BF2 engine questions

General discussion of the Project Reality: BF2 modification.
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Wizrdwarts
Posts: 65
Joined: 2009-07-04 19:58

BF2 engine questions

Post by Wizrdwarts »

Can you assign 2 items to a slot using the change fire mode function (eg hit 4 for frag grenades, hit it again to switch to smoke)

Would it be possible to deploy minefields like the .50 cals using the firebase system?

Is a bombing HUD with a CCIP aimer possible?
Jigsaw
Posts: 4498
Joined: 2008-09-15 02:31

Re: BF2 engine questions

Post by Jigsaw »

Wizrdwarts wrote:Can you assign 2 items to a slot using the change fire mode function (eg hit 4 for frag grenades, hit it again to switch to smoke)
No, weapons or kit items on the same slot are ammo linked and therefore cannot have 2 different functions (frag and smoke for instance). This is hardcoded.
Wizrdwarts wrote:Would it be possible to deploy minefields like the .50 cals using the firebase system?
No afaik.

Not sure on the last one but i'll say no anyway, it usually is with the BF2 engine tbh.
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: BF2 engine questions

Post by McBumLuv »

jigsaw-uk wrote:No afaik.

Not sure on the last one but i'll say no anyway, it usually is with the BF2 engine tbh.
Nah, Jiggy, on that one I'm pretty sure it would work. All you're doing is "spawning" an object really, which is evidently possible with the BF2 engine.

As for the last one, I dunno. CAS made a halfway CCIP using laser guided bombs and radar, and lofting bombs sorta worked, but it wasn't a calculated impact point per se. However, the way FH2 creates artillery seems pretty close, because the artillery ballistics are "dumb" (IE, not using guidance), but instead really on a zeroing in of the target. I'm not sure how or if that could be implemented for CCIP, but it's probably the most promising. Though on that note, I'm pretty sure you wouldn't be able to have the bomb release when the target was in the impact point, so it'd be more like lining up with it and releasing the bomb manually.
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Jigsaw
Posts: 4498
Joined: 2008-09-15 02:31

Re: BF2 engine questions

Post by Jigsaw »

Yeah but its completely different to what we have now, it has to be several small objects (not possible cos it all has to come down on one lump of earth so it would be really obvious) and it has to be able to blow up whenever any vehicle goes over it to the extent that said vehicle is destroyed.

It just wouldn't work.
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: BF2 engine questions

Post by McBumLuv »

jigsaw-uk wrote:Yeah but its completely different to what we have now, it has to be several small objects (not possible cos it all has to come down on one lump of earth so it would be really obvious) and it has to be able to blow up whenever any vehicle goes over it to the extent that said vehicle is destroyed.

It just wouldn't work.

I'm guessing you haven't played Sandbox ever? :D
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Jigsaw
Posts: 4498
Joined: 2008-09-15 02:31

Re: BF2 engine questions

Post by Jigsaw »

McLuv wrote:I'm guessing you haven't played Sandbox ever? :D
Nope, does that have a similar thing?
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: BF2 engine questions

Post by McBumLuv »

Q rose - Load groups/objects. Essentially you can code the game to spawn mulitple objects.

And BTW, you should try sandbox. It's one of the most polished BF2 mods out there, and is extremely fun.
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Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

Re: BF2 engine questions

Post by Celestial1 »

jigsaw-uk wrote:Nope, does that have a similar thing?
Spawn multiple 'mine' objects. Edit to your liking (invisible, etc). Will work just the same as an engineer placing that many mines, because the mines will fall and land individually, not as a group.
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