Modification to suppressed weapons?

General discussion of the Project Reality: BF2 modification.
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Hex
Posts: 17
Joined: 2006-05-19 09:23

Modification to suppressed weapons?

Post by Hex »

i think the sound from some of the SD weapons should be a little modified, like the mk12 mod 0 sounds like a soda can opening when you shoot. doesnt sound too kool imo
BlitzQuick
Posts: 41
Joined: 2006-05-23 20:58

Post by BlitzQuick »

thats a good idea...id like to see the m4a1 able to be switched...
0mikr0n
Posts: 109
Joined: 2006-06-04 03:01

Post by 0mikr0n »

Heh, a lot of people refer to the SPR as a M4A1 for some reason. I don't know why.

The default MR-444 Baghira silenced fire sound is plainly annoying on a rifle. I'd motion towards a new silenced sound.
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duckhunt
Retired PR Developer
Posts: 3314
Joined: 2005-08-28 18:20

Post by duckhunt »

Well with the coming of the EFX soundpack we should see most/all of the sounds in-game change in the future. And it will definatley be for the better.
trogdor1289
Posts: 5201
Joined: 2006-03-26 04:04

Post by trogdor1289 »

Exactly can't wait for the EFX sounds to get in game.
Dylan
Posts: 3798
Joined: 2006-05-29 00:41

Post by Dylan »

Trogdor, any idea when they will be applied?
solipsism
Posts: 181
Joined: 2006-03-02 04:34

Post by solipsism »

No one knows... i imagine they will be slowly worked into newer versions of PRMM depending on if they get a perm. sound guy and how much work goes into coding them in.


EDIT: I would say the mods should put a moritorium on any sound fx related posts, as everyone knows where this is going. Let them do their job, and inquire about other topics. Just my suggestion.
Braddock096
Posts: 370
Joined: 2006-02-06 20:04

Post by Braddock096 »

Exactly. Suffice to say the sounds will be implemented AT SOME POINT. Trust your devs.
Dylan
Posts: 3798
Joined: 2006-05-29 00:41

Post by Dylan »

Well I guess I shouldnt have asked. I was just curious though.
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