnie aint cool :P

BTW mate is it possible to add some static grass around the base of your signs or is that more of a mapper choice?
Last edited by Tonnie on 2009-07-13 14:45, edited 1 time in total.
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Leader & founding father of the [Jihad All-Stars] Insurgent super team.
Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: Custom objects and vegitation

Post by Tonnie »

mapper choice and damit man i suck at spelling everyone should know that by now

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
smee
Posts: 516
Joined: 2007-11-15 10:43

Re: Custom objects and vegitation

Post by smee »

leave the poor man's spelling he's a genius Modd'ér and that's all that counts :)
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VisOne
Posts: 45
Joined: 2005-05-16 02:59

Re: Custom objects and vegitation

Post by VisOne »

visone wrote:EDIT: taking piss on tonnie aint cool :P
Tonnie if your going to edit my post like take atleast do it properly. It should be "Taking the piss out of Tonnie is not cool :P " MUHAHAHAHA

On a slightly less silly note how are the gum trees going mate?
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Leader & founding father of the [Jihad All-Stars] Insurgent super team.
anglomanii
Posts: 701
Joined: 2008-12-20 10:38

Re: Custom objects and vegitation

Post by anglomanii »

i was thinking of some applicable statics to really make aussie maps different, so i found these, i dont think i have seen these on any maps yet. that being said these are only the southern variety and not the massive towers you find up north. i figure these might work for warpig map well.

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Last edited by anglomanii on 2009-07-17 01:36, edited 1 time in total.
Reason: got the name wrong thanks vis,



<22:31:15> "Supahpingi": i was actually mastrubating ferosiosly to mike meyers pictures
VisOne
Posts: 45
Joined: 2005-05-16 02:59

Re: Custom objects and vegitation

Post by VisOne »

What I hope you don't mean his most recent map which is based in a fictional Chinese province.
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Leader & founding father of the [Jihad All-Stars] Insurgent super team.
Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: Custom objects and vegitation

Post by Tonnie »

no they would be for the rural push map

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
Danthesandman
Posts: 85
Joined: 2007-06-04 03:21

Re: Custom objects and vegitation

Post by Danthesandman »

I’m shocked. I haven’t seen one single sign (heh, pun) of train crossing signs anywhere. Maybe it’s just in South Australia but train lines seem to cut through everything.
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If you do want make train crossing signs this is my own image so you can cut out the sign if ya want, just ask for the high res.

Ya, I contributed something, even if it was petty and small. :)
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Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: Custom objects and vegitation

Post by Tonnie »

Danthesandman wrote:I’m shocked. I haven’t seen one single sign (heh, pun) of train crossing signs anywhere. Maybe it’s just in South Australia but train lines seem to cut through everything.

If you do want make train crossing signs this is my own image so you can cut out the sign if ya want, just ask for the high res.

Ya, I contributed something, even if it was petty and small. :)
lol well as seeing that its more based on a true position i guess its up to the mapper if he wants one or not...

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
anglomanii
Posts: 701
Joined: 2008-12-20 10:38

Re: Custom objects and vegitation

Post by anglomanii »

ohhh i just thought of something,


DESTRUCTABLE WHEELIE BINS!!!!!

oh man this would be awesome. just think of the flying pizza box's and XXXX cans!!!!



<22:31:15> "Supahpingi": i was actually mastrubating ferosiosly to mike meyers pictures
Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: Custom objects and vegitation

Post by Tonnie »

anglomanii wrote:ohhh i just thought of something,


DESTRUCTABLE WHEELIE BINS!!!!!

oh man this would be awesome. just think of the flying pizza box's and XXXX cans!!!!
hehe oh the things you come up with my friend lol,

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
anglomanii
Posts: 701
Joined: 2008-12-20 10:38

Re: Custom objects and vegitation

Post by anglomanii »

your just jealous because the judge lets me have the drugs your not allowed to have.



<22:31:15> "Supahpingi": i was actually mastrubating ferosiosly to mike meyers pictures
Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: Custom objects and vegitation

Post by Tonnie »

AHHH you had to bring that up didnt you! well at least your sis give me what i want :P oh warpig i got some more statics for you grab me on msn or pm

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
anglomanii
Posts: 701
Joined: 2008-12-20 10:38

Re: Custom objects and vegitation

Post by anglomanii »

oh you mean this.

linky



<22:31:15> "Supahpingi": i was actually mastrubating ferosiosly to mike meyers pictures
Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: Custom objects and vegitation

Post by Tonnie »

dam right ;)

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
Warpig-
Posts: 1610
Joined: 2008-08-06 20:29

Re: Custom objects and vegitation

Post by Warpig- »

Yeah there's a bit of that going around. Take two of these and you'll be fine

*gives tonnie some roofies*
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Cause we throw bombs on it, throw bombs on it. Just smash something, yeah mosh for me.
Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: Custom objects and vegitation

Post by Tonnie »

yay lol

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
Mary.au
Posts: 131
Joined: 2009-02-05 23:30

Re: Custom objects and vegitation

Post by Mary.au »

Hey guys, sorry I've been afk for a while, shit going down IRL.

I know what I was working on was a small contribution, but I promise I'll get back to it when things settle down.
Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: Custom objects and vegitation

Post by Tonnie »

np mate ;) we still kicking infact the adf faction has a massive surprise coming up on bigdgaming.net ;) hint hint

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
TempesT
Posts: 152
Joined: 2009-04-11 05:08

Re: Custom objects and vegitation

Post by TempesT »

[R-DEV]Tonnie wrote:np mate ;) we still kicking infact the adf faction has a massive surprise coming up on bigdgaming.net ;) hint hint
Huh!? Gimme a clue! Have you already posted it?

Oh god tonnie dont do this to me
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