I also hate to see snipers operate on their own, mostly without spotter.
and if he is with a spotter, the spotter doesnt really do his job like in real life like calculating wind and bulletdrop etc, now i know spotter kits has been suggested but not in this manner, let me explain;
So i got the following idea for a more realistic feeling snipeing experience;
First off lets discuss the kit loadouts:
Sniper kit (2x);
1# Knife
2# Pistol
3# Rifle undeployed
4# Rifle deployed
5# smoke (signal)
6# smoke (colored)
7# Binoculars
8# Field dressings
Spotter kit (2x);
1# Knife
2# Pistol
3# Rifle - iron
4# Smoke (signal)
5# Grappling hook
6# Rangefinder
7# Soflam
8# Field dressing
Sniper now has deployed mode in its loadout, for quiker deviation settlement, sniper wont have the GLTD that has been given to the spotter, so the sniper could have deployed mode, and the spotter could do the additional lasing.
The spotter has nothing fancy except for the ''Rangefinder'', or what is it.
This is the important part;
A sniper will not be able to take verry accurate shots without a spotter and his rangefinder, what the spotter will be able to do is scope in on the rangefinder, and tell him how many bars he has to adjust.
example,

lets say we give the sniper bullit drop after 200 meters, just saying something random,
And the target is 430 meters away, the spotter tell his sniper; '' 2nd bar/dot and a quarter'' meaning abit less than exactly between 2 dots, this could also be with bars or stripes instead of dots.
So now we have a fully functional spotter.
Another thing with this is, to make the sniper only requestable in the squad if the squadleader or a squadmembers has a spotter kit, *if possible, im thinking not* would solve the random guys coming in youre squad just to grab a rifle and make their own.
Reason not to lock it; there where suggestions about spotters and snipers and rangefinders, but nothing like this makeing both kits only usefull when operating together and makeing them dependent on eachother


