HAT visual deviation, assist? on all rifles.

Suggestions from our community members for PR:BF2. Read the stickies before posting.
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

HAT visual deviation, assist? on all rifles.

Post by gazzthompson »

i realize this has been said in threads before, but not specifically a suggestion in itself IIRC.

anyways, the lines that show the HAT's readiness aka deviation should be on all rifles , in some way shape or form when scoped in (and with iron sights) either directly over the sight or in corner or what ever.

at least for marksman rifles.

why? realism... more realistic than not knowing when the deviation has settled (scope is on target for RL purposes) and yes i know you can count but this way is better and more efficient and should be fairly easy? but then i know bunnies about modding.
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: HAT visual deviation, assist? on all rifles.

Post by Spec »

Either this or remove it from the HAT too, I see no reason for it to be only on one weapon now that all weapons have it (including LAT - and shooting too early is in the case of both AT weapons often bad for the user or friendlies in the area - at least a big waste of ammo at all times.) And the deviation of the HAT isn't really that big. Maybe add the same sound as for the sniper rifle for that thing.

Or, and I agree with that, have some sort of indication for the accuracy of all weapons. But more like for the sniper rifle than for the HAT imo. Maybe a shader effect or something, depending on what is possible. (the crosshair could bedone to look really complex, right? As complex as... say... a blur/other tiny effect in the screen corners?)
Arnoldio
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Joined: 2008-07-22 15:04

Re: HAT visual deviation, assist? on all rifles.

Post by Arnoldio »

There could be a circle in lower right corner wich would turn red when deviation is maxed, orange in the middle and green when its at max accuracy.
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SkaterCrush
Posts: 1173
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Re: HAT visual deviation, assist? on all rifles.

Post by SkaterCrush »

ChizNizzle wrote:There could be a circle in lower right corner wich would turn red when deviation is maxed, orange in the middle and green when its at max accuracy.
Imo the best suggestion, simple etc, but I think maybe something like the blur suggestion might be more realistic, and would be more newbie friendly (they wouldn't know what the dot would be for)
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calstifer
Posts: 72
Joined: 2009-02-23 07:58

Re: HAT visual deviation, assist? on all rifles.

Post by calstifer »

Thats a good point, the blur thing also sounds more intelligent than a dot, no offence.
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: HAT visual deviation, assist? on all rifles.

Post by McBumLuv »

Well, I'm sure just a bar at the bottom wouldn't be bad, and even though I'm a minimalist when it comes to HUD, I'd much rather have the visual aid in that way than none at all.

I was skeptical at first thinking it would be in the cnter like for the HATs, but I reread the post :P

Anyways, it could be something like this concoction I made in about 5 minutes:

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But made to look much better. Any way for deviation to be represented would be great.
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mat552
Posts: 1073
Joined: 2007-05-18 23:05

Re: HAT visual deviation, assist? on all rifles.

Post by mat552 »

McLuv wrote:Image
Stay on target...stay on target!

In relation to the idea at hand, it might be nice, but I honestly think the current system of waiting it out works fine.
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.


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Raic
Posts: 776
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Re: HAT visual deviation, assist? on all rifles.

Post by Raic »

McLuv wrote:Well, I'm sure just a bar at the bottom wouldn't be bad, and even though I'm a minimalist when it comes to HUD, I'd much rather have the visual aid in that way than none at all.

I was skeptical at first thinking it would be in the cnter like for the HATs, but I reread the post :P

Anyways, it could be something like this concoction I made in about 5 minutes:

Image

But made to look much better. Any way for deviation to be represented would be great.
In FH2, when you aim with machine guns the deviation is shown with two small lines, just like this, at the very bottom. Think its simple and cool.
McBumLuv
Posts: 3563
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Re: HAT visual deviation, assist? on all rifles.

Post by McBumLuv »

Raic wrote:In FH2, when you aim with machine guns the deviation is shown with two small lines, just like this, at the very bottom. Think its simple and cool.
Really? I don't remember that. Good to know though. FH2 has a pretty interesting way of dealing with deviation and "sway", but I know for one that their scope moving animations won't ever get implemented into PR because they will give a false representation, and since it was one of my first suggestions :P

Anyways, I have to say that I don't exactly want to add more HUD, but I find the need of an aid for figuring deviation is necessary, and if all of the other possibilities have been exhausted, then this at least should be implemented.
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gazzthompson
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Re: HAT visual deviation, assist? on all rifles.

Post by gazzthompson »

McLuv wrote: Anyways, I have to say that I don't exactly want to add more HUD, but I find the need of an aid for figuring deviation is necessary, and if all of the other possibilities have been exhausted, then this at least should be implemented.
indeed, the current HAT thing is not very noticeable and could be faded alot for the rifles
Jigsaw
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Re: HAT visual deviation, assist? on all rifles.

Post by Jigsaw »

Colonelcool125 wrote:If a small blur that slowly fades as your weapon settles is possible, that seems like the best option.
You sir, win. That is one of the best suggestions ever, deserves it's own thread it its not been suggested before.

Edit: Searched and can't find anything similar.
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
Naruto-kun
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Re: HAT visual deviation, assist? on all rifles.

Post by Naruto-kun »

dunno but i remember that Americas Army Special Forces had a similar system. they had this long bar that would show the level of deviation.
Known as LABANEN3 ingame :mrgreen:
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Spec
Retired PR Developer
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Re: HAT visual deviation, assist? on all rifles.

Post by Spec »

Okay, I'm thinking:

In BF2, there are crosshairs.

As the weapon becomes more accurate, they move closer together.

Now my idea would be: Change the appearance of the crosshair. Replace the actual crosshair with a blur effect or something similar (depending on how complex it can be, otherwise just a suppression-effect-like darkness, just a whole lot smaller and only on the very borders of the screen).

You'd "connect" the lower border-effect with the UPPER part of the crosshair. So when the crosshair would get smaller, the lower border-effect would be pushed out of the screen. The same done for every part of the crosshair, and the crosshair itself removed... And it should look okay. A bitmap to explain what I think:

http://img26.imageshack.us/img26/9205/thinkingv.png

Problem: It wouldn't work with broad screens. Unless the effect is not on the sides but only on the upper and lower part.

(Don't mind it if it's complete nonsense, I'm just thinking, and that doesn't mean anything...^^)
xseeyax
Posts: 228
Joined: 2007-03-14 20:15

Re: HAT visual deviation, assist? on all rifles.

Post by xseeyax »

I completely agree with this suggestion, sitting there and counting sometimes doesn't work, and usually in a firefight I'm just really impatient because I don't know at what level the deviation is, but with some sort of reference it would be WAY better than sitting not knowing if you actually counted too fast or too slow. I think this should be put in.
Colonelcool125 wrote:I agree 100%.

Knowing when your weapon is stable and ready to fire accurately is more on an inert tactile sensation that you would feel if you knew how to handle a weapon, but is tough to replicate in a game. If a small blur that slowly fades as your weapon settles is possible, that seems like the best option.
Didn't see this the first time, wonderful idea if the DEVs don't like that than I don't know what will satisfy them with the BF2 engine.
Last edited by xseeyax on 2009-08-05 20:10, edited 1 time in total.
Reason: Quoting Colonelcool
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0blivi0us
Posts: 93
Joined: 2009-04-24 12:28

Re: HAT visual deviation, assist? on all rifles.

Post by 0blivi0us »

Ya'll are missing the point. This is Project Reality, a HAT kit has a guidance system, it's not a blund firing rocket shootaahh.

There are no guns that have some magical bar that tells a soldier when he's ready to fire.

It's seems to me that it's not deviation that is the problem, it's your way of firing. You guys want to shoot like rambo, you can't hunt in this game. You need to communicate, asses targets. Maybe it's just me trying to be a teamplayer and communicating to my squad and fellow teammembers.
When I see a target, i pull out my scope, Spot the target to my Squadmembers, ask my squad if it is friendly, first of all check which way im pointing at and check the map if i do not get a response.
This takes away the problem of deviation quite a lot because im busy anyways.

I can't even understand why you have to Run, Sit, and fire immediatly. You cant know for sure if what you're shooting at is actually a target or a friendly.
Jigsaw
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Joined: 2008-09-15 02:31

Re: HAT visual deviation, assist? on all rifles.

Post by Jigsaw »

0blivi0us wrote:Ya'll are missing the point. This is Project Reality, a HAT kit has a guidance system, it's not a blund firing rocket shootaahh.

There are no guns that have some magical bar that tells a soldier when he's ready to fire.

It's seems to me that it's not deviation that is the problem, it's your way of firing. You guys want to shoot like rambo, you can't hunt in this game. You need to communicate, asses targets. Maybe it's just me trying to be a teamplayer and communicating to my squad and fellow teammembers.
When I see a target, i pull out my scope, Spot the target to my Squadmembers, ask my squad if it is friendly, first of all check which way im pointing at and check the map if i do not get a response.
This takes away the problem of deviation quite a lot because im busy anyways.

I can't even understand why you have to Run, Sit, and fire immediatly. You cant know for sure if what you're shooting at is actually a target or a friendly.
Lol, the perfect player ladies and gentlemen :razz: Seriously lad that kind of attitude, far from winning any friends will actually do the opposite.

Whilst I agree with you that there is nothing wrong with deviation and also that an indicator in the same format as that on the H-AT system would be completely unrealistic I do agree that some sort of visual representation of weapon settle time would be an interesting addition. Deviation is the system that has been implemented to compensate for the fact that the BF2 engine is incapable of reproducing realistic weapons handling such as weapons sway, and combat effects on the soldier for example fatigue. Now as it stands we have only deviation which is a seemingly invisible force affecting every round fired in-game. So the suggestion to have some way of representing this in-game with a visual effect is reasonable.

If that visual effect could be some sort of screen blur whilst settling then I feel that that would only be positive in gameplay and realism terms.

In this regard therefore im afraid that you have somewhat missed the point of the suggestion.
Last edited by Jigsaw on 2009-08-05 21:20, edited 1 time in total.
http://www.youtube.com/watch?v=8CKjNcSUNt8
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gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: HAT visual deviation, assist? on all rifles.

Post by gazzthompson »

0blivi0us you are incorrect.

1. this suggestion is more realistic than now (irl you can see when your sight sways on target)
2. for me anyways, i love deviation i understand its reason and (without sounding like a big head) would say i am very much above average at using it to the best of my ability.
3. this will have NO effect on the current deviation, gameplay will stay EXACTLY the same way and dosn't promote run and gun in anyway. its just a little assist (and more realistic) for the player which he would have in real life.
McBumLuv
Posts: 3563
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Re: HAT visual deviation, assist? on all rifles.

Post by McBumLuv »

jigsaw-uk wrote:Lol, the perfect player ladies and gentlemen :razz:

-snip-
Thank you Jiggy for editing the rest in :P

As it's been said, this has absolutely nothing to do with deviation. I personally find the current deviation system near perfect for one replacing both weapon sway and ballistics, though I can see some areas of improvement otherwise (which don't need to be raised in this thread, anyways).

I really like Cool's suggestion, which might be doable according to Spec_Operator's idea, butI am slightly skeptic if only because the crosshairs aren't actual HUD images or w/e. They seem to be more like vector based lines with an attributed colour.
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