Rally point suggestion
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Farks
- Posts: 2069
- Joined: 2007-01-20 00:08
Rally point suggestion
In order to really make RP's fallback/regroup positions, it should be required that 2 players of the squad that the RP belongs to are within X meters of it before anyone can spawn on it.
Seeing troops retreating to regroup is very, very, VERY rare even in PR. Players always fight to death, which is unrealistic (but, of course, players are hardcoded). But I think this may provoke some change in that.
Seeing troops retreating to regroup is very, very, VERY rare even in PR. Players always fight to death, which is unrealistic (but, of course, players are hardcoded). But I think this may provoke some change in that.
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Celestial1
- Posts: 1124
- Joined: 2007-08-07 19:14
Re: Rally point suggestion
Not a bad idea. Making the use of a rally more a little more vulnerable is a plus in my eyes.Farks wrote:In order to really make RP's fallback/regroup positions, it should be required that 2 players of the squad that the RP belongs to are within X meters of it before anyone can spawn on it.
Seeing troops retreating to regroup is very, very, VERY rare even in PR. Players always fight to death, which is unrealistic (but, of course, players are hardcoded). But I think this may provoke some change in that.
Would love to see it in action, to see whether there would be any adverse effects.
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Dev1200
- Posts: 1708
- Joined: 2008-11-30 23:01
Re: Rally point suggestion
The only time a squad falls back, from my squads anyway, is when everyone dies from an airstrike, grenade, LMG, etc leaving only the squad leader and a rifleman to run back and place the RP they forgot to place 
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Arnoldio
- Posts: 4210
- Joined: 2008-07-22 15:04
Re: Rally point suggestion
Very nice idea, makes sense.

Orgies beat masturbation hands down. - Staker
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Rudd
- Retired PR Developer
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- Joined: 2007-08-15 14:32
Re: Rally point suggestion
I agree, I was astounded when teh squad limits for various actions was set to 2 people total.
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Tarantula
- Posts: 243
- Joined: 2008-03-24 00:36
Re: Rally point suggestion
Thats a damn good idea, why had noone thought of this already? Im backing it
Ingame name: OfficerJamesPrice
"Heavy is good, heavy is reliable, if it doesn't work you can always hit him with it"
"Heavy is good, heavy is reliable, if it doesn't work you can always hit him with it"
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wookimonsta
- Posts: 681
- Joined: 2008-08-31 13:16
Re: Rally point suggestion
it sounds nice, but it might bring games to a standstill. imagine barracuda if you couldn't spawn at your rally because everyone but one guy died.
also, since we now have somewhat efficient 2 man squads, this change would make their rally useless...
also, since we now have somewhat efficient 2 man squads, this change would make their rally useless...
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Masterbake
- Posts: 363
- Joined: 2009-03-13 16:34
Re: Rally point suggestion
Personally I don't like it, because I don't want to spend hours running in again from main base.
The rally points probably need to be nerfed a bit though, I think they should just change it back to needing 3 people. Full squads just aren't needed anymore it seems.
The rally points probably need to be nerfed a bit though, I think they should just change it back to needing 3 people. Full squads just aren't needed anymore it seems.
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Jigsaw
- Posts: 4498
- Joined: 2008-09-15 02:31
Re: Rally point suggestion
Yeah its not a bad idea tbh, although it has in-fact been suggested a couple of times before in discussions. Either way its something that should be looked at because an RP atm simply isn't a rally point in any way.
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
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Farks
- Posts: 2069
- Joined: 2007-01-20 00:08
Re: Rally point suggestion
Actully, maps like Barracuda are the ones where this would have a positive effect. Right now, USMC squads are usually inserted all over the island, far away from each other because they can live on their RP. With this change, a coordinated insertion of the team so they can create a beachhead would be required.wookimonsta wrote:it sounds nice, but it might bring games to a standstill. imagine barracuda if you couldn't spawn at your rally because everyone but one guy died.
also, since we now have somewhat efficient 2 man squads, this change would make their rally useless...
There will still be FOB's for everyone to spawn on.Masterbake wrote:Personally I don't like it, because I don't want to spend hours running in again from main base.
The rally points probably need to be nerfed a bit though, I think they should just change it back to needing 3 people. Full squads just aren't needed anymore it seems.
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Spec
- Retired PR Developer
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Re: Rally point suggestion
Sounds good. I like it. Makes the rally point a rally point. Though then, make it harder to destroy again. Knife only should be enough, since the enemy can just shoot the two people and make the rally useless.
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Robbi
- Posts: 3564
- Joined: 2008-07-05 14:53
Re: Rally point suggestion
Good suggestion Farks, one of the main reasons I stopped squad leading is because no one would ever fall back if some of your squad had been taken out, this could remedy it. 

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Rudd
- Retired PR Developer
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Re: Rally point suggestion
I prefer not having the rock or house that contantly spawns enemies tbhSpec_Operator wrote:Sounds good. I like it. Makes the rally point a rally point. Though then, make it harder to destroy again. Knife only should be enough, since the enemy can just shoot the two people and make the rally useless.
at the very least being within 50m of the rally with 2 guys should prevent them spawning.
though I personally like the 50m destruction radius since it means its your guys vs their guys, whoever brought more to the fight has the advantage, a fight to the end where each man must stay alive or face waiting in hope in the spawn screen for a rally in the next 2 mins or a minute walk from the safe rally point a few hundred meters away.
Spawning so easily in to the combat feels vbf2 and gamey to me,
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Spec
- Retired PR Developer
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Re: Rally point suggestion
Yes, sorry, of course enemys in the area should disable the spawning. But for destruction they'd have to be really close imo, otherwise it'd just be disappointing. You've set up a rally point in a place you thought to be safe and some random people walk past it and it's gone... Right now that's fair since you can always spawn there, which is gamey, but if you really had to retreat there first, I think the enemy would have to really find it to get rid of it, as it's more of a place to regroup at than a magic pile of spawn-bags with this change. Though of course it should not be usable when enemies are close so it can't be used as a respawn point while it's being attacked, true.Dr2B Rudd wrote:I prefer not having the rock or house that contantly spawns enemies tbh
at the very least being within 50m of the rally with 2 guys should prevent them spawning.
though I personally like the 50m destruction radius since it means its your guys vs their guys, whoever brought more to the fight has the advantage, a fight to the end where each man must stay alive or face waiting in hope in the spawn screen for a rally in the next 2 mins or a minute walk from the safe rally point a few hundred meters away.
Spawning so easily in to the combat feels vbf2 and gamey to me,
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McBumLuv
- Posts: 3563
- Joined: 2008-08-31 02:48
Re: Rally point suggestion
IIRC, it was a Dev (CRF) who actually suggested it, and it was supposed to happen for 0.86 I thought.jigsaw-uk wrote:Yeah its not a bad idea tbh, although it has in-fact been suggested a couple of times before in discussions. Either way its something that should be looked at because an RP atm simply isn't a rally point in any way.
Anyways, I heartily agree, this aught to have been implemented last version
Though, if this gets implemented, would it be possible to also make it so that when the enemy is within 50 meters of the rally it's only disabled if there are enough players there to respawn (like FOBs), but if left unattended it'll work like it does now?
Also, the only thing I'd like seeing changed with the suggestion is that it should take 3 regular members of the squad regrouping for it to be spawnable, or 1 regular member and the SL.
EDIT: guddernit, Rudd, that's exactly what I was suggesting



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Rudd
- Retired PR Developer
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Heikkine
- Posts: 57
- Joined: 2008-08-29 22:29
Re: Rally point suggestion
it could work if the spawn time increaces if there is nobody "rallying" the squad up. like give this spawn time decrease when a certain amount of people are near the rally. that way the rally wouldnt be totally useless if the whole squad gets killed by a apc, grenade, mg etc..
it would prolly make people go rally up rather than die fighting and then spawning. would give a reason not to die with all the rest because getting killed will leave the rally unprotected for a certain amount of time - the time it takes to spawn without anyone rallying.
i think one man is enough or else the 2 man squads might be f*ck'd.
it would prolly make people go rally up rather than die fighting and then spawning. would give a reason not to die with all the rest because getting killed will leave the rally unprotected for a certain amount of time - the time it takes to spawn without anyone rallying.
i think one man is enough or else the 2 man squads might be f*ck'd.
Life is cruel, if you choose to see it that way.
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Roborob
- Posts: 132
- Joined: 2009-01-06 15:18
Re: Rally point suggestion
I like your idea Heikkine, having an increased spawn time when there is no squad member near the RP is great. You can still use the RP instead of running all the way back from main, but still have an incentive to fall back so you can be reinforced faster.
Call me Rob ingame


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Jigsaw
- Posts: 4498
- Joined: 2008-09-15 02:31
Re: Rally point suggestion
McLuv wrote:IIRC, it was a Dev (CRF) who actually suggested it, and it was supposed to happen for 0.86 I thought.
Nah, I don't actually know who suggested it but that it came up a few times when there was a big old discussion about it.
Edit, found the 2 main threads on it:
https://www.realitymod.com/forum/f10-pr-general-discussion/57441-convenient-spawns-can-we-do-without-them-10.html
https://www.realitymod.com/forum/f10-pr-general-discussion/57455-players-used-30-seconds-waiting-13.html
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
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McBumLuv
- Posts: 3563
- Joined: 2008-08-31 02:48
Re: Rally point suggestion
THere we go, it wasn't exactly his "suggestion", but I thought his post was the most similar to the one suggested herejigsaw-uk wrote:
Nah, I don't actually know who suggested it but that it came up a few times when there was a big old discussion about it.
Edit, found the 2 main threads on it:
https://www.realitymod.com/forum/f10-pr ... em-10.html
https://www.realitymod.com/forum/f10-pr ... ng-13.html
And to Rudd, don't be a hoser, eh? Don't make me start talking aboot our special language.
Last edited by McBumLuv on 2009-08-14 17:37, edited 1 time in total.




