PR Graphics Suggestion READ

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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LechHools
Posts: 132
Joined: 2009-05-16 22:00

PR Graphics Suggestion READ

Post by LechHools »

Hi all, You know what effect is right, So when someone shoots to You in PR You Get Screen Like this With Blurred Effect :
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And My Idea Is to Make Effect For PR That Would Make Graphics Better So lets say that someone made effect for PR like this and Graphics is like that on screenshot :
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I dont know if it is possible but if someone would do Effect Like this it would be cool and One BIG + For the mod that makes Graphics better In BF2 Engine.

Tell me what u think Guys.


If You dont understand what i mean just tell me ;)
Last edited by LechHools on 2009-08-13 13:03, edited 2 times in total.
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Hietaa
Posts: 175
Joined: 2007-09-24 13:53

Re: PR Graphics Suggestion READ

Post by Hietaa »

It would be much easier to read if you bothered to use atleast 30 seconds for punctuation.
LechHools
Posts: 132
Joined: 2009-05-16 22:00

Re: PR Graphics Suggestion READ

Post by LechHools »

Hieta wrote:It would be much easier to read if you bothered to use atleast 30 seconds for punctuation.
well sorry i write very fast and i dont have time to write long thing well ill edit it if its gonnna make it better understand :)

EDIT: I edited the post so You should understand Better now ;)
Last edited by LechHools on 2009-08-13 13:05, edited 2 times in total.
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Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: PR Graphics Suggestion READ

Post by Spec »

I've read worse posts.

But making the graphics better isn't as easy as putting in an overlay I'm afraid^^
SkaterCrush
Posts: 1173
Joined: 2009-04-13 19:07

Re: PR Graphics Suggestion READ

Post by SkaterCrush »

I think hes talking about making a permanent shader with better textures or something? Well it doesn't work like that, and I don't know much about modding and stuff...
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Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: PR Graphics Suggestion READ

Post by Spec »

Ah, a picture, guess that explains what he means.

@Zimmer: Well, you have good eyes then, but who says the soldiers in PR have good eyes too?^^ j/k
Zimmer
Posts: 2069
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Re: PR Graphics Suggestion READ

Post by Zimmer »

I have never seen a blur in real life :p
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LechHools
Posts: 132
Joined: 2009-05-16 22:00

Re: PR Graphics Suggestion READ

Post by LechHools »

Zimmer wrote:I have never seen a blur in real life :p
maybe u didnt but there is blur in PR when enemy's bullet hit ground near You ;)

EDIT : PLS could we stick to the Graphics effect ? Beacuse i want to hear if it is possible :)
And i want to hear what u guys think about better Graphics :)
Last edited by LechHools on 2009-08-13 13:18, edited 2 times in total.
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Hietaa
Posts: 175
Joined: 2007-09-24 13:53

Re: PR Graphics Suggestion READ

Post by Hietaa »

Zimmer wrote:I have never seen a blur in real life :p
i have seen blur and i see it everytime i take off my glasses. Looks pretty much like the one in PR. :D
RedAlertSF
Posts: 877
Joined: 2008-10-07 14:21

Re: PR Graphics Suggestion READ

Post by RedAlertSF »

Yeah but your vision doesn't blur when bullet hits near you or something explodes near you. Can any soldier confirm this?
SkaterCrush
Posts: 1173
Joined: 2009-04-13 19:07

Re: PR Graphics Suggestion READ

Post by SkaterCrush »

Its meant to simulate as much as the game can the suppression effect. I would expect explosives would also do more than just a blur, the shockwaves on larger bombs can knock people unconscious
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AquaticPenguin
Posts: 846
Joined: 2008-08-27 19:29

Re: PR Graphics Suggestion READ

Post by AquaticPenguin »

So you're suggesting a "bloom" kind of filter with colour adjustments?

Fair enough it looks kind of pretty and sparkly but also very distracting and dazzling. It's possible with shaders (which iirc the devs avoid because it can cause conflicts with pb?) but I don't think it's necessary.
LechHools
Posts: 132
Joined: 2009-05-16 22:00

Re: PR Graphics Suggestion READ

Post by LechHools »

AquaticPenguin wrote:So you're suggesting a "bloom" kind of filter with colour adjustments?.
Yes This kind of filter or effect
RedAlertSF wrote:Yeah but your vision doesn't blur when bullet hits near you or something explodes near you. Can any soldier confirm this?
Hello There we are not talking here about blurred vision when bullet hits near u, what i said before i meant that it happens in Project Reality and i dont know if it happens in real life. The first screenshot just presents Suppression effect in PR and second screen is just suggestion to make Graphics EFFECT Do You Undesrstand Now ?
Last edited by LechHools on 2009-08-13 13:58, edited 4 times in total.
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Tannhauser
Posts: 1210
Joined: 2007-11-22 03:06

Re: PR Graphics Suggestion READ

Post by Tannhauser »

All my opinion in this little sketch.

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But rest assured, I would like to see a tiny ''blurrish-bloom'' effect because it tends to smooth edges that anti-aliasing x2/x4 (I use x8 on my Laptop) can't smooth and smooth pixely rendered trees typical from the BF2 engine.
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Zoddom
Posts: 1029
Joined: 2008-02-11 15:29

Re: PR Graphics Suggestion READ

Post by Zoddom »

you would have to ad shaders or/and hdr effects to the engine, afaik it doesnt support it yet, also my gpu has no shader 3.0 so i say no, please :D
wookimonsta
Posts: 681
Joined: 2008-08-31 13:16

Re: PR Graphics Suggestion READ

Post by wookimonsta »

well, you can play with what your card does with the game a little bit. you can force it to use higher AA and do lots of other fun things with your graphics card that makes the game look different.
but changing the actual graphics of the engine would require editing of the graphics engine itself. which even if it was possible (and considering how most companies treat their graphics engine thats a very big if) it would require a huge amount of work and alot of expertise that are hard to find and usually cost a large deal of money.
Last edited by wookimonsta on 2009-08-13 14:39, edited 1 time in total.
AquaticPenguin
Posts: 846
Joined: 2008-08-27 19:29

Re: PR Graphics Suggestion READ

Post by AquaticPenguin »

I've got to agree, I've never liked bloom... It just seems like a cheap effect and i've never seen it put into good effect. It destroys details and dazzles you at the same time.

Also, a bloom effect will blur in that little speck in the horizon that's shooting at you, thus fueling more arguments for people adding a zoom to everything so they can see it :S

Tannhauser, I seem to remember there being a pixel shader effect that can be done which blurs the edges depending on their change in angle/different position in the depth buffer. Infinity - Deferred lighting (under anti-aliasing). Although I doubt this could be implemented easily.
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