Gun Warmup Notification
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Rhino
- Retired PR Developer
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- Joined: 2005-12-13 20:00
Re: Gun Warmup Notification
a sound notification might be a good idea if possible, ie, for a MG you would have a sound of getting on the gun and getting it ready for action and for a tank you could have maybe some electronic/mechanical sound and finally a "up" from the reloader or something when its ready.
Thou I dunno how possible this is for a vehicle.
Thou I dunno how possible this is for a vehicle.
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mat552
- Posts: 1073
- Joined: 2007-05-18 23:05
Re: Gun Warmup Notification
It'd be awesome to get some audio clues on the time left to warmup. Perhaps some hydraulics pressurizing or something?
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.
The only winning move is not to play. Insurgency, that is.
The only winning move is not to play. Insurgency, that is.
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mat552
- Posts: 1073
- Joined: 2007-05-18 23:05
Re: Gun Warmup Notification
I think helicopters do something to this effect, or is it completely different?
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.
The only winning move is not to play. Insurgency, that is.
The only winning move is not to play. Insurgency, that is.
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Rhino
- Retired PR Developer
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- Joined: 2005-12-13 20:00
Re: Gun Warmup Notification
putting the sound in is the easy part. The question is, is it possible to trigger? We can only work with the sound trigger BF2 provides us with which aint a lot...Commando_Jenkins wrote:Yeah, I dont see how putting sound files into the mod would be any difficult matter.
ye, perhaps. Need to see what a sound coder thinks.mat552 wrote:I think helicopters do something to this effect, or is it completely different?
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LeadMagnet
- Retired PR Developer
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Re: Gun Warmup Notification
There already is an audible clue in armor; the sound of the round going in and the breach closing. Another clue is the fact that your double zoom will only be available after the barrel (or ATGM) is ready.
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SkaterCrush
- Posts: 1173
- Joined: 2009-04-13 19:07
Re: Gun Warmup Notification
Yeah with the ammo guy going "up"? or something? That was pretty good and it shouldn't be too hard to implement[R-DEV]LeadMagnet wrote:There already is an audible clue in armor; the sound of the round going in and the breach closing. Another clue is the fact that your double zoom will only be available after the barrel (or ATGM) is ready.
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Cheditor
- Posts: 2331
- Joined: 2009-03-01 14:35
Re: Gun Warmup Notification
What about, note using this as an example not the sound, a windows start up. So you just get like an electric sound come through, or that usual humming you hear starts up when the gun is ready?
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Ccharge
- Posts: 308
- Joined: 2008-08-05 16:03
Re: Gun Warmup Notification
Not a bad idea at all. Could work with tanks. Maybe for a helicopter after the full 30 seconds you could hear a guy say "you are clear for takeoff" but make it sound like hes talking over the radio.
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RedSparrow
- Posts: 290
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Re: Gun Warmup Notification
IMO (Ccharge wrote:Not a bad idea at all. Could work with tanks. Maybe for a helicopter after the full 30 seconds you could hear a guy say "you are clear for takeoff" but make it sound like hes talking over the radio.
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Cheditor
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Celestial1
- Posts: 1124
- Joined: 2007-08-07 19:14
Re: Gun Warmup Notification
Do you know how many less choppers would be wasted for nooblets that don't know about the rotors? Just that simple audio would pop up after a while and they would realize "oh, okay!"RedSparrow wrote:the helicopters don't need an audio cue for when their engines are warmed up because you can hear the change of the sounds of the blades and engine.
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Cheditor
- Posts: 2331
- Joined: 2009-03-01 14:35
Re: Gun Warmup Notification
Celestial that point you made is invalid. The problem with people not knowing about warm up times happens before the engine is warmed up, not because they wait too long.
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UK_Force
- Retired PR Developer
- Posts: 10823
- Joined: 2005-04-07 12:00
Re: Gun Warmup Notification
I have had [R-DEV]egor looking at a generic HUD, for Turrets, planes and Helo's.
Like RL, the preflight checks take some time, which is what we are doing here with the wait time, like wise with Gun Systems.
egor is looking at creating a HUD, that will have a system of lights that over the 30 sec period, will change from red to green in sequence.
.
Like RL, the preflight checks take some time, which is what we are doing here with the wait time, like wise with Gun Systems.
egor is looking at creating a HUD, that will have a system of lights that over the 30 sec period, will change from red to green in sequence.
.
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Jigsaw
- Posts: 4498
- Joined: 2008-09-15 02:31
Re: Gun Warmup Notification
There we are, sorted.'[R-DEV wrote:UK_Force;1106687']I have had [R-DEV]egor looking at a generic HUD, for Turrets, planes and Helo's.
Like RL, the preflight checks take some time, which is what we are doing here with the wait time, like wise with Gun Systems.
egor is looking at creating a HUD, that will have a system of lights that over the 30 sec period, will change from red to green in sequence.
.
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"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
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RedSparrow
- Posts: 290
- Joined: 2008-11-03 12:46
Re: Gun Warmup Notification
yaaay! ;D
Flashy lights HUD! My favourite
Flashy lights HUD! My favourite
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flem615
- Posts: 358
- Joined: 2008-04-29 22:30
Re: Gun Warmup Notification
i think that this is a great idea. IRL something like this is used for most military, and a lot of civilian hardware.
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