So my idea is, that Insurgent SLs and/or collaborators, could collect the deads. Thats DEAD people, not wounded. Collect them, drop them off at a cache and/or a technical. In return, a slight bonus from the commanders or a bonus of will, loyalty or w/e. The bonus could come in MANY forms, I dont think they should be that significant, but definetly significant enough to be worth the risc, as they do take a big risc in the real battlefield. If, the collaborators would get this feature, they should be "marked" as posing a threat to the opposing forces, and thereby killable.
I think this could be one of the bigger featurs of the insurgent team, to make it more realistic and thereby more exciting. I definetly think this is worth to think about.
Problems: I dont think coding will be much of a problem, although animation and modelling a character dragging/carrying someone else could be it. "Finetuning" the bonus from this act is very important, the coalition farming a cache could end up being their death with imballance.
My ideas to the forms that the bonuses could take:
- A slight reducing of the squads respawning time, a few seconds?
- Spawning of an upgraded regular insurgent kit, lets say with a hand grenade or a better rifle?
- A slight intel deduct for the opposing team?
- Removal of the points given for the kill the body represents?
- Reduced blurring/disorientation when partially wounded for the SL/collaborator. (This would come because of greater loyalty/will.
Hope it gives something to think about.
Another thing just came to my mind. Would be cool if an insurgent, killing atleast two hostiles and himself with a single handgrenade/RPG could get extra points, in form of martyrdom



