Blackhawk Down

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Sadist_Cain
Posts: 1208
Joined: 2007-08-22 14:47

Blackhawk Down

Post by Sadist_Cain »

I'm sure the subject title has encouraged a few views :P
I'm more curious as to whether something like this is possible at all with the BF2 engine...

right now there's no incentive to "rescue" a downed pilot, so my idea is two fold

1. the friendly team only loses 10 tickets if the pilot of an air vehicle dies from being shot down

2. the enemy can make the opposing team lose more tickets by Knifing the pilot, say losing 15 tickets instead of just 10, shooting the pilot will still cause the opposing team to lose 10 tickets. This gives a "capturing" the pilot effect

the way I see it, if the aircraft gets shot down and the pilot dies the mechanics are the same as they are now BUT instead...
  • The pilot has more incentive to "live" and survive through a crash in order to save the team tickets
  • the enemy has an incentive to check a wreck for survivors and Hunt down the pilot if they see a parachute deployed
  • Friendly squads (in the area) will have a very large incentive to meet up with the downed pilot and extract him to safety


just a thought to try and make a fun something out of what is currently a nothing :)
Last edited by Sadist_Cain on 2009-08-14 00:53, edited 1 time in total.
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Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

Re: Blackhawk Down

Post by Celestial1 »

'[R-COM wrote:Sadist_Cain;1111710']1. the friendly team only loses 10 tickets if the pilot of an air vehicle dies from being shot down

2. the enemy can make the opposing team lose more tickets by Knifing the pilot, say losing 15 tickets instead of just 10, shooting the pilot will still cause the opposing team to lose 10 tickets. This gives a "capturing" the pilot effect
Well, from what I'm reading, it's basically my suggestion of pilots worth tickets, only with +5 ticket loss if the pilot is knifed once he's down (not a bad idea), or no loss of tickets if he dies from suicide.

If he gets smacked by the plane when he bails out, it wouldn't make them lose tickets (again a good thing), and if he doesn't parachute, they don't lose tickets (bad!). So, they would be more likely to bail but may abuse certain loopholes like just smacking into the ground to avoid losing the team tickets.
IAJTHOMAS
Posts: 1149
Joined: 2006-12-20 14:14

Re: Blackhawk Down

Post by IAJTHOMAS »

[R-COM]Sadist_Cain wrote:I'm sure the subject title has encouraged a few views :P
Bahn him naow!
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theflidgeface
Posts: 273
Joined: 2008-12-18 05:09

Re: Blackhawk Down

Post by theflidgeface »

great idea but maybe make it so its more tickets when the pilot is "captured" say like 20 or maybe even 30!!! that would definitely encourage the friendly and enemy squads to find the pilot, but it might also discourage people to fly, cuz when their team loses 30 or so tickets he gets the blame.
snooggums
Posts: 1093
Joined: 2008-01-26 06:33

Re: Blackhawk Down

Post by snooggums »

Why should the rest of the team be punished for the pilot deciding to put himself in a position that he would lose more tickets?

Here's a newsflash, pilots just aren't that important. Most likely the rest of the team would like to not have to spend more points to rescue a pilot that already lost tickets for being shot down, and if they don't lose points for being shot down because they parachuted out the rest of the team will hate the fact that the pilot is the only asset kit that is worth points instead of their asset.

No one but pilots want these points for pilots suggestions. 30 other players need to be considered.
Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

Re: Blackhawk Down

Post by Celestial1 »

snooggums wrote:No one but pilots want these points for pilots suggestions. 30 other players need to be considered.
Pilots include the transport helicopter pilots. The ones who would generally be the ones actually doing these rescue missions.

Those 30 other players needn't worry themselves, unless they just happen to have the ability to help without bogging themselves down.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Blackhawk Down

Post by Rudd »

I want the kind of thinking that pilots should be rescued etc, and I want gameplay to reinforce that. But penalities aren't the way to go imo. Rescuing pilots should give a bonus, not a penalty.

e.g. if the pilot gets home he can regain the tickets of the lost aircraft or something.
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Cheesygoodness
Posts: 226
Joined: 2007-05-03 23:06

Re: Blackhawk Down

Post by Cheesygoodness »

The fact Cain posted it means I have to by default completely disagree with the suggestion.

Though I should simply say this to remind everyone of everything.

The fact APCs, Tanks, Choppers, all of those cost tickets did it really change how the core of PR plays? No it did not from what I've seen. You still see four or five transport on barracuda sitting on the deck after your team has three firebases and the bored pilots start hovering around the carrier screwing around.

Cain sweetie I've played with you and yes you would probably want these. But how often would you actually stop whatever your squad is doing when the pilot could easily suicide and make it back to the plane or instead of simply bailing out? Go down with the plane and save the risk of more ticket loss.
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google
Posts: 335
Joined: 2008-02-18 21:40

Re: Blackhawk Down

Post by google »

Hrmm, I invite you all to take a look at the latter 2 pages of this thread: (Buzzing Topics on the realitymod forums - Tactical Gamer) as I really don't feel like repeating myself.

Basically, this idea is stupid and there is no point in spending valuable manpower (from a small team of 32) to rescue a useless pilot that can't actually help the team in anyway as he isn't actually flying. Silly idea really.
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Blackhawk Down

Post by Rudd »

Basically, this idea is stupid and there is no point in spending valuable manpower (from a small team of 32) to rescue a useless pilot that can't actually help the team in anyway as he isn't actually flying. Silly idea really.
not a silly idea if you look at it as a strategic option, rather than 'SAVE HIM OR THE WORLD IMPLODES!'

which is why a bonuses system would work.
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mat552
Posts: 1073
Joined: 2007-05-18 23:05

Re: Blackhawk Down

Post by mat552 »

Hehe, what if returning the pilot to the command post respawned the vehicle?

Provided the engine can track who's flying what and if it already respawned to prevent spam.
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.


The only winning move is not to play. Insurgency, that is.
TheLean
Posts: 483
Joined: 2009-03-15 20:26

Re: Blackhawk Down

Post by TheLean »

The idea that pilots are valuable are good but this idea is too easy to exploit. Go down whit the plane, suicide etc. I think the best idea is a bonus system as dr2b rudd said. Yes, mats idea of a instant plane spawn (only if it hasnt spawned already of course) if a pilot returns to the command post is good, i bet pilots would really work those legs of his if he has such a large incentive.
RHYS4190
Posts: 959
Joined: 2007-08-30 10:27

Re: Blackhawk Down

Post by RHYS4190 »

No this will not work in AAS, People's mind set and over all objective when they play this game is to win the round by taking objectives.
Do you think people are just going to drop what there doing and take men off the front line, to go look and rescue a pilot?.

This may work on insurgency mode because the blue force team has the opportunity to mount a rescue attempt, But for AAS forget it The team does not have the resources to waist on retrieving a pilot, So why force them to do so>

and this Idea would do more harm then good, imagine a Noob pilot being able to lose his team 30 tickets.

Ether put this suggestion to work in insurgency mode or make a separate game mode, or forget about it.
[A9]Bard
Posts: 47
Joined: 2009-06-09 10:11

Re: Blackhawk Down

Post by [A9]Bard »

I think BHD scenario should work like the cash scenarios... or in that manor.

One "crashsite" apears as a marker on the map. There is a couple of BH spawning in main and you are free 2 use these assets. If another BH gets shot down this will also become a "crashsite" on the map after 10 min. (or other time).

The US team must get to the crashsite and destroy the important BH intel och the whole chopper with detonationcharge before the talibans or other fraction get the hands on it.

What do you think?... fast post, I´m working.. sry :D

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wookimonsta
Posts: 681
Joined: 2008-08-31 13:16

Re: Blackhawk Down

Post by wookimonsta »

doesn't really sound feasible, but if you were to pull it off, you at least need to give the pilot means to defend himself
Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: Blackhawk Down

Post by Dev1200 »

'[R-COM wrote:Sadist_Cain;1111710']I'm sure the subject title has encouraged a few views :P
I'm more curious as to whether something like this is possible at all with the BF2 engine...

right now there's no incentive to "rescue" a downed pilot, so my idea is two fold

1. the friendly team only loses 10 tickets if the pilot of an air vehicle dies from being shot down

2. the enemy can make the opposing team lose more tickets by Knifing the pilot, say losing 15 tickets instead of just 10, shooting the pilot will still cause the opposing team to lose 10 tickets. This gives a "capturing" the pilot effect

the way I see it, if the aircraft gets shot down and the pilot dies the mechanics are the same as they are now BUT instead...
  • The pilot has more incentive to "live" and survive through a crash in order to save the team tickets
  • the enemy has an incentive to check a wreck for survivors and Hunt down the pilot if they see a parachute deployed
  • Friendly squads (in the area) will have a very large incentive to meet up with the downed pilot and extract him to safety


just a thought to try and make a fun something out of what is currently a nothing :)

YES PLEASE :D
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: Blackhawk Down

Post by Arnoldio »

The problem i see, Pilots wouldnt give a **** about it and it would be the rest of the team taking the hit.
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Dug
Posts: 99
Joined: 2009-06-06 14:43

Re: Blackhawk Down

Post by Dug »

RHYS4190 wrote:No this will not work in AAS, People's mind set and over all objective when they play this game is to win the round by taking objectives.
Do you think people are just going to drop what there doing and take men off the front line, to go look and rescue a pilot?.

This may work on insurgency mode because the blue force team has the opportunity to mount a rescue attempt, But for AAS forget it The team does not have the resources to waist on retrieving a pilot, So why force them to do so>

and this Idea would do more harm then good, imagine a Noob pilot being able to lose his team 30 tickets.

Ether put this suggestion to work in insurgency mode or make a separate game mode, or forget about it.
Well actually every time I got downed and needed help, anyone close to me actually came to help and later on a helicopter came and flew me back to base.
snooggums
Posts: 1093
Joined: 2008-01-26 06:33

Re: Blackhawk Down

Post by snooggums »

Dug wrote:Well actually every time I got downed and needed help, anyone close to me actually came to help and later on a helicopter came and flew me back to base.
Without special rules? Imagine that :)
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