M16/M4 help
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Dave-Freeman19
- Posts: 3
- Joined: 2009-08-12 03:31
M16/M4 help
Hi everyone I'm new to the forum here but have been playing Pr for some time. There is one thing that I really have trouble with and that is how to use and when to use the 3-round burst on the m4/m16.
Furthermore how do you use an m4/16 in CQB? I have so much trouble doing it I take point and rush in with my knife because it is that much more effective IMO.
Any help would be Appreciated thank you.
Furthermore how do you use an m4/16 in CQB? I have so much trouble doing it I take point and rush in with my knife because it is that much more effective IMO.
Any help would be Appreciated thank you.
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Tirak
- Posts: 2022
- Joined: 2008-05-11 00:35
Re: M16/M4 help
I find that the 3 round burst is best used at under 50 meters, and that's only if you're sitting still. In CQB, make sure you have the Red Dot/Iron Sights variant of the rifle as it offers superior field of view, then sight in and shoot, pace your bursts and fire from a crouch. If you've got an ACOG, avoid CQB at all costs as deviation without sighting in is massive.
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Celestial1
- Posts: 1124
- Joined: 2007-08-07 19:14
Re: M16/M4 help
I'm pretty sure it's the reverse of that, isn't it? When you're not sighted, I thought it was said that the deviation was decreased so that CQB could be done 'firing from the hip' more effectively. Since there is no crosshair, it would make it a bit more feasible to 'point your gun' based on where your shots land.Tirak wrote:If you've got an ACOG, avoid CQB at all costs as deviation without sighting in is massive.
I play with the ACOG almost exclusively as an infantryman, and when in CQB I fire from the hip often. I could, of course, be wrong.
In regards to everything else, I agree.
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flem615
- Posts: 358
- Joined: 2008-04-29 22:30
Re: M16/M4 help
Ok first off realize that the 3 round burst is very different in RL than it is in PR. IRL, the 3 round burst is very effective at long range. Don't argue that look it up. That's what it was designed for. It's also an effective tool for CQB.
In PR, 3 round burst is only good at close range, and is best for using in CQB.
And in CQB, watch your corners, and if you have an ACOG, no scoping is really the only way to go when you aren't stationary.
In PR, 3 round burst is only good at close range, and is best for using in CQB.
And in CQB, watch your corners, and if you have an ACOG, no scoping is really the only way to go when you aren't stationary.
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Cheditor
- Posts: 2331
- Joined: 2009-03-01 14:35
Re: M16/M4 help
Well the 3 round burst is effective up to 100m you do need to let deviation settle for a second or two but it deffinatley does work. Single shot for anything other 100m. Red dot is effective up to 300m accuratley imo but thats from my skill set, some people could probaly go longer range with it. ACOG is good for long range maps like kashan and in CQB they can be ok if your firing from hip around 10m from someone or your sighted in and waiting for enemy, apart from that you are at a severe disadvantage. Tbh 70% of US maps you could use the Red dot rifleman.
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SkaterCrush
- Posts: 1173
- Joined: 2009-04-13 19:07
Re: M16/M4 help
A good tip of advice.
Next time you see someone 200m out with an ACOG on your M16, try dragging your mouse down a bit right when you fire. I remember in a game recently this guy was raging in global on Korengal, because I had killed 10 insurgents by staying in this spot using that tactic, and he was wondering how everyone on his team was dying because they'd been looking for a while and they had both of our snipers
Next time you see someone 200m out with an ACOG on your M16, try dragging your mouse down a bit right when you fire. I remember in a game recently this guy was raging in global on Korengal, because I had killed 10 insurgents by staying in this spot using that tactic, and he was wondering how everyone on his team was dying because they'd been looking for a while and they had both of our snipers
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Viper5
- Posts: 3240
- Joined: 2005-11-18 14:18
Re: M16/M4 help
... 3 round burst is fail at long range. Period. According to every soldier/Marine I've talked to, read, or heard recoil sends the 2nd and 3rd way off the mark.flem615 wrote:Ok first off realize that the 3 round burst is very different in RL than it is in PR. IRL, the 3 round burst is very effective at long range. Don't argue that look it up. That's what it was designed for. It's also an effective tool for CQB.
In PR, 3 round burst is only good at close range, and is best for using in CQB.
And in CQB, watch your corners, and if you have an ACOG, no scoping is really the only way to go when you aren't stationary.
According to my math at 100m a recoil of just .5 degrees results in missing by about .872m, or almost three feet. 5 degrees of recoil at 200m results in missing by about 17.49m, or more than 56 feet, assuming all other factors of the shot are equal. Burst was designed to conserve ammunition after Vietnam studies revealed accuracy dropped off the charts after the first couple of rounds.
as for in game, just keep em in the middle of the screen and fire. M68 or irons is best I'd say for inside of 25-50m. After that I prefer the ACOG, although the M68 is still decent out to 150ish. I'd stay on single unless you're entering a building or close street fight. Outisde of 20ish it loses its effectiveness.
Last edited by Viper5 on 2009-08-12 14:42, edited 4 times in total.
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Jigsaw
- Posts: 4498
- Joined: 2008-09-15 02:31
Re: M16/M4 help
I never use a 3 round burst unless the enemy are within 25metres maximum, the spread is far too large to use effectively at anything above that and the recoil means that any follow up shots will be less accurate. Use single shot and try to learn how to double-tap, it is very effective at close-medium range in 0.86.
Welcome to the forums btw.
Welcome to the forums btw.
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
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Spartan0189
- Posts: 1277
- Joined: 2008-07-11 21:22
Re: M16/M4 help
I usually use the firemode that isn't used for long-range shooting, Burst fire, it gives you a good upper hand against most weapons. Or that is more reliant on your hip-fire skill.

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thedoombringer0
- Posts: 236
- Joined: 2008-02-10 03:10
Re: M16/M4 help
If you aim and wait for the weapon to settle in game you can hit targets at 100m with all three rounds of a burst.
Although imo burst should only be used under 100m and if in a cqb situation 15m or less sometimes it is more effective to not bother scoping in. This works well for me.
Although imo burst should only be used under 100m and if in a cqb situation 15m or less sometimes it is more effective to not bother scoping in. This works well for me.
Known also as "Adamski"


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Orthas
- Posts: 72
- Joined: 2006-09-16 08:02
Re: M16/M4 help
Never use scope and always use burst unless you can aim at still enemy close by guaranteeing headshot. If you don't get good results you're doing it wrong -> get closer and try again.
Oh, and most people don't shoot enough, so get to my squad and you'll have cookie every time you run out of ammo. Those 9 clips are made for use.
Oh, and most people don't shoot enough, so get to my squad and you'll have cookie every time you run out of ammo. Those 9 clips are made for use.

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badmojo420
- Posts: 2849
- Joined: 2008-08-23 00:12
Re: M16/M4 help
Only time i use the 3 round burst is with the Acog when entering a building or dealing with enemies face to face. And it's all from the hip. When i'm using the iron sights or aim point i always fire single shot, i'll even enter a building crouched with my scope up, waddling around like a duck is what it feels like, until you come around a corner and put a couple shots into a waiting insurgent who hasn't even sighted in his AK yet.
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IAJTHOMAS
- Posts: 1149
- Joined: 2006-12-20 14:14
Re: M16/M4 help
As a basic rule, from my point of view, if you're using a scope you're better off single shot, firing from the hip use burst. Rarely do I use burst in scoped because the max deviation is horrific, much better to tripple tap quickly and only marginally slower in getting rounds down range, whislt greatly increasing their effect.



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Masterbake
- Posts: 363
- Joined: 2009-03-13 16:34
Re: M16/M4 help
I'm something like:
> 50m scope in, single shot
10-50m scope in, burst fire
<10m nocope, burst fire
Little centre dot on the screen helps, kekeke.
> 50m scope in, single shot
10-50m scope in, burst fire
<10m nocope, burst fire
Little centre dot on the screen helps, kekeke.
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Spec
- Retired PR Developer
- Posts: 8439
- Joined: 2007-09-01 22:42
Re: M16/M4 help
ooow hax. The center isn't that hard to guess 
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05grottim
- Posts: 238
- Joined: 2008-06-25 20:59
Re: M16/M4 help
i only use burst fire when im going round the corner when i think ther maybe enemies. Even then with the scope im not a huge fan of the burst with the acog scope as the recoil just seems to big. its handy if ther are enemies around the corner. tbh 2 bullets in a player usually kills them nyway.
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Dave-Freeman19
- Posts: 3
- Joined: 2009-08-12 03:31
Re: M16/M4 help
Everyone thank you for your comments, they have been most helpful and I can now enter a building with my rifle rather then a knife 
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Masterbake
- Posts: 363
- Joined: 2009-03-13 16:34
Re: M16/M4 help
It's very helpful with vehicle mounted LMGsSpec_Operator wrote:ooow hax. The center isn't that hard to guess![]()
Good to know that we've been of help. Now get out that marker pen!Dave-Freeman19 wrote:Everyone thank you for your comments, they have been most helpful and I can now enter a building with my rifle rather then a knife![]()
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Spec
- Retired PR Developer
- Posts: 8439
- Joined: 2007-09-01 22:42
Re: M16/M4 help
Still hax, use your tracersIt's very helpful with vehicle mounted LMGs
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wookimonsta
- Posts: 681
- Joined: 2008-08-31 13:16
Re: M16/M4 help
i only use burst fire at very close range where i need alot of bullets to leave that barrel very quickly. tbh i prefer automatic weapons because at close range i can just spray em and at long range i can fire single bullets in auto mode by just tapping the gun.




