RPG should have a minimum arm distance

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nick20404
Posts: 1746
Joined: 2007-06-30 23:36

Re: RPG should have a minimum arm distance

Post by nick20404 »

bloodthirsty_viking wrote:but in real life shooting preatty much any rocket excluding the javilin inside of a building is suicide.
Pretty sure the new AT4's can be fired inside small rooms because of a salt water based shock absorber.
Human_001
Posts: 357
Joined: 2008-08-02 10:26

Re: RPG should have a minimum arm distance

Post by Human_001 »

I think this solution is 2 step backward.

What we should do is fix the RPG settle time.

Which is giving you that " I killed my self because RPG hit the corner of this building where I just popped my RPG out to shoot that humvee and didn't wait 5 seconds to shoot it."
Celestial1
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Joined: 2007-08-07 19:14

Re: RPG should have a minimum arm distance

Post by Celestial1 »

Human_001 wrote:I think this solution is 2 step backward.

What we should do is fix the RPG settle time.

Which is giving you that " I killed my self because RPG hit the corner of this building where I just popped my RPG out to shoot that humvee and didn't wait 5 seconds to shoot it."
I think it's kind of hard to say it's two steps backwards when it isn't making the deviation better or worse, it's not related specifically to deviation.
Human_001
Posts: 357
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Re: RPG should have a minimum arm distance

Post by Human_001 »

Celestial1 wrote:I think it's kind of hard to say it's two steps backwards when it isn't making the deviation better or worse, it's not related specifically to deviation.
Ah yes. I know what you mean. The RPG always hit the window flame and kills you even when you wait enough to settle the RPG.

But im afraid that if we set the RPG not detonating to 5 meters, you can't use it as Anti infantry weapon, or suddenly shoot vehicle at very close range. If you want this RPG not detonating system, it should be set to like about 0.5 meter, which will only works if you mistakenly shoot window flame right in front of your RPG tip.
Thermis
Retired PR Developer
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Re: RPG should have a minimum arm distance

Post by Thermis »

Celestial1 wrote:Well, considering most of the buildings with windows have the staircase to the roof behind them, you would be firing at an angle in which the backblast would likely push out of the staircase and you'd be probably shook up a bit.
It's not the back blast that is dangerous when firing rocket weapons inside buildings. When you fire it you create a massive pressure change, trying firing a rifle inside a concrete building. Multiply that by 100 and thats what happens with a AT weapon which will kill you.


The new AT4s can be fired inside buildings but I've yet to see them fielded in combat by US troops.

If we can't be happy with running outside or learning how to wait to fire a rocket then I think 3 meters would be enough to prevent people from blowing themselves up on accident.
Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

Re: RPG should have a minimum arm distance

Post by Celestial1 »

Human_001 wrote:Ah yes. I know what you mean. The RPG always hit the window flame and kills you even when you wait enough to settle the RPG.

But im afraid that if we set the RPG not detonating to 5 meters, you can't use it as Anti infantry weapon, or suddenly shoot vehicle at very close range. If you want this RPG not detonating system, it should be set to like about 0.5 meter, which will only works if you mistakenly shoot window flame right in front of your RPG tip.
(1) It isn't meant to be used as an anti-infantry weapon. That's what your buddies with AK-47s are for, start using them for cover. Not to mention, if you're that close with an RPG in the first place you'd be a bit silly for being there in the first place. From farther away you can use it as anti-infantry, like from rooftops.
(2) RPG in real life does not detonate that close anyway; if it hits within 5m of the firer, it will not detonate.
(3) The biggest reason this would be useful is for people making the mistake of firing too close to a wall and taking out their insurgent friends with them. Yeah, they're stupid... but they don't have to be that stupid all the time.
It's not the back blast that is dangerous when firing rocket weapons inside buildings. When you fire it you create a massive pressure change, trying firing a rifle inside a concrete building. Multiply that by 100 and thats what happens with a AT weapon which will kill you.
While I don't disagree with you, do you have any source that proves that?
Thermis
Retired PR Developer
Posts: 1537
Joined: 2008-01-27 15:05

Re: RPG should have a minimum arm distance

Post by Thermis »

Celestial1 wrote:While I don't disagree with you, do you have any source that proves that?
I'm in the Army, I'm my own source.

And if you don't believe me on that, here's the link to wiki article on the AT-4, not a RPG but same concept.

AT4 - Wikipedia, the free encyclopedia
job86
Posts: 48
Joined: 2008-08-30 13:02

Re: RPG should have a minimum arm distance

Post by job86 »

Thermis wrote: When you fire it you create a massive pressure change, trying firing a rifle inside a concrete building. Multiply that by 100 and thats what happens with a AT weapon which will kill you.
Never fired a rifle in my life... do you actually feel noticable preassurechanges when you fire rifles indoors?
How about hand grenades? How big of a role does the preassurechange count for in confined spaces?
DankE_SPB
Retired PR Developer
Posts: 3678
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Re: RPG should have a minimum arm distance

Post by DankE_SPB »

job86 wrote:Never fired a rifle in my life... do you actually feel noticable preassurechanges when you fire rifles indoors?
How about hand grenades? How big of a role does the preassurechange count for in confined spaces?
get into small room and blow up some fireworks ;-)
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[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
nedlands1
Posts: 1467
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Re: RPG should have a minimum arm distance

Post by nedlands1 »

Thermis wrote:I'm in the Army, I'm my own source.

And if you don't believe me on that, here's the link to wiki article on the AT-4, not a RPG but same concept.

AT4 - Wikipedia, the free encyclopedia
From the US Army Field Manual 23-25 on Light Anti-Armour Weapons, chapter 6, section 9.
DANGER

THE M136 AT4 IS NOT RELATED SAFE. IN TRAINING, NEVER FIRE IT FROM AN ENCLOSURE; IN COMBAT, DO SO ONLY WHEN NO OTHER POSITION IS AVAILABLE. THE OVERPRESSURE AND BLAST COMBINED CREATE CONDITIONS THAT CAN KILL YOU. IF THEY DON'T KILL YOU, THEY CAN INJURE YOU SERIOUSLY OR DEAFEN YOU TEMPORARILY OR PERMANENTLY.
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hueysrock
Posts: 46
Joined: 2009-04-28 09:49

Re: RPG should have a minimum arm distance

Post by hueysrock »

make it a little bit more accurate after patch we have no chance.
DankE_SPB
Retired PR Developer
Posts: 3678
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Re: RPG should have a minimum arm distance

Post by DankE_SPB »

hueysrock wrote:make it a little bit more accurate after patch we have no chance.
yesterday, round on karbala,
one frontal hit to stryker- smoking, rtb for repairs
one hit to side- stryker is on fire, dead in 10 second
one hit to side- stryker disabled
HMMWV, 1 hit- insta death

well, i cant say you have no chance, maybe its hard to hit, but when you do, apc is usually screwed
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[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
wookimonsta
Posts: 681
Joined: 2008-08-31 13:16

Re: RPG should have a minimum arm distance

Post by wookimonsta »

really? i have seen humvees take a rpg hit and drive away, could be buggy hit detection i guess
nick20404
Posts: 1746
Joined: 2007-06-30 23:36

Re: RPG should have a minimum arm distance

Post by nick20404 »

'[R-CON wrote:nedlands1;1105496']From the US Army Field Manual 23-25 on Light Anti-Armour Weapons, chapter 6, section 9.
Yup, but the AT4-CS is made to be fired in confined spaces,
The problem of back blast has been mitigated recently with the AT4-CS (Confined Space) version, specially designed for urban warfare. This version uses a saltwater countermass in the rear of the launcher to absorb the back blast—the resulting spray captures and dramatically slows down the pressure wave, allowing troops to fire from enclosed areas.
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