Can you assign 2 items to a slot using the change fire mode function (eg hit 4 for frag grenades, hit it again to switch to smoke)
Would it be possible to deploy minefields like the .50 cals using the firebase system?
Is a bombing HUD with a CCIP aimer possible?
BF2 engine questions
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Jigsaw
- Posts: 4498
- Joined: 2008-09-15 02:31
Re: BF2 engine questions
No, weapons or kit items on the same slot are ammo linked and therefore cannot have 2 different functions (frag and smoke for instance). This is hardcoded.Wizrdwarts wrote:Can you assign 2 items to a slot using the change fire mode function (eg hit 4 for frag grenades, hit it again to switch to smoke)
No afaik.Wizrdwarts wrote:Would it be possible to deploy minefields like the .50 cals using the firebase system?
Not sure on the last one but i'll say no anyway, it usually is with the BF2 engine tbh.
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
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McBumLuv
- Posts: 3563
- Joined: 2008-08-31 02:48
Re: BF2 engine questions
Nah, Jiggy, on that one I'm pretty sure it would work. All you're doing is "spawning" an object really, which is evidently possible with the BF2 engine.jigsaw-uk wrote:No afaik.
Not sure on the last one but i'll say no anyway, it usually is with the BF2 engine tbh.
As for the last one, I dunno. CAS made a halfway CCIP using laser guided bombs and radar, and lofting bombs sorta worked, but it wasn't a calculated impact point per se. However, the way FH2 creates artillery seems pretty close, because the artillery ballistics are "dumb" (IE, not using guidance), but instead really on a zeroing in of the target. I'm not sure how or if that could be implemented for CCIP, but it's probably the most promising. Though on that note, I'm pretty sure you wouldn't be able to have the bomb release when the target was in the impact point, so it'd be more like lining up with it and releasing the bomb manually.



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Jigsaw
- Posts: 4498
- Joined: 2008-09-15 02:31
Re: BF2 engine questions
Yeah but its completely different to what we have now, it has to be several small objects (not possible cos it all has to come down on one lump of earth so it would be really obvious) and it has to be able to blow up whenever any vehicle goes over it to the extent that said vehicle is destroyed.
It just wouldn't work.
It just wouldn't work.
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
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McBumLuv
- Posts: 3563
- Joined: 2008-08-31 02:48
Re: BF2 engine questions
jigsaw-uk wrote:Yeah but its completely different to what we have now, it has to be several small objects (not possible cos it all has to come down on one lump of earth so it would be really obvious) and it has to be able to blow up whenever any vehicle goes over it to the extent that said vehicle is destroyed.
It just wouldn't work.
I'm guessing you haven't played Sandbox ever?



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Jigsaw
- Posts: 4498
- Joined: 2008-09-15 02:31
Re: BF2 engine questions
Nope, does that have a similar thing?McLuv wrote:I'm guessing you haven't played Sandbox ever?![]()
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
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McBumLuv
- Posts: 3563
- Joined: 2008-08-31 02:48
Re: BF2 engine questions
Q rose - Load groups/objects. Essentially you can code the game to spawn mulitple objects.
And BTW, you should try sandbox. It's one of the most polished BF2 mods out there, and is extremely fun.
And BTW, you should try sandbox. It's one of the most polished BF2 mods out there, and is extremely fun.



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Celestial1
- Posts: 1124
- Joined: 2007-08-07 19:14
Re: BF2 engine questions
Spawn multiple 'mine' objects. Edit to your liking (invisible, etc). Will work just the same as an engineer placing that many mines, because the mines will fall and land individually, not as a group.jigsaw-uk wrote:Nope, does that have a similar thing?
