Sniper/Spotter idea, ''read carefully'' + markers

Suggestions from our community members for PR:BF2. Read the stickies before posting.
mat552
Posts: 1073
Joined: 2007-05-18 23:05

Re: Sniper/Spotter idea, ''read carefully'' + markers

Post by mat552 »

arjan wrote:no im not, it goes abit further than that..
see, he would get the rangefinder, so a sniper would be less effective while going on his own.
Unless the sniper is the squadleader, he already can't determine the range to a target and has to rely on other players to get the distance.
Also I did read your post, hence adding "Your hypothetical range" before my response.

Cheers
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.


The only winning move is not to play. Insurgency, that is.
arjan
Posts: 1865
Joined: 2007-04-21 12:32

Re: Sniper/Spotter idea, ''read carefully'' + markers

Post by arjan »

mat552 wrote:Unless the sniper is the squadleader, he already can't determine the range to a target and has to rely on other players to get the distance.
Also I did read your post, hence adding "Your hypothetical range" before my response.

Cheers
well not really, most of the time you see snipers on their own or with spotter, and they get their range by useing a marker and that is far by realistic, most of the time you can just point and click everything within youre view distance, while only having to wait a few seconds and boom, now you also would have to rely on youre spotter to provide distance via his laser range finder.

@leadmagnet; well he could just have 1 dressing, and pistol removed and problem solved?

note; that rangefinder is different from soflam ;)
Last edited by arjan on 2009-08-07 18:05, edited 3 times in total.
Brummy
Posts: 7479
Joined: 2007-06-03 18:54

Re: Sniper/Spotter idea, ''read carefully'' + markers

Post by Brummy »

With this suggestion I would like to see only one sniper kit, basically only one sniper team.
LeadMagnet
Retired PR Developer
Posts: 1372
Joined: 2007-02-09 20:11

Re: Sniper/Spotter idea, ''read carefully'' + markers

Post by LeadMagnet »

arjan wrote:no im not, it goes abit further than that..

and i dont want to see a officer with a grapple, he would be sitting in the distance anyway, right?

see, he would get the rangefinder, so a sniper would be less effective while going on his own.
the idea is more about a system with a working rangefinder and makeing a sniper team work more with eachother than just point and click, and simulating a sniper working together with a buddie to ''calculate'' bullit drop.

and how realistic is a SAW gunner next to a sniper in a sniper team

First of all if you want to discuss "realism" then here it is. Most teams use 3 members; one on the gun, one spotter and one for security. Therefore having a SAW gunner or grenadier is extremely useful for their suppression abilities and optics. We're trained to estimate our own ranges without the need for a dedicated rangefinder (although they are used when available, just not 100% necessary), most of us can calculate windage and elevation in our heads for any given range upto 1000-1500yds without having to refer to a range card or ballistics computer (although I may be aging myself here).

As with anything else we're forced to simulate a battalion sized group into a platoon sized team so yes, there have been and will always continue to be stipulations forced onto the kit for the sake of gameplay pure and simple. Not giving 1 kit a wide range of abilities as you suggest is one of them. Finally, coloured smoke is spotting smoke. There are only two kinds; concealment and coloured. Not sure if that's what you meant in your kit loadout.

“Without Warning, Sans Remorse”
arjan
Posts: 1865
Joined: 2007-04-21 12:32

Re: Sniper/Spotter idea, ''read carefully'' + markers

Post by arjan »

i ment colored smoke, like the sniper has the smoke. ;)
Oh youre in the army?

But it doesnt make a difference to get someone on a spotter kit, their wont be taken boots from the ground.
And the sniper and spotter combined would be made into 1 unit, its not like the spotter is overpowered or anything?

but yeah, like you said most know it out of there head.
well if someone practices enough he will be able to estimate where to aim, but with spotter and his laser range finder he would be able to hit with more precision, and it would be more realistic and guess fun with someone instead on youre own.

Sniper given more bullit drop + Spotter kit with laser range finder added = Spotter and Sniper bit more dependant on eachother
Last edited by arjan on 2009-08-07 19:42, edited 1 time in total.
Scared_420
Posts: 403
Joined: 2009-06-25 07:15

Re: Sniper/Spotter idea, ''read carefully'' + markers

Post by Scared_420 »

the sniper doesnt need a range finder if he is squad leader, he can just put a marker on the target and it will tell him how far away it is and can compensate for bullet drop on his own. the idea of having a spotter sounds too sophisticated and as someone mentioned unless your using the same resolution and monitor the spotter wont be accurate and serves no purpose. just give the grappling hook to the sniper and case closed
arjan
Posts: 1865
Joined: 2007-04-21 12:32

Re: Sniper/Spotter idea, ''read carefully'' + markers

Post by arjan »

Scared_420 wrote:the sniper doesnt need a range finder if he is squad leader, he can just put a marker on the target and it will tell him how far away it is and can compensate for bullet drop on his own. the idea of having a spotter sounds too sophisticated and as someone mentioned unless your using the same resolution and monitor the spotter wont be accurate and serves no purpose. just give the grappling hook to the sniper and case closed
No, with my suggestion ive also suggested removal of first person markers, becouse they are just verry unrealistic, IRL, have youve ever seen an yellow arrow pop up in youre view while youre buddie was pointing at some hot girl? :razz:

And i think about the resolution that only counts for the grendiers, am i right?
Spaz
Posts: 3957
Joined: 2006-06-01 15:57

Re: Sniper/Spotter idea, ''read carefully'' + markers

Post by Spaz »

For the spotter I got an easy solution.

Give the specialist a Soflam and give the Soflam a rangefinder. Or just stick with markers, but I think the specialist should have soflams and not the sniper. Right now we just see two man squads with a sniper and a sniper as as spotter. And that's not right.

Oh and btw your reason for not looking this is not something new tbh, most people always have some reason why they would have to work togheter, imo this thread should be locked for being a resuggestion because really it does not bring up anything new.

Well anyway I don't think we will see a spotter do anything they do irl any time soon. Me and Nickbond used to do sniper squads from time to time. I usually did the spotter role and what I did was point out stationary target for him so while he kept his eyes on the target I looked for other and helped him run away when we go enemy's coming to close. And until we get real wind and proper ballistics that's good enough for me.
Last edited by Spaz on 2009-08-07 21:28, edited 1 time in total.
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hueysrock
Posts: 46
Joined: 2009-04-28 09:49

Re: Sniper/Spotter idea, ''read carefully'' + markers

Post by hueysrock »

1.Spotters usually have an m16 acog GL. 2 Thats a brilliant idea.
I use the sniper kit occasianly but it annoys me when no one wants to spot because theres no need and stuff. I have an idea for the spotter kits.
Make one similar to a sqaud leader- m16/m4 acog GL (with smoke for getaways) and make him able to put rallys down and have a rangefinder then 'Second Spotter' who can be a medic and have a grappling hook and just have an ordinary no sight m4/m16. Feel free to edit these idea's if u put spotter in next patch devs!. Also make it so theyre not overpowered and wasted you cant get spotter kit unless you have a sniper in your sqaud. (and you cant get second spotter unless you have a normal spotter in your sqaud.) or you cant get second spotter unless you have sniper. Because instead of a 2 man team you have to have bout 5 or four. you need a grappling hook -rifleman specialist ( in the second spotter kit) a medic - medic kit. (in the second spotter) You sometimes need a rally. - officer (first spotter) and rangefinder. nothing. i think that this is a brilliant idea because its more epic is you have a spotter and makes you more of a teamplayer and not just a loner who kills people. (See shooter the movie for more idea's any sniping loving devs- the movie with bob lee swagger the sniper.) put something like this in next patch and only have two of each in the game or something, i really want to see this.
hueysrock
Posts: 46
Joined: 2009-04-28 09:49

Re: Sniper/Spotter idea, ''read carefully'' + markers

Post by hueysrock »

'Give the specialist a Soflam and give the Soflam a rangefinder. that could work then just get a medic then you have a 3 man sniping sqaud.
mat552
Posts: 1073
Joined: 2007-05-18 23:05

Re: Sniper/Spotter idea, ''read carefully'' + markers

Post by mat552 »

arjan wrote:IRL, have youve ever seen an yellow arrow pop up in youre view while youre buddie was pointing at some hot girl? :razz:
I was under physician prescribed medication at the time, officer.


Back on topic. Actually I prefer the sniper not having the grapple, it would truly make the class easy to lonewolf. He's already set up perfectly for a return of his SpecOps Spotter buddies. (Pretty much the class arjan is suggesting)
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.


The only winning move is not to play. Insurgency, that is.
arjan
Posts: 1865
Joined: 2007-04-21 12:32

Re: Sniper/Spotter idea, ''read carefully'' + markers

Post by arjan »

hueysrock wrote:1.Spotters usually have an m16 acog GL. 2 Thats a brilliant idea.
I use the sniper kit occasianly but it annoys me when no one wants to spot because theres no need and stuff. I have an idea for the spotter kits.
Make one similar to a sqaud leader- m16/m4 acog GL (with smoke for getaways) and make him able to put rallys down and have a rangefinder then 'Second Spotter' who can be a medic and have a grappling hook and just have an ordinary no sight m4/m16. Feel free to edit these idea's if u put spotter in next patch devs!. Also make it so theyre not overpowered and wasted you cant get spotter kit unless you have a sniper in your sqaud. (and you cant get second spotter unless you have a normal spotter in your sqaud.) or you cant get second spotter unless you have sniper. Because instead of a 2 man team you have to have bout 5 or four. you need a grappling hook -rifleman specialist ( in the second spotter kit) a medic - medic kit. (in the second spotter) You sometimes need a rally. - officer (first spotter) and rangefinder. nothing. i think that this is a brilliant idea because its more epic is you have a spotter and makes you more of a teamplayer and not just a loner who kills people. (See shooter the movie for more idea's any sniping loving devs- the movie with bob lee swagger the sniper.) put something like this in next patch and only have two of each in the game or something, i really want to see this.
Those are verry bad ideas tbh, and please put input on my suggestion instead of turning it into yours, just anoys me, when people ''steal'' a thread, nothing personal xD

the stuff youre asking is just to overpowered, and takes way to many boots of the ground to form a sniper team, you dont need 5 guys, the suggestion i made just adds someting to the guy next to the sniper spotting, makeing him more usefull than just defend or look with a binocular, but youre asking for a whole squad to do 'spec op' missions, becouse thats what you gonna get with a full squad like that, people will role play they are seals or whatsoever? :neutral:


@matt;
Sniper wouldnt have the rope, the spotter would.
And its not a specop buddie, its just a spotter, wich is realistic.
UncleSmek
Posts: 1027
Joined: 2008-09-02 05:07

Re: Sniper/Spotter idea, ''read carefully'' + markers

Post by UncleSmek »

Officer kit + Specialist kit + Sniper kit= The Sniper Team.

thats all
hueysrock
Posts: 46
Joined: 2009-04-28 09:49

Re: Sniper/Spotter idea, ''read carefully'' + markers

Post by hueysrock »

I think just make a new kit thats a medic but has a rangefinder. end of story. u can only get it if u have a sniper in ur sqaud.
hueysrock
Posts: 46
Joined: 2009-04-28 09:49

Re: Sniper/Spotter idea, ''read carefully'' + markers

Post by hueysrock »

arjan thats a real good idea though screw my one i like ur idea :D
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