For a quick explanation, the groundhemi.dds file is basically a huge square texture that's similar to the map's minimap and controls the darkness/lightness of all dynamic objects on a map (vehicles, soldiers, team assets).
Now most maps don't have issues with this, but one very awful offender is Qinling, very dark soldiers on a bright green terrain versus a white sky, hasn't anyone noticed this since the map made it into the mod in 0.7? See below
(pic taken from the screenshot thread)

I played with the file in PR SP's Qinling and eventually went for simple white texture and the results:
Before:

After:

Like I said, this is not an issue on all PR maps or at least noticeable, but another map with this issue is also Asad Khal, where you have Karkandish soldiers on a bright sandish map, although it's not as noticeable there.
Discuss.







